Jump to content

Recommended Posts

Posted (edited)

Since I see people asking for this every now and then I thought I'd code it and share it.

 

L2Proxy is a simple MITM proxy for your L2 server.

 

It comes in two parts

  • The Java side
  • The L2Proxy service

 

The Java side can be used on any pack and with any proxy configuration without needing the app. If however you don't wanna mess with proxy configuration you can also use the L2Proxy service which runs a MITM proxy for your players. It is fully cross platform and will run fine on any VPS as long as you have the network bandwidth needed. It adds some extra functionality that you might find handy.

 

image.png.bf699fc056d6ecf103dff227363d07cf.png

Proxies with Gameserver invisibility turned on

 

Features

  • Gameserver invisibility option - You are able to hide your server behind the proxies and keep your real server IP secret
  • RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
  • An API - You can use the API in L2Proxy to check the stats of your Proxies, see the active connections to it and even disconnect a specific use IP or blacklist it
  • IP Blacklist - You can blacklist a specific IP its connection will be rejected on the proxy level before it ever gets to the gameserver. This includes malicious connections. You can also use the API to blacklist someone and get them instantly disconnected. 
  • Multiple Proxies from one app - No real reason for this to exist but I added it anyway
  • Proxy health detection. If the proxy goes down the proxy listings will appear as down as well. (This feature requires the L2Proxy service). Validation can be turned off by setting the "validateHealth" option to false.
  • Unhealthy proxy fallback. If all proxies are down and the "fallbackToGameserver" setting is set to true then even if you've chosen to hide the gameserver, it will appear as a fallback so people can still login when the proxies are down.
  • MaxConnections on each proxy. Once the limit is met, no more connections can be made to the gameserver via the proxy.  -1 means unlimited

 

API Actions

To make actions you need to set the x-api-key header to equal to the API Key setting in L2Proxy. The default is "changeit".

 

 

proxy.xml

<?xml version='1.0' encoding='utf-8'?>
<list>
    <config />
    <!-- 
        serverId: The true id of the gameserver
        hide: When enabled, the true gameserver will not appear in the server list
        fallbackToGameserver: When the proxy server is down, when true, the real gameserver will appear
        proxyServerId: The gameserver id that the proxy will use to be listed in the server list
        proxyHost: The host of the proxy
        proxyPort: The port of the proxy
        apiPort: The port of the API for the proxy
        apiKey: The api key for the proxy api
    -->
    <gameserver serverId="1" hide="true" fallbackToGameserver="false">
        <proxy proxyServerId="2" proxyHost="127.0.0.1" proxyPort="7778" validateHealth="true" apiPort="6969" apiKey="changeit"/>
        <proxy proxyServerId="3" proxyHost="127.0.0.1" proxyPort="7779" validateHealth="true" apiPort="6969" apiKey="changeit"/>
    </gameserver>
</list>

 

Here is a diagram explaining the initial login flow. Once you login the loginserver goes away and you connect directly to the proxies or gameserver depending on your configuration.

Yf46L5v.png

 

Features I might add (don't bet on it)

  • Max connection limit
  • Make calls to the API to let the gameserver know the proxy status and make proxy level action
  • Proxy service discovery to propagate proxy actions to all running proxies
  • Automatic proxy suggestion based on proxy load
  • You currently need to blacklist the IP on each proxy API since the data is not shared

 

Download link and executables of latest version: https://github.com/Elfocrash/L2Proxy/releases/tag/v0.2.0

If you run the framework dependent version you need .NET 5 CLR installed. If you run the standalone versions you don't need anything preinstalled.

 

Will upload a video of the thing at some point. It's late.

 

Enjoy

Edited by Elfocrash
  • Like 10
  • Thanks 2
  • Upvote 4
Posted

Hello Elfo, i think i am doing right, but somehow is not working to me. Am i doing something wrong? I can see the 2nd gameserver but it has 0 ping and i can't connect. If i  set to "not hide" the real gs, i can only login to this one, Evey time i try to connect to the proxy gs just nothing happen.

<?xml version='1.0' encoding='utf-8'?>
<list>
    <gameserver serverId="1" hide="false">
        <proxy proxyServerId="2" proxyHost="HERE IP WHERE THE HOST IS RUNNING (VPS)" proxyPort="7778"/>
    </gameserver>
</list>

{
  "ProxySettings": {
    "Proxies": [
      {
        "ProxyHost": "HERE IP WHERE THE HOST IS RUNNING (VPS)",
        "ProxyPort": 7778,
        "L2ServerHost": "HERE IP OF THE DEDICATE MACHINE (REAL SERVER)",
        "L2ServerPort": 7777
      }
    ]
  },
  "ApiSettings": {
    "Url": "http://0.0.0.0:6969",
    "ApiKey": "changeit"
  },
  "Logging": {
    "LogLevel": {
      "Default": "Information",
      "Microsoft": "Warning",
      "Microsoft.Hosting.Lifetime": "Information"
    }
  },
  "AllowedHosts": "*"
}

Quote

 

 

Posted (edited)
26 minutes ago, magicKyo said:

Hello Elfo, i think i am doing right, but somehow is not working to me. Am i doing something wrong? I can see the 2nd gameserver but it has 0 ping and i can't connect. If i  set to "not hide" the real gs, i can only login to this one, Evey time i try to connect to the proxy gs just nothing happen.

