https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
0flee
Hello folks, i have to ask you how i can make the Guards to not attack the player which using skills for provoke monsters?
I am on GuardInstance.java and i don't know if here should be something setted! Thank you!
Edited by 0fleeL2j-Mobius
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