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Zone without buffs.


0flee

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6 hours ago, 0flee said:

I understand, but here if (skill.getId () == 1234 || skill.getId () == 1234) 

I have to put all id's of all possible buffs?

Yes 

 

 

Do think and try to find a similar idea... this is l2 .. custom means tons of hours of work 

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2 hours ago, 0flee said:

Is not a problem, i want to know if i should add manually all id's. Thanky

you can add this code i have send you and add the single buffs that all the players have.. might/shield ets..

and one other code to avoid Classes wich have all buffs to join this zone .

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All buffs have skill type BUFF. Add this check if player inside this zone into RequestMagicSkillUse client packet and OnEnterZone add function for cleanup all buff effects.

 

Possible, better to use restricted buff list for detecting also "Hot Springs" effects and compare effect skill id with black list. In this case you can manage this zone type and for each instance make own restricted list in zone template.

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