Jump to content
  • 0

check if player.isDead() method


Question

Posted (edited)

Hello again! XD .

 

Well i created a zone with auto-revive  when a player is dead inside zone.

But i want check if players is dead before auto-revive..

Because even he get res before cooldown of auto-revive, after cooldown he teleport to revived-location even he is alive :/.

 

i want check if player isDead before auto-revive to avoid if he is alive to revive .

 

i hope you understand :) 

Code i use: 

Spoiler

        public void onDieInside(final L2Character character)
        { 
            if (character instanceof L2PcInstance)
            {
                final L2PcInstance activeChar = ((L2PcInstance) character);

                if(Config.revive)
                {
                    ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
                    {
                        @Override
                        public void run()
                        {
                            activeChar.doRevive();
                            heal(activeChar);
                            int[] loc = Config.spawn_loc[Rnd.get(Config.spawn_loc.length)];
                            activeChar.teleToLocation(loc[0]+Rnd.get(-Config.radius,Config.radius), loc[1]+Rnd.get(-Config.radius,Config.radius), loc[2]);
                        }
                    },Config.revive_delay*1000);    
                } 
            }

 

Also i tried something like this but nothing:

Spoiler

        public void onDieInside(final L2Character character)
        { 
            if (character instanceof L2PcInstance)
            {
                final L2PcInstance activeChar = ((L2PcInstance) character);
                try
                {
                    Thread.sleep(600);
                }
                catch (InterruptedException e)
                {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
                if(Config.revive && activeChar.isDead())
                {
                    ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
                    {
                        @Override
                        public void run()
                        {
                            activeChar.doRevive();
                            heal(activeChar);
                            int[] loc = Config.spawn_loc[Rnd.get(Config.spawn_loc.length)];
                            activeChar.teleToLocation(loc[0]+Rnd.get(-Config.radius,Config.radius), loc[1]+Rnd.get(-Config.radius,Config.radius), loc[2]);
                        }
                    },Config.revive_delay*1000);    
                } 
            }

 

 

Help!! i tried to find similar code to find a solution but couldnt!

Edited by Irrelevant

7 answers to this question

Recommended Posts

  • 0
Posted (edited)

You don't have to code anything inside the zone's method since the feature is about the player instance. You could make a manager to handle all these actions but this is just another case.

 

Lets begin about the basics. The zone, should only call a method in the player instance without any check for dead/alive since this call will be executed inside of Zone#onDieInside.

So,

 	@Override
 	protected void onDieInside(final L2Character character)
 	{
+		final L2PcInstance player = character.getActingPlayer();
+		if (player == null)
+			return;
+		
+		if (!Config.revive)
+			return;
+		
+		player.startAutoReviveTask();
 	}
 	
 	@Override

 

 

The player instance now will handle the next actions by itself.

The concept is:

  • Before start the task scheduler, you should check if the speficic scheudler is already running.
  • When the scheduler fires the runnable, you should just check if the player is dead or not.
  • If the player will be revived without the auto revive task, just cancel the auto revive.

So,

 

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
@@ -15415,6 +15469,7 @@
 	public void doRevive()
 	{
 		super.doRevive();
+		resetAutoReviveTask();
 		updateEffectIcons();
 		sendPacket(new EtcStatusUpdate(this));
 		_reviveRequested = 0;

@@ -19644,4 +19705,41 @@
 		_currentPetSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed);
 	}
 	
+	// The task
+	private ScheduledFuture<?> _autoReviveTask = null;
+	
+	public void startAutoReviveTask()
+	{
+		// Before initiate the auto revive task, check if another scheduler is active
+		resetAutoReviveTask();
+		
+		// Start the task
+		_autoReviveTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> doAutoRevive(), TimeUnit.SECONDS.toMillis(Config.revive_delay));
+	}
+	
+	private void resetAutoReviveTask()
+	{
+		// If is not running, do nothing
+		if (_autoReviveTask == null)
+			return;
+		
+		_autoReviveTask.cancel(true);
+		_autoReviveTask = null;
+	}
+	
+	private void doAutoRevive()
+	{
+		// Check for any possible scenario if the player is alive
+		if (!isDead())
+			return;
+		
+		doRevive();
+		heal();
+		teleToLocation(Rnd.get(Config.spawn_loc), false);
+	}
+	
+	private void heal()
+	{
+		// Heal the instance
+	}

 

 

And the last thing, get the Rnd#get which is generic from aCis sources which is returning a random element of the given list class as parameter.

