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Monsters are on drugs


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Posted (edited)

Probably forgot to broadcast NpcInfo when walk/run state toggle occurs.

 

I believe server-side movement is correctly calculated, packet MoveToLocation is correctly sent - but walk speed occurs client side, while it should be running state.

Edited by Tryskell
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Posted
1 hour ago, addx20 said:

https://streamable.com/8ivir3

 

This is the first time that i see that..Definitely monsters/summon/raidbosses/walking Npc are using drugs...Out of hunters village or Cemetery i dont know... Any solution?

L2Scripts with GOD mod?

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