Jump to content

Question

Posted

ERROR Error saving Olympiadds.
java.util.ConcurrentModificationException
        at java.util.HashMap$HashIterator.nextNode(HashMap.java:1445)
        at java.util.HashMap$KeyIterator.next(HashMap.java:1469)
        at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveNobleData(Olympiad.java:1098)
        at com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveOlympiadStatus(Olympiad.java:1201)
        at com.l2jfrozen.gameserver.Shutdown.saveData(Shutdown.java:499)
        at com.l2jfrozen.gameserver.Shutdown.closeServer(Shutdown.java:357)
        at com.l2jfrozen.gameserver.Shutdown.run(Shutdown.java:182)

7 answers to this question

Recommended Posts

  • 0
Posted

hello bro. i use rev l2jfrozen 1,5 the only code is adapted to the olympiad section java is the code that shows olympiad period ends.

but the problem waz before that code be adapted to  my server.!

 

and i don't have any error on eclipse :/

  • 0
Posted

com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad.saveNobleData(Olympiad.java:1098)

go to this line and see what happens

  • 0
Posted

ok bro sec

/**
	 * Save noblesse data to database
	 */
	protected synchronized void saveNobleData()
	{
		if (nobles == null || nobles.isEmpty())
		{
			return;
		}
		
		try (Connection con = L2DatabaseFactory.getInstance().getConnection();)
		{
			for (int nobleId : nobles.keySet())
			{
				StatsSet nobleInfo = nobles.get(nobleId);
				
				if (nobleInfo == null)
				{
					continue;
				}
				
				int charId = nobleId;
				int classId = nobleInfo.getInteger(CLASS_ID);
				String charName = nobleInfo.getString(CHAR_NAME);
				int points = nobleInfo.getInteger(POINTS);
				int compDone = nobleInfo.getInteger(COMP_DONE);
				int compWon = nobleInfo.getInteger(COMP_WON);
				int compLost = nobleInfo.getInteger(COMP_LOST);
				int compDrawn = nobleInfo.getInteger(COMP_DRAWN);
				boolean toSave = nobleInfo.getBool("to_save");
				
				if (toSave)
				{
					try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_SAVE_NOBLES))
					{
						statement.setInt(1, charId);
						statement.setInt(2, classId);
						statement.setString(3, charName);
						statement.setInt(4, points);
						statement.setInt(5, compDone);
						statement.setInt(6, compWon);
						statement.setInt(7, compLost);
						statement.setInt(8, compDrawn);
						
						nobleInfo.set("to_save", false);
						
						updateNobleStats(nobleId, nobleInfo);
						
						statement.executeUpdate();
					}
				}
				else
				{
					try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_UPDATE_NOBLES))
					{
						statement.setInt(1, points);
						statement.setInt(2, compDone);
						statement.setInt(3, compWon);
						statement.setInt(4, compLost);
						statement.setInt(5, compDrawn);
						statement.setInt(6, charId);
						
						statement.executeUpdate();
					}
				}
			}
		}
		catch (SQLException e)
		{
			LOGGER.error("Olympiad.saveNobleData : Failed to save noblesse data to database: ", e);
		}
	}
	
	/**
	 * Save noblesse data to database
	 * @param nobleId
	 */
	protected synchronized void saveOldNobleData(final int nobleId)
	{
		try (Connection con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement(OLYMPIAD_UPDATE_OLD_NOBLES))
		{
			StatsSet nobleInfo = oldnobles.get(nobleId);
			
			if (nobleInfo == null)
			{
				return;
			}
			
			int charId = nobleId;
			int points = nobleInfo.getInteger(POINTS);
			int compDone = nobleInfo.getInteger(COMP_DONE);
			int compWon = nobleInfo.getInteger(COMP_WON);
			int compLost = nobleInfo.getInteger(COMP_LOST);
			int compDrawn = nobleInfo.getInteger(COMP_DRAWN);
			
			statement.setInt(1, points);
			statement.setInt(2, compDone);
			statement.setInt(3, compWon);
			statement.setInt(4, compLost);
			statement.setInt(5, compDrawn);
			statement.setInt(6, charId);
			statement.executeUpdate();
		}
		catch (SQLException e)
		{
			LOGGER.error("Olympiad.saveOldNobleData : Failed to save old noblesse data to database: ", e);
		}
	}
	
	/**
	 * Save olympiad.properties file with current olympiad status and update noblesse table in database
	 */
	public void saveOlympiadStatus()
	{
		saveNobleData();
		
		final Properties OlympiadProperties = new Properties();
		try (FileOutputStream fos = new FileOutputStream(new File("./" + OLYMPIAD_DATA_FILE));)
		{
			OlympiadProperties.setProperty("CurrentCycle", String.valueOf(currentCycle));
			OlympiadProperties.setProperty("Period", String.valueOf(period));
			OlympiadProperties.setProperty("OlympiadEnd", String.valueOf(olympiadEnd));
			OlympiadProperties.setProperty("ValdationEnd", String.valueOf(olympiadValidationEnd));
			OlympiadProperties.setProperty("NextWeeklyChange", String.valueOf(nextWeeklyChange));
			
			final GregorianCalendar gc = (GregorianCalendar) Calendar.getInstance();
			gc.clear();
			gc.setTimeInMillis(nextWeeklyChange);
			
