- 0
Help FakePlayer join tvt
-
Posts
-
I think that solves the freeze thing, anyway great share!
-
Introducing: Daily & Weekly Missions! I've released a major panel update with a new Missions system and expanded language support. Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions. The Roll page now shows the potential reward drops below the roll container. Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese. The Demo is now updated with the new features for you to try out!
-
I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
-
I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
-
-
Topics

Question
arm4729
Hello mxc , im new to java i have 2 months , i can't do nothing from scrath but is not that hard to edit , so i tought why not make elfocrash robots to go tvt ..
so first i tryed to make them register tvt , i found in voice command .register this:
public boolean useVoicedCommand(String command, Player activeChar) { if (command.equals("register")) EventManager.getInstance().registerPlayer(activeChar); else if (command.equals("leave")) EventManager.getInstance().removePlayer(activeChar); return true; }so i go to fakeplayers and searched where i can add this: "EventManager.getInstance().registerPlayer(activeChar);"
i found this:
if (isInsidePeaceZone(this, this.getTarget())) { return; }and made it look like this
if (isInsidePeaceZone(this, this.getTarget())) { EventManager.getInstance().registerPlayer(this); return; }now if they are in town , they are registering to event (remember im not programmer , i never did something from scrath ) , so everything was fine until i was teleported to event location , but they were all invisible , i tryed alt+g to teleport to them , they were walking , but they are all invisible .. so i guess it didin't work well..
after this i checked to make //recall (charname) on fakeplayer