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Posted (edited)
1 hour ago, wongerlt said:

how this nonsense must work?
 

var closestTarget = targets.stream().min((o1, o2) -> (int) MathUtil.calculateDistance(o1, o2, false)).get();

 

 

this code is bullshit as any other code made by this guy.

 

Extreme caution should be considered before deploying his trash on live servers.

 

PS: the above code line alone has many flaws, this trash will produce exceptions because calculateDistance is volatile and the ordering within the Stream will be completely fucked up screwing with your server's resources and your psychology if you try to fix it

 

consider o1

compares with

               o2 at distance Y at time frame dt1

compares with

               o2 at distance != Y at time frame dt2 !!!!!!!!!!!!!!!!!!!!!!!!!!

 

your sorting is now corrupted and will lead to exceptions and thread exhaustion while the JVM tries to deal with this shit for X amount of players at low itnervals

               

Edited by xdem
Posted
1 hour ago, wongerlt said:

yeah... and i tried to understand what a point to select mob which have lowest distance between other mob but not player.. 😄 totally nonsense

 

haha ! didn't notice that ! what a clown  !

  • 3 years later...
  • 3 months later...
  • 1 month later...
Posted
On 6/19/2020 at 12:01 AM, Elfo said:

Hello

 

From time to time I like to pick one of the things that are being sold but are really easy to code and I like to code them real quick and share them.

Today's share is L2Warland's server-side Autofarm feature.

 

How it works

 

You set a few skills on the 10th shortcut skill bar

Each section represents a skill type

DanYtk4.png

 

  • Skill usage is prioritised (Feel free to change the order to whatever works for you)
    • Chance
    • Low life
    • Self skills
    • Attacks
  • You can toggle it or turn it on and of with voice commands .farm, .farmon, .farmoff
  • If HP or MP pots are present they will be used after the configurable thresholds are met
  • They will only target monsters that they can move to in order to attack
  • Players will automatically auto attack if the "Attack" action is on any bar. If not they will only use skills
  • Spoiler classes will spoil and sweeper
  • Self spells will be used if the effect is not present and the cooldown is not reached
  • Self spells will trigger toggle skills

 

I tested just the basics and it looks like it's working fine. If you find any issues please report them.

 

Video preview:

 

Coded for aCis 382

Source code: https://gist.github.com/Elfocrash/2afaa14089dfba2d2199c9d22f06d0d5

 

Disclaimer: This shares absolutely no code with the Autobots engine

 

Thanks, Elfo

how i can conntact with ElfoCrash ?

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