 

Index: head-src/com/l2jfrozen/util/random/Rnd.java
===================================================================
--- head-src/com/l2jfrozen/util/random/Rnd.java	(revision 1118)
+++ head-src/com/l2jfrozen/util/random/Rnd.java	(working copy)
@@ -23,7 +23,19 @@
  */
 public final class Rnd
 {
+	
+ 	/**
+	 * Returns a randomly selected element taken from the given array.
+	 * @param <T> type of array elements.
+	 * @param array an array.
+	 * @return a randomly selected element.
+	 */
+	public static final <T> T get(T[] array)
+	{
+		return array[get(array.length)];
+	}
+	

 

With this version of Rnd#get, you can do this:

teleToLocation(Rnd.get(Config.spawn_loc), false);

instead of 

int[] loc = Config.spawn_loc[Rnd.get(Config.spawn_loc.length)];
teleToLocation(loc[0]+Rnd.get(-Config.radius,Config.radius), loc[1]+Rnd.get(-Config.radius,Config.radius), loc[2]);

 

Edited by melron
  • Thanks 1
  • 0
Posted

Store this runnable into a ScheduledFuture<?> . Let's say you call this reviveTask. Upon Player#doRevive call you should cancel this task.

 

if (reviveTask != null)
{
reviveTask.cancel(false);
reviveTask = null;
}

  • 0
Posted (edited)
7 hours ago, Zake said:

Store this runnable into a ScheduledFuture<?> . Let's say you call this reviveTask. Upon Player#doRevive call you should cancel this task.

 

if (reviveTask != null)
{
reviveTask.cancel(false);
reviveTask = null;
}

like that?

 

Spoiler

public class L2PartyEventZone extends L2ZoneType
{
    
    public L2PartyEventZone (final int id)
    {
        super (id);
    }
+    protected ScheduledFuture<?> reviveTask;

 


 

 

        @Override
        public void onDieInside(final L2Character character)
        {
            if (character instanceof L2PcInstance)
            {
                final L2PcInstance activeChar = ((L2PcInstance) character);
    if(Config.revive)
                {

-                ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+               reviveTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
                    {
                        @Override
                        public void run()
                        {
                           activeChar.doRevive();
+                           if (reviveTask != null)
+                            {
+                            reviveTask.cancel(false);
+                            reviveTask = null;
+                            }
                            heal(activeChar);

 

Edited by Irrelevant
  • 0
Posted (edited)

No, not really. At first , fields should be private in most cases. Furthermore, upon death (method onDieInside in your file) you should say something like

 

if (reviveTask == null)

reviveTask == ThreadPoolManager.getInstance().scheduleblabla()

 

Also, as i already mentioned above. You should cancel the task inside the method doRevive(L2PcInstance.java)

Edited by Zake
  • 0
Posted (edited)
1 hour ago, Zake said:

No, not really. At first , fields should be private in most cases. Furthermore, upon death (method onDieInside in your file) you should say something like

 

if (reviveTask == null)

reviveTask == ThreadPoolManager.getInstance().scheduleblabla()

 

Also, as i already mentioned above. You should cancel the task inside the method doRevive(L2PcInstance.java)

like that in l2PcInstance?

Spoiler

 

 

    /** The _donator. */
    private boolean _donator = false;
    
+    /**Auto Revive*/
+    public ScheduledFuture<?> reviveTask;

 

 

 

@@@

 

 

 

 

    @Override
    public void doRevive()
    {
        super.doRevive();
        updateEffectIcons();
        sendPacket(new EtcStatusUpdate(this));
        _reviveRequested = 0;
        _revivePower = 0;
        
+        if (isInsideZone(L2Character.ZONE_PARTYEVENT))
+                        
+                        if (reviveTask != null)
+                        {
+                        reviveTask.cancel(false);
+                        reviveTask = null;
+                       }
+                        doRevive();
+        }

 

 

 

and in zone like that? 

