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Looking for ways to increase performance (interlude client)

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Moved to right section.

Moot question btw... optimization from which side? Server side for Interlude or only client side or all together?

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Limit viewrange on skills, animations,
Disable a few skills animations from beeing sent
Disable potion animation
Limit amount of players you see within a certain range
Buy custom skill effects from any client dev @NevesOma as example

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me and my friend @NevesOma working on antilag patch for interlude chronicle it will increase performance and will stop lags in-game on mass fights.

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Rewrite your for loops in c style, benchmark to see if dividing the list of players that being broadcasted a spell, for example, in smaller segments and sending packets in different threads is faster. Choose servers that provide NVMe SSDs. I would also consider not sending a packet to certain players if the number of players that it needs to be broadcasted is greater than X, yes you will have players watching some other players pvping without moving, but the gain of performance will be significant.

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