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Posted

Without intervention in process of game, work of a server Does not collect the confidential information on an account.

 

Supports simultaneously some the loaded clients.

Support LineageII of chronicles Interlude, Kamael, Hellbound, Gracia.for now

 

The program has the following functions:

Graphic display of characters to a radar with the instruction of height

Display of characters by the list(class, sub, nobless/hero) and a clan

Switching of a mode "radar" / "list"

Sorting by class/range/animosities

The hotkey "the first target" - chooses the first target from the list of a radar

AutoCP/GHP/QHP

Sound preventions

A choice from the list of the character of a radar

Lists of characters(KOS)/clans for definition of enemies

Display of characters which hold you on "target"

The option to show died characters

Record of a chat

Record of title of treaders

"Auto-assist" - a choice of the purpose set on by assist

"Auto-target" - from the list on a hotkey

Built in Multiwin

Algorithm "RECHARGE" and "HEALER" for the second character

Display equipment of the enemy

Function of "pilot"

Setup:

Extract all in one folder

At the first start in parameters to load a configuration from a file default.ini

Choose port Game of a server and to overload the program

Run programm before run game client or before select game server

 

Radar for Lineage II with auto-CP/HP mode.

 

 

LITE version:

1. Graphic display of characters to a radar with the instruction of height

2. Display of characters by the list(considering subslacc, nobless/hero) and a clan

3. Switching of a mode "radar" / "list"

4. Sorting by class/range/animosities

5. The hotkey "the first target" - chooses the first target from the list of a radar

6. AutoCP/GHP/QHP. Includes a constant mode of supervision over condition HP/CP and activates emulation of pressing of buttons on the ACTIVE panel where HP/CP potions.

7. Sound preventions

8. A choice from the list of the character of a radar. Double click - to follow to the purpose, or attack in PvP zone.

9. Lists of characters/clans for definition of enemies. Are filled with button "Update" from the list of enemies of a clan or manually.

10. Display of characters which hold you on "target".

11. The option to show died characters

12. Record of a chat (the file with a name of the character is created)

13. Record of title of treaders (the file with a name of the character is created)

14. "Auto-assist" - a choice of the purpose set on by assist The character on which gets out will work auto-assist and the mode joins. Auto-assist only CHOOSES the purpose by assist, DOES NOT ATTACK itself.

15. "Auto-target" - from the list on a hotkey who you holds a choice of the first purpose on "target"

 

PRO version:

1. Built in Multiwin - not backlog of windows from the main character.

2. Algorithm "RECHARGE" and "HEALER" for the second character. Tracking condition HP/MP of the main character and healer. At achievement of the bottom border HP, healer run specified command, for example "/useskill greater heal " for heal of the main character and self. A priority on the main character.

3. Display equipment of the enemy

4. Function of "pilot" - management of several characters. Appoints hot buttons for performance command the second windows. Recurrence on a cycle with the specified interval.

 

L2Control.zip

 

 

 

Posted

Pff lawl that is lie i chek the link and work u.u

 

I tried with Crome & IE ..Maybe problem with my ISP ..Could someone please upload this elsewere ?

 

Edit: Sorry it was a problem with my ISP.

Posted

guyz i have a problem with all  l2control programs...

 

i had l2control and it was working for 10 days... i have entered the licens code and it doesnt work ! i tryind all version of l2control and nothing ... why it stoped working?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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