Spoiler

public class L2PartyEventZone extends L2ZoneType
{
    
    public L2PartyEventZone (final int id)
    {
        super (id);
    }
+    private ScheduledFuture<?> reviveTask;

 


 

 

        @Override
        public void onDieInside(final L2Character character)
        {
            if (character instanceof L2PcInstance)
            {
                final L2PcInstance activeChar = ((L2PcInstance) character);
    if(Config.revive)
                {

-                ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()

+               if (reviveTask == null)
+               reviveTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
                    {
                        @Override
                        public void run()
                        {
                           activeChar.doRevive();
                            heal(activeChar);



NOPE, i tried it! :/ 

Edited by Irrelevant
  • 0
Posted

reviveTask should be linked with players so you have to store this in L2PcInstance and not random classes. Also you don't need to check if a player is in a custom zone in doRevive() method, all you need is to cancel revive task.

  • 0
Posted (edited)
2 hours ago, melron said:

You don't have to code anything inside the zone's method since the feature is about the player instance. You could make a manager to handle all these actions but this is just another case.

 

 

 

 

 

 

DUDE <3 . I dont have words to thank you!! Awesome  for 1 more time!!!!!! THANK YOU! :hug
 

Edited by Irrelevant
Guest
This topic is now closed to further replies.


  • Posts

    • Dear partners! At the moment we are in great need of the following positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old (brute or hacked origin, self-registered) accounts with post and comment karma from 100 to 100,000+ | Full email access included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010–2023) | Full email access (possibly with active 2FA password) — Facebook old accounts (2010–2023) | Full email access (possibly with active 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with active 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts — Email accounts: mail.ru, yahoo.com, gazeta.pl, gmx.ch / gmx.de / gmx.net (BUT NOT gmx.com) — Google ADS Manual Farm accounts (verified via email and phone number) | GEO: USA/Europe, mostly USA. — WhatsApp OLD Accounts — Twitter accounts with followers and posts (old accounts) Contact us via the details below. We will be glad to cooperate! We are also ready to consider other partnership and collaboration options. Active links to our projects: Digital goods store (Website): Go to Store Telegram bot: Go to – convenient access to the store via the Telegram messenger. Virtual numbers service: Go to Telegram bot for purchasing Telegram Stars: Go to – fast and profitable purchase of Stars in Telegram. SMM Panel: Go to – promotion of your social media accounts. Contacts and support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • Dear partners! At the moment we are in great need of the following positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old (brute or hacked origin, self-registered) accounts with post and comment karma from 100 to 100,000+ | Full email access included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010–2023) | Full email access (possibly with active 2FA password) — Facebook old accounts (2010–2023) | Full email access (possibly with active 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with active 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts — Email accounts: mail.ru, yahoo.com, gazeta.pl, gmx.ch / gmx.de / gmx.net (BUT NOT gmx.com) — Google ADS Manual Farm accounts (verified via email and phone number) | GEO: USA/Europe, mostly USA. — WhatsApp OLD Accounts — Twitter accounts with followers and posts (old accounts) Contact us via the details below. We will be glad to cooperate! We are also ready to consider other partnership and collaboration options. Active links to our projects: Digital goods store (Website): Go to Store Telegram bot: Go to – convenient access to the store via the Telegram messenger. Virtual numbers service: Go to Telegram bot for purchasing Telegram Stars: Go to – fast and profitable purchase of Stars in Telegram. SMM Panel: Go to – promotion of your social media accounts. Contacts and support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • 冬天是享受优惠、省钱的好时机。 首次下单时使用促销码 SOCNET 即可获得 15% 折扣 ,适用于全场商品! 前往商店(网站) 前往商店(Telegram 机器人)
    • Winter is the time to save with benefits. Activate the promo code SOCNET on your first order and get a 15% discount on the entire assortment! Go to the store (website) Go to the store (Telegram bot)
    • Winter is the time to save with benefits. Activate the promo code SOCNET on your first order and get a 15% discount on the entire assortment! Go to the store (website) Go to the store (Telegram bot)
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock