Ehoq Posted February 18, 2021 Posted February 18, 2021 Hello everyone. maybe some1 can help meh? where i did a mistake....i dont get it... Am import New animations from Grand Crusade, Fafurion...etc... Import was without any problem... BUT! when i use animations with headrotate it looks like this... for example is Spatk04_1HS_MFighter... ( Blow skill animations like Lethal Blow and Deadly) if im appy new socket im getting error : Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 3217 MHz with 2047MB RAM Video: AMD Radeon R7 200 Series (13001) General protection fault! History: FMallocWindows::Free <- FMallocWindows::Realloc <- 00000003 0 FArray <- FArray::Realloc <- 0*40 <- WBrowserAnimation::RefreshMeshProperties <- WBrowserAnimation::OnImportMeshLOD <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Ehoq Posted February 19, 2021 Author Posted February 19, 2021 solution found. Thank you all @moderators do not lock topic i will do req help if i stuck l8r
Vision Posted February 19, 2021 Posted February 19, 2021 1 hour ago, Ehoq said: solution found. Thank you all @moderators do not lock topic i will do req help if i stuck l8r How did you manage to solve it? Tell us so others can know.
Ehoq Posted February 19, 2021 Author Posted February 19, 2021 (edited) Compiled new LineageWarrior.u based on Grand Crusade client and change Facerotate to False. i will share my work when i end with it. Took LineagePawn, Pawnnomesh and RidePawn from grand Crusade, characters properties from Interlude ! Edited February 19, 2021 by Ehoq
Vision Posted February 20, 2021 Posted February 20, 2021 4 hours ago, Ehoq said: Compiled new LineageWarrior.u based on Grand Crusade client and change Facerotate to False. i will share my work when i end with it. Took LineagePawn, Pawnnomesh and RidePawn from grand Crusade, characters properties from Interlude ! Thanks.
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