Jump to content
  • 0

is this correct?


arm4729

Question

public List<FakePlayer> getFakePlayers() {
        return World.getInstance().getPlayers().stream().filter(x -> x instanceof FakePlayer && !x.isInsideZone(ZoneId.PEACE)).map(x -> (FakePlayer) x)

 

i want to get the count of fakeplayers that are not inside a peacefull zone

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 1

If you want only the count and not a list with all those fakes, change the return type to long (since you are looking for a value) and use the method .count()

 

public long getFakePlayers() 
{
    return World.getInstance().getPlayers().stream().filter(x -> x instanceof FakePlayer && !x.isInsideZone(ZoneId.PEACE)).count();
}

Link to comment
Share on other sites

  • 0
On 12/17/2020 at 8:31 AM, arm4729 said:

public List<FakePlayer> getFakePlayers() {
        return World.getInstance().getPlayers().stream().filter(x -> x instanceof FakePlayer && !x.isInsideZone(ZoneId.PEACE)).map(x -> (FakePlayer) x)

 

i want to get the count of fakeplayers that are not inside a peacefull zone

Just collect them to list

Edited by Zake
Link to comment
Share on other sites

  • 0

hey thank you i was after many minutes of trying to make 2 separate task for walkers and others 

8 hours ago, melron said:

If you want only the count and not a list with all those fakes, change the return type to long (since you are looking for a value) and use the method .count()

 

public long getFakePlayers() 
{
    return World.getInstance().getPlayers().stream().filter(x -> x instanceof FakePlayer && !x.isInsideZone(ZoneId.PEACE)).count();
}

i need a list to make all fakeplayers that are inside town to use a other separate aitask from players that are in combat zone , i am trying to spawn 100 bots ... 30 in town and 60 in lets say monastery of sillence and pagans temple i want to get best performance out of them because sometime they get stuck and get an error in console about aitask 

 

 

i changed this and i google it a bit , i was trying to get best performance for 100 spawned bots do you have any suggestions ? 

 

 

# Specifies how many threads will be in a single scheduled pool.
ThreadsPerScheduledThreadPool = 33 (it was 4)

# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
InstantThreadPoolCount = -1

# Specifies how many threads will be in a single instant pool.
ThreadsPerInstantThreadPool = 33 (it was 8)

and im using separate iterations for walkers and others that are in combat

    private final int aiTaskRunnerInterval = 180;
    private final int _playerCountPerTask = 193; (this is combaT)

 

    private final int aiTaskRunnerInterval = 4800;
    private final int _playerCountPerTask = 93;(this is walkers)

 

i dont know if im doing something good here but bots are running better 

cpu dual core 2.39ghz

Edited by arm4729
Link to comment
Share on other sites

  • 0
16 minutes ago, arm4729 said:

hey thank you i was after many minutes of trying to make 2 separate task for walkers and others 

i need a list to make all fakeplayers that are inside town to use a other separate aitask from players that are in combat zone , i am trying to spawn 100 bots ... 30 in town and 60 in lets say monastery of sillence and pagans temple i want to get best performance out of them because sometime they get stuck and get an error in console about aitask 

 

 

Can you explain it better? You need to move out of town 60 bots at different locations OR to 'create' 100 bots (30 spawn at town, 60 at not peace zones) ?

 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


  • Posts

    • DISCORD :   utchiha_market   telegram    https://t.me/utchiha_market   SELLIX STORE :   https://utchiha-market.mysellix.io/   Join the server for more products :   https://discord.gg/hoodservices
    • When it comes to encrypting passwords, using a strong hashing algorithm like SHA-256 or bcrypt is recommended. These algorithms help ensure that passwords are securely stored and protected from being easily decrypted.
    • ***CLExt L2OFF Extender Premium Account Save - Auto Login***   We would like to sell account panel for save accounts for server owners or self player.  You can login and save your id and pass accounts or delete it etc.       Price: 100 euro.   ***CLExt L2OFF Extender Premium Auto-Farm Macro System*** We would like to sell Auto-Farm Macro System for server owners or self player.  You can add your potions and your macro to farm your character with your standars.       Price: 100 euro.   If you like to order send me DM or skype zoumhs999.
    • Diablo III, the action-packed hack-and-slash RPG developed by Blizzard Entertainment, has captivated gamers worldwide since its release in 2012. Now, imagine a world where Diablo III's source code is opened up to the community, inviting developers and enthusiasts alike to enhance and refine this beloved game. This topic delves into the possibilities, challenges, and community desires surrounding the idea of Diablo III as an open-source project.   Key Points: 1. Defining Diablo III: Diablo III is an action role-playing game set in the dark fantasy world of Sanctuary. Players traverse through randomized dungeons, battling hordes of demons and collecting loot to strengthen their characters. With its compelling storyline, addictive gameplay mechanics, and rich lore, Diablo III has amassed a dedicated fanbase over the years.   2. Open Source Potential: Opening up the source code of Diablo III could unlock a wealth of opportunities for the game's future. Community developers could introduce new features, enhance existing gameplay elements, and address long-standing issues. The modding community, known for its creativity and innovation, could breathe new life into the game by creating custom content, game modes, and user interface improvements. 3. Community Interest: The question arises - would the gaming community welcome the idea of Diablo III becoming open source? Many players are eager to see the game evolve beyond its current state, with enhancements such as improved balance, expanded end-game content, and enhanced multiplayer features. By involving the community in the development process, Diablo III could foster a stronger sense of ownership and collaboration among its players. 4. Challenges and Considerations: While the concept of Diablo III as an open source is enticing, it also presents several challenges. Ensuring the integrity of the game's balance and preventing cheating would be paramount concerns. Additionally, coordinating development efforts and maintaining a cohesive vision for the game could prove challenging in a community-driven environment. However, with proper oversight and collaboration, these obstacles can be overcome. 5. Is Diablo III an MMORPG? Diablo III is often categorized as an action RPG rather than a traditional MMORPG (massively multiplayer online role-playing game). While it does feature online multiplayer elements, including cooperative play and player-versus-player combat, it lacks the persistent open world typically associated with MMORPGs. Instead, Diablo III focuses on instanced dungeons and smaller-scale multiplayer interactions. The Benefits of Improvement: Improving Diablo III through open-source development could revitalize the game, attracting new players and re-engaging existing fans. By embracing community-driven innovation, Diablo III could remain relevant and enjoyable for years to come. Additionally, fostering an active modding community could extend the game's longevity and create new opportunities for player expression and creativity.   Source code  
  • Topics

×
×
  • Create New...