Is the 7778 port open? Your proxy server needs 7778 open for inbound traffic and 7777 for outbound

Edited by Elfocrash
Posted

opening the door as you said it change something, in L2Proxy console say connection established with the ip:port( i notice this port number change every time i try to connect) but it stay in the server choice page. If i choose the real server it login normally

Posted
10 minutes ago, magicKyo said:

opening the door as you said it change something, in L2Proxy console say connection established with the ip:port( i notice this port number change every time i try to connect) but it stay in the server choice page. If i choose the real server it login normally

You need to also open outbound traffic port 7777 for the connection to go to the gameserver

Posted
2 minutes ago, magicKyo said:

Thank you it solve my problem, works perfectly (is normal to see 0 ping for the proxy server list ?)

If proxy is local to you you will see 0, else you will see the real value. (I can't remember is ping is calculated by the client itself or if it's a packet value. It doesn't look to be a packet value.
Example:
qf35t56.jpg

Posted

Hi, first i need to get something clear, in java side (l2 proxy patch diff ) do i need to setup something else rather than apply the patch to source ? if not, then when i try  to load  login server i get this error 

https://ibb.co/HN3vn7J

Setup in my xml is like the one in post. (ofc changed accordingly)

 

Second,  do i need to run both java patch and   the app in order for this to work ? or the app can work by connecting from my dedi to the app of my proxy ? if thats the case how do i connect the API from l2jpack to this ?

 

Thank you in advance and its great to share such a free content. Some here charge 150++ euro for this. 

 

 

 

 

Posted
6 minutes ago, Seamless said:

Hi, first i need to get something clear, in java side (l2 proxy patch diff ) do i need to setup something else rather than apply the patch to source ? if not, then when i try  to load  login server i get this error 

https://ibb.co/HN3vn7J

Setup in my xml is like the one in post. (ofc changed accordingly)

 

Second,  do i need to run both java patch and   the app in order for this to work ? or the app can work by connecting from my dedi to the app of my proxy ? if thats the case how do i connect the API from l2jpack to this ?

 

Thank you in advance and its great to share such a free content. Some here charge 150++ euro for this. 

You need to create the xml in the appropriate location. The error you get says that the xml doesn't exist in the right folder. Keep in mind the config is on the loginserver not gameserver.

You need to apply the java patch and then run the app in the VPS that you use for proxy. You need to also open the inbound and outbound ports in the VPS to accept traffic and point it to the gameserver

8 minutes ago, magicKyo said:

I have proxy on vps, game server on dedicate machine and i login form my pc, and i see 0 ping next to the proxy server name.

Can't remember which packet the ping lives in. It doesn't look it's in the ServerList one

Posted (edited)
1 minute ago, Seamless said:

My both vps is linux. Any hint how do i run those 3 files of the app there ? thanks for the answer.

They are self contained excecutables so simply configure the appsettings.json and then
chmod 777 L2Proxy
./L2Proxy

And it will run

Edited by Elfocrash
Posted (edited)

Works like a charm both on acis public source 382(easy to adapt) and at latest 398. This  right here is pure gold. Thank you for your contribution. 

Edited by Seamless
Posted

v0.2.0 is out! Check it out here: https://github.com/Elfocrash/L2Proxy/releases/tag/v0.2.0

 

  • Added proxy status detection. If the proxy goes down the proxy listings will appear as down as well. (This feature requires the L2Proxy service). Validation can be turned off by setting the "validateHealth" option to false.
  • Added unhealthy proxy fallback. If all proxies are down and the "fallbackToGameserver" setting is set to true then even if you've chosen to hide the gameserver, it will appear as a fallback so people can still login when the proxies are down.
  • Added MaxConnections on the proxy. Once the limit is met, no more connections can be made to the gameserver via the proxy.  -1 means unlimited
  • Like 1
  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before!   Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.    
    • Hello Everyone   Wts adena  L2 REBORN C5 FRANZ x1 50kk stock 😉   Contact Discord :  topseller4081  
    • tratando de crear un GvE tengo problemas con el scripts como no se mucho de esto me estoy ayudando con IA pero no puedo salir de este bache      [06:19:43]  WARN Quest GvE_AI not found! [06:19:45]  WARN Quest GvE_AI not found! [06:19:50]  WARN Quest GvE_AI not found! [06:25:51]  WARN Quest GvE_AI not found!
    • ## [1.5.5] - 2026-02-02   ### ✨ New Features - **Discord Login**: You can now sign in with your Discord account. Admins enable and configure Discord login in **cpadmin → Users** (Discord auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum, Google, or legacy), signing in with Discord links to that account so you keep one profile. Discord login is available on Add Server, My Servers, Vote page, and Premium Ads booking. - **Setup Links**: In **cpadmin → Users**, both Google and Discord login settings now include direct links to their official developer portals (Google Cloud Console and Discord Developer Portal) for easier OAuth app setup.   ### 🔒 Security - **Email Required for Registration**: New user registration via OAuth (Forum, Google, Discord) now requires a valid email address. If the OAuth provider doesn't provide an email (e.g. unverified Discord email), registration is rejected with a clear message. This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..