I maked custom skills. And i want to implement much more that custom skills. Skill have lv 30. And skill add 5% atk each lv. And i want premium add +3% additional stats ( atk ). And i want to make like this in skill xml:
<set name="premiumAdd" val="1.08" />
So, each lv of skill add 8% if player has premium service. Not 5%. Help me please !
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
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0flee
I maked custom skills. And i want to implement much more that custom skills. Skill have lv 30. And skill add 5% atk each lv. And i want premium add +3% additional stats ( atk ). And i want to make like this in skill xml:
<set name="premiumAdd" val="1.08" />
So, each lv of skill add 8% if player has premium service. Not 5%. Help me please !
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