first 1 is chant of shielding, and second is active shield but with this stats i cant use active shield if i use chant of shielding first, and if i have used active shield and than i use chant of shielding active is off.....
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
dramaa93
what i have to change for lesser effect?
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#pDef" stackType="pDef">
<mul order="0x30" stat="pDef" val="#pDef"/>
</effect>
-----------------------------------
<effect count="1" name="Buff" time="120" val="0" stackType="pDef">
<mul order="0x30" stat="pDef" val="#rate"/>
</effect>
first 1 is chant of shielding, and second is active shield but with this stats i cant use active shield if i use chant of shielding first, and if i have used active shield and than i use chant of shielding active is off.....
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