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Custom Instance Farm Zone


Ilusioner

Question

Hi! 


I need some help again. I'd like to create a farm zone.
I think the best to do it in an instace with a limited time, but i dont really know how is it working.

I find GoldBergsRoom to be a good place form me. I made a copy from the .xml and also the script.

 

I changed some conditions, i hope its ok.
The spawnlist is the default. If i made a list in here its working? I mean do the mobs respawn in to zone again until time ends?
I deleted some unused lines from script but is thinks its not correct.

 

So im just want a zone where mobs spawn for 60 minutes then player teleported out and can re-enter after 180.

 

 

My xml:

 

<?xml version="1.0" encoding="UTF-8"?>
<instance id="900203" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
    <time duration="60" empty="0" />
    <locations>
        <enter type="FIXED">
            <location x="11712" y="-84973" z="-10965" />
        </enter>
        <exit type="ORIGIN" />
    </locations>
    <conditions>
        <condition type="GroupMin">
            <param name="limit" value="1" />
        </condition>
        <condition type="GroupMax">
            <param name="limit" value="9" />
        </condition>
        <condition type="Level">
            <param name="min" value="80" />
            <param name="max" value="86" />            
        </condition>    
        <condition type="Distance" />
        <condition type="Reenter" />
    </conditions>
        <reenter apply="NONE">
        <reset time="180" />
    </reenter>    
    <spawnlist>
        <group>
            <npc id="18359" x="11700" y="-87948" z="-10948" heading="16383" /> <!-- Golberg -->
        </group>
    </spawnlist>
</instance>


 

 

 

and this is my script:

 

/*
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package instances.BeerFarm;

import org.l2j.gameserver.model.Party;
import org.l2j.gameserver.model.actor.Npc;
import org.l2j.gameserver.model.actor.instance.PlayerInstance;
import org.l2j.gameserver.model.instancezone.Instance;
import org.l2j.gameserver.network.serverpackets.ExShowScreenMessage;

import instances.AbstractInstance;

public class Farm extends AbstractInstance
{
    // NPCs
    private static final int Black = 34091;
    // Items

    // Misc
    private static final int TEMPLATE_ID = 900203;
    
    public Farm()
    {
        super(TEMPLATE_ID);
        addStartNpc(Black);
        addInstanceLeaveId(TEMPLATE_ID);
    }
    
    @Override
    public String onAdvEvent(String event, Npc npc, PlayerInstance player)
    {
        switch (event)
        {
            case "ENTER":
            {
                enterInstance(player, npc, TEMPLATE_ID);
                final Instance world = player.getInstanceWorld();
                if (world != null)
                {
                    for (PlayerInstance member : party.getMembers())
                    {
                        if (member == player)
                        {
                            continue;
                        }
                        member.teleToLocation(player, 10, world);
                    }
                }
                break;
            }
        }
        return null;
    }
    
    
    public static void main(String[] args)
    {
        new Farm();
    }
}


 

 

 

 

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