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Posted

Hello everyone.
maybe some1 can help meh? where i did a mistake....i dont get it...

Shot00029.png

Am import New animations from Grand Crusade, Fafurion...etc...

Import was without any problem... BUT! when i use animations with headrotate it looks like this... 

for example is Spatk04_1HS_MFighter... ( Blow skill animations like Lethal Blow and Deadly)

if im appy new socket im getting error :

 

 

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3217 MHz with 2047MB RAM
Video: AMD Radeon R7 200 Series (13001)

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <- 00000003 0 FArray <- FArray::Realloc <- 0*40 <- WBrowserAnimation::RefreshMeshProperties <- WBrowserAnimation::OnImportMeshLOD <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
 

Posted
1 hour ago, Ehoq said:

solution found.  Thank you all

@moderators do not lock topic i will do  req help if i stuck l8r

 

How did you manage to solve it?

Tell us so others can know.

Posted (edited)

Compiled new LineageWarrior.u  based on Grand Crusade client and  change Facerotate to  False. i will share my work when i end with it. 

Took LineagePawn, Pawnnomesh and RidePawn from grand Crusade, characters properties from Interlude !

Edited by Ehoq
Posted
4 hours ago, Ehoq said:

Compiled new LineageWarrior.u  based on Grand Crusade client and  change Facerotate to  False. i will share my work when i end with it. 

Took LineagePawn, Pawnnomesh and RidePawn from grand Crusade, characters properties from Interlude !

 

Thanks.

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