So I have a place where I want players to be unable to wear or remove equipment. I have achieved that from the UseItem() method in L2PcInstance, when a player right-clicks an item they can't wear it or remove it, the thing is that when a player drags and drop the item he wears into inventory, then it lets him unequip it. So my question is, how can I prevent that?
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Hustman
So I have a place where I want players to be unable to wear or remove equipment. I have achieved that from the UseItem() method in L2PcInstance, when a player right-clicks an item they can't wear it or remove it, the thing is that when a player drags and drop the item he wears into inventory, then it lets him unequip it. So my question is, how can I prevent that?
3 answers to this question
Recommended Posts