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Posted (edited)

Well where to start...
I've taken aCis 374 as a base and tried to develop it further.
I wanted make some customs first, but after my every move the core told me that it had highest priority.
So core took 1st priority, and customs gone to second place.
I fixed it over and over. After half year of fixing the core it became obvious that I can't cure it ever.
I've decided to quit the scene so this is the result of my work.
TONS of bugs were fixed, datapack is mostly fixed(TON of work there too), some things replced (spawn system for example). A lot of AI work to make monsters at least pretend to behave that they're real.
Changelog can easily go over 1000 lines, or 9000 if we include datapack ;))
Popular customs like premium, vote systems or sub stack are no present here, this is not what this pack is about. You have an offline trade system+stock buffer(actually i've got a more lore-friendly one with 50009 ID) and that's all. However you can simply grab them from L2EOLA pack since code should be highly compatible.
From my point of view, it is the most playable free interlude pack right now. Because for me smooth gameplay takes top priority. Others are more interested in adding tons of jedi swords, ponystriders, crocodile hats etc...
Aside this is a heavy custom pack too, so here is description.
First, you have to use Freya NA client (216 protocol) to play. Throw that outdated interlude garbage client with their admins into abyss. Packet work are done the way to make you a comfortable gameplay. Not used packets are not implemented. You can shift+click items and dispel buffs.
Second, some new skills, quests, territories and gears were added. You can find more info under the spoiler.  Enlarge the image.

Spoiler

RGqtOwa.jpg

Rev133

Edited by Xtellia
  • Like 1
  • Thanks 1
  • Upvote 5
Posted
18 hours ago, Xtellia said:

Bem, por onde começar ...
Peguei o aCis 374 como base e tentei desenvolvê-lo ainda mais.
Eu queria fazer alguns costumes primeiro, mas depois de cada movimento meu, o núcleo me disse que tinha a maior prioridade.
Assim, o core ficou com a primeira prioridade e os costumes foram para o segundo lugar.
Eu consertei várias vezes. Depois de meio ano consertando o núcleo, tornou-se óbvio que não posso curá-lo nunca.
Decidi sair de cena, então esse é o resultado do meu trabalho.
TONELADAS de bugs foram corrigidos, datapack é principalmente corrigido (TONELADO de trabalho lá também), algumas coisas substituídas (sistema de spawn por exemplo). Muito da IA trabalha para fazer os monstros pelo menos fingirem que se comportam como reais.
O registro de alterações pode facilmente ultrapassar 1.000 linhas ou 9.000 se incluirmos o datapack;))
Costumes populares como premium, sistemas de votação ou sub stack não estão presentes aqui, não é disso que trata este pacote. Você tem um sistema de comércio off-line + reserva de estoque (na verdade, eu tenho um mais amigável com o código 50009) e isso é tudo. No entanto, você pode simplesmente obtê-los do pacote L2EOLA, pois o código deve ser altamente compatível.
Do meu ponto de vista, é o pacote de interlúdio grátis mais jogável no momento. Porque para mim uma jogabilidade suave tem prioridade máxima. Outros estão mais interessados em adicionar toneladas de espadas jedi, ponystriders, chapéus de crocodilo, etc ...
Além disso, este é um pacote personalizado pesado também, então aqui está uma descrição.
Primeiro, você tem que usar o cliente Freya NA (protocolo 216) para jogar. Jogue aquele cliente de lixo interlúdio desatualizado com seus administradores no abismo. O trabalho de pacote é feito de forma a tornar o jogo confortável. Pacotes não usados não são implementados. Você pode mover + clicar em itens e dissipar buffs.
Em segundo lugar, algumas novas habilidades, missões, territórios e engrenagens foram adicionadas. Você pode encontrar mais informações no spoiler. Amplie a imagem.

  Esconder o conteúdo

RGqtOwa.jpg

Este é o rev131 e o sistema após 6 meses de desenvolvimento.

http://www.mediafire.com/file/xmcdt1w3cyrxw4t/Rhongominyad_rev131.rar/file
GL&HF. Espero que meu trabalho seja útil para alguém.

Good morning, great job, files seem to be sensational. Thank you for sharing with the MxC Community.
Could you give me the Freya protocol 216 client link please?

