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Posted

If you use Acis , otherwise u have to find the corresponding class. For the first one u have to be sure ur zone is combat zone like arenas.

for example:

@Override
protected void onEnter(Creature character)
{	
if (character instanceof Player){
activeChar.setPvpFlag(1);
activeChar.setInsideZone(ZoneId.PVP,true);
activeChar.setInsideZone(ZoneId.PVPZONE,true);// Your new custom zone
	}
}  

 

For the second u have to add a new custom condition on ur MapRegionTable.java

private static final Location MDT_LOCATION = new Location(12661, 181687, -3560);
//Add ur respawn locs 
+private static final Location[] RESPAWN_LOCS = {
+		new Location(82360, 148344, -3464),
+		new Location(82760, 148296, -3464),
+		new Location(82536, 148536, -3464),
+		new Location(82552, 148104, -3464)
+	};

if (player.isInsideZone(ZoneId.MONSTER_TRACK))
			return MDT_LOCATION;

+		if (player.isInsideZone(ZoneId.PVPZONE)) {
+			int rngHolder = Rnd.get(RESPAWN_LOCS.length);
+			return RESPAWN_LOCS[rngHolder];
+		}
  • 0
Posted (edited)
7 hours ago, LordPanic said:
+		if (player.isInsideZone(ZoneId.PVPZONE)) {
+			int rngHolder = Rnd.get(RESPAWN_LOCS.length);
+			return RESPAWN_LOCS[rngHolder];
+		}

 

 

Use directly Rnd.get(array) for a random element

public static final <T> T get(T[] array)

 

Edited by melron
  • Thanks 1
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