			OlympiadProperties.setProperty("NextWeeklyChange_DateFormat", DateFormat.getDateTimeInstance().format(gc.getTime()));
			// LOGGER.info("NextPoints: "+DateFormat.getInstance().format(gc.getTime()));
			
			gc.clear();
			gc.setTimeInMillis(olympiadEnd);
			
			OlympiadProperties.setProperty("OlympiadEnd_DateFormat", DateFormat.getDateTimeInstance().format(gc.getTime()));
			// LOGGER.info("NextOlyDate: "+DateFormat.getInstance().format(gc.getTime()));
			
			OlympiadProperties.store(fos, "Olympiad Properties");
		}
		catch (final Exception e)
		{
			LOGGER.warn("Olympiad System: Unable to save olympiad properties to file: ", e);
		}
		
		LOGGER.info("Olympiad System: Data saved!!");
	}
	
	protected void updateMonthlyData()
	{
		try (Connection con = L2DatabaseFactory.getInstance().getConnection();)
		{
			try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_MONTH_CLEAR))
			{
				statement.execute();
			}
			
			try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_MONTH_CREATE))
			{
				statement.executeUpdate();
			}
		}
		catch (SQLException e)
		{
			LOGGER.error("Olympiad.updateMonthlyData : Failed to update monthly noblese data", e);
		}
	}

 

  • 0
Posted

It seems to me that this is a concurrency error and it occurs when you take the same collection to make modifications to it at the same time from different methods, it could be solved by synchronizing the methods that at some point will take the same collection to work or in the particular case of MAPs declaring it as a concurrentHashMap in the latest java versions.

  • 0
Posted

bro i can you contak me  lineage2jvc@gmail.com

this is all the line bro

 

/**
     * Save noblesse data to database
     */
    protected synchronized void saveNobleData()
    {
        if (nobles == null || nobles.isEmpty())
        {
            return;
        }
        
        try (Connection con = L2DatabaseFactory.getInstance().getConnection();)
        {
            for (int nobleId : nobles.keySet())
            {
                StatsSet nobleInfo = nobles.get(nobleId);
                
                if (nobleInfo == null)
                {
                    continue;
                }
                
                int charId = nobleId;
                int classId = nobleInfo.getInteger(CLASS_ID);
                String charName = nobleInfo.getString(CHAR_NAME);
                int points = nobleInfo.getInteger(POINTS);
                int compDone = nobleInfo.getInteger(COMP_DONE);
                int compWon = nobleInfo.getInteger(COMP_WON);
                int compLost = nobleInfo.getInteger(COMP_LOST);
                int compDrawn = nobleInfo.getInteger(COMP_DRAWN);
                boolean toSave = nobleInfo.getBool("to_save");
                
                if (toSave)
                {
                    try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_SAVE_NOBLES))
                    {
                        statement.setInt(1, charId);
                        statement.setInt(2, classId);
                        statement.setString(3, charName);
                        statement.setInt(4, points);
                        statement.setInt(5, compDone);
                        statement.setInt(6, compWon);
                        statement.setInt(7, compLost);
                        statement.setInt(8, compDrawn);
                        
                        nobleInfo.set("to_save", false);
                        
                        updateNobleStats(nobleId, nobleInfo);
                        
                        statement.executeUpdate();
                    }
                }
                else
                {
                    try (PreparedStatement statement = con.prepareStatement(OLYMPIAD_UPDATE_NOBLES))
                    {
                        statement.setInt(1, points);
                        statement.setInt(2, compDone);
                        statement.setInt(3, compWon);
                        statement.setInt(4, compLost);
                        statement.setInt(5, compDrawn);
                        statement.setInt(6, charId);
                        
                        statement.executeUpdate();
                    }
                }
            }
        }
        catch (SQLException e)
        {
            LOGGER.error("Olympiad.saveNobleData : Failed to save noblesse data to database: ", e);
        }
    }

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
    • Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.  
    • @GX-Ext Please reupload the pack+web+client because all the links inside that post or in the https://l2servers.com.ar/ are dead
    • Weapon dat is not the same for all, since you have custom things for sure no. You can contact @NevesOma
    • hello guys im facing a problem with the weapons .. i want to add hero glow on s weapons arcana ,dragonic bow etc.. some weapons are work peftect .. some not for example i add the line  LineageEffect.e_u092_h for fists and didnt work didnt even get the hero glow.. and the arcana the glow is on the top of weapon not down side like hero zeus mace any ideas?.. or does anybody has the weapongrp.dat file ready ?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock