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How much dmg player deal to monster/rb , any hint ?


arm4729

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Hello guys , i need to know how you get value of how much dmg a player did to a raidboss/monster , or if i can get a list of players that dmg a monster/rb and how much they did , any hint please ? 

Edited by arm4729
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Everything already exists, than's the whole point of AggroList, storing both damage and hate for each hitting instance. It's notably used to calculate which got loot priority.

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public class Antharas extends CustomBoss
{
    @Override
    public void onDie(Monster boss, Player killer)
    {
        Map<Player, Integer> damageMap = boss.getDamageMap();
        List<Player> canGiveTo = new ArrayList<>();
        
        for (Player p : damageMap.keySet())
        {
            if (p.isOnline() && !p.isDead() && p.isInsideRadius(boss, 1200, false, false))
                canGiveTo.add(p);
        }
        
        if (canGiveTo.isEmpty())
            return;
        
        if (canGiveTo.size() < Config.SN_DROP.getValue())
        {
            String names = "";
            int avail = Config.SN_DROP.getValue();
            for (Player p : canGiveTo)
            {
                p.addItem("drop", Config.SN_DROP.getId(), 1, null, true);
                avail--;
                names += p.getName()+", ";
            }
            
            for (int i = 0; i < avail; i++)
                canGiveTo.get(Rnd.get(canGiveTo.size())).addItem("drop", Config.SN_DROP.getId(), 1, null, true);
            
            Broadcast.announceToOnlinePlayers("[REBIRTH CHEST]Congratulations to the player "+names.substring(0, names.length()-2)+(" he obtained the Rebirth Chest from slaying grand boss "+boss.getName()+" !!"));
        }
        else
        {
            List<Player> given = new ArrayList<>();
            
            for (int i = 0; i < Config.SN_DROP.getValue(); i++)
            {
                Player p = null;
                do
                {
                    p = canGiveTo.get(Rnd.get(canGiveTo.size()));
                } while (given.contains(p));
                
                if (p == null)
                    return;
                
                p.addItem("drop", Config.SN_DROP.getId(), 1, null, true);
                given.add(p);
            }
            
            String names = "";
            for (Player p : given)
                names += p.getName()+", ";
            Broadcast.announceToOnlinePlayers("[REBIRTH CHEST]Congratulations to the player "+names.substring(0, names.length()-2)+(" he obtained the Rebirth Chest from slaying grand boss "+boss.getName()+" !!"));
        }
    }

 

hey , thanks for reply

I think already i have an list of players that did dmg do boss , if im wrong correct me .. i need to know how to get like for each player the total dmg that dealt to boss

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@arm4729
 
Example:

Broadcast.announceToOnlinePlayers("[REBIRTH CHEST]Congratulations to the player "+names.substring(0, names.length()-2)+(" he obtained the Rebirth Chest from slaying grand boss "+boss.getName()+" !!"));
+ p.sendMesssage("Your Damage:" + p.getDamage());
        }
    }


+    public final L2PcInstance getDamageDealer()
+    {
+        int dmg = 0;
+        L2PcInstance DamageDealer = null;
+        for (L2PcInstance p : Attacker)
+        {
+            if (p.getDamage() > dmg)
+            {
+                dmg = p.getDamage();
+                DamageDealer = p;
+            }
+        }
+        return DamageDealer;
+    }


need add attacker method .. something like
public List<L2PcInstance> Attacker = new ArrayList<>();


edit: you need to change L2PcInstance with "Player" if you use acis

Edited by Irrelevant
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I dont have a .getDamage() method in Player instance i get this error

 

where do i have to add this ? in player.java ?

+public List<Player > Attacker = new ArrayList<>();

+    public final Player getDamageDealer()
+    {
+        int dmg = 0;
+        Player DamageDealer = null;
+        for (Player p : Attacker)
+        {
+            if (p.getDamage() > dmg)
+            {
+                dmg = p.getDamage();
+                DamageDealer = p;
+            }
+        }
+        return DamageDealer;
+    }

Edited by arm4729
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You need to store players who hit the rb in a collection, then on death you will broadcast to every player that did damage the rb the html message

if (attacker instanceof L2PcInstance) {
      L2PcInstance player = (L2PcInstance) attacker;
      if (!_damageMap.containsKey(player.getObjectId()))
        _damageMap.put(player.getObjectId(), damage);
	 else 
        _damageMap.put(player.getObjectId(), _damageMap.get(player.getObjectId()) + damage);
    }

should be something like this

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Thank you all for help but Tryskell give me best hint / fact :D

 

after a few hours (2 or 3) of looking to RewardInfo/Attackable/Aggro .. found that answer to my question , wich was how i can get the total amount of damage killer or other instance did to a monster was  "damageMap.get(killer)" 
 

 

Edited by arm4729
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11 hours ago, arm4729 said:

Thank you all for help but Tryskell give me best hint / fact 😄

 

after a few hours (2 or 3) of looking to RewardInfo/Attackable/Aggro .. found that answer to my question , wich was how i can get the total amount of damage killer or other instance did to a monster was  "damageMap.get(killer)" 
 

 

 

So I guess thanks to @Tryskell

You are all good.

I lock this one if you need anything else hit me a PM to unlock it.

 

Also, thanks for pointing out what was your problem and how you managed to fix it in case, someone else is facing something similar.

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