Posted (edited)
6 hours ago, maverickbomber said:

Good morning, great job, files seem to be sensational. Thank you for sharing with the MxC Community.
Could you give me the Freya protocol 216 client link please?

mega

a cloud

Edited by Xtellia
Posted
Just now, Musically said:

Can I install it on the H5 server ??

 

You mean client? If system gives no error then probably yes.

2 hours ago, Musically said:

Can I install it on the H5 server ??

 

checked. HF5 client works if use my system. But you have to use freya mappack(unr) since red rain is everywhere.

Posted
18 hours ago, Xtellia said:

You mean client? If system gives no error then probably yes.

checked. HF5 client works if use my system. But you have to use freya mappack(unr) since red rain is everywhere.

 

I ran into a problem when I'm done
If you have an idea please reply

 

If the problem is due to the version of the jdk program that I use please leave me one that fits both files
Thank you

 

التقاط.PNG

Posted (edited)

 

1 hour ago, Musically said:

 

I ran into a problem when I'm done
If you have an idea please reply

 

If the problem is due to the version of the jdk program that I use please leave me one that fits both files
Thank you

 

التقاط.PNG

you need to register gameserver to database, there should be a bat file in ls folder. Then rename file hexide(server).txt to hexid.txt and put it into config folder.

Server itself uses java 8/mysql 5.6

Edited by Xtellia
  • 2 months later...
Posted
On 24/09/2020 at 17:13, Xtellia said:

Bem, por onde começar ...
Peguei o aCis 374 como base e tentei desenvolvê-lo ainda mais.
Eu queria fazer alguns costumes primeiro, mas depois de cada movimento meu, o núcleo me disse que tinha a maior prioridade.
Assim, o core ficou com a primeira prioridade e os costumes foram para o segundo lugar.
Eu consertei várias vezes. Depois de meio ano consertando o núcleo, tornou-se óbvio que não posso curá-lo nunca.
Decidi sair de cena, então esse é o resultado do meu trabalho.
TONELADAS de bugs foram corrigidos, datapack é principalmente corrigido (TONELADO de trabalho lá também), algumas coisas substituídas (sistema de spawn por exemplo). Muito da IA trabalha para fazer os monstros pelo menos fingirem que se comportam como reais.
O registro de alterações pode facilmente ultrapassar 1.000 linhas ou 9.000 se incluirmos o datapack;))
Costumes populares como premium, sistemas de votação ou sub stack não estão presentes aqui, não é disso que trata este pacote. Você tem um sistema de comércio off-line + reserva de estoque (na verdade, eu tenho um mais amigável com o código 50009) e isso é tudo. No entanto, você pode simplesmente obtê-los do pacote L2EOLA, pois o código deve ser altamente compatível.
Do meu ponto de vista, é o pacote de interlúdio grátis mais jogável no momento. Porque para mim uma jogabilidade suave tem prioridade máxima. Outros estão mais interessados em adicionar toneladas de espadas jedi, ponystriders, chapéus de crocodilo, etc ...
Além disso, este é um pacote personalizado pesado também, então aqui está uma descrição.
Primeiro, você tem que usar o cliente Freya NA (protocolo 216) para jogar. Jogue aquele cliente de lixo interlúdio desatualizado com seus administradores no abismo. O trabalho de pacote é feito de forma a tornar o jogo confortável. Pacotes não usados não são implementados. Você pode mover + clicar em itens e dissipar buffs.
Em segundo lugar, algumas novas habilidades, missões, territórios e engrenagens foram adicionadas. Você pode encontrar mais informações no spoiler. Amplie a imagem.

  Revelar conteúdos ocultos

RGqtOwa.jpg

Este é o rev131 e o sistema após 6 meses de desenvolvimento.

http://www.mediafire.com/file/xmcdt1w3cyrxw4t/Rhongominyad_rev131.rar/file
GL&HF. Espero que meu trabalho seja útil para alguém.

Ola seu Link encontra problema nas Key
Reup Link Pliz ?

  • Like 1
Posted
22 minutes ago, L2VANPER said:

Ola seu Link encontra problema nas Key
Reup Link Pliz ?

Se ele não arrumar amanhã eu te passo, net aqui ADSL o upload é invejável.

 

  • Like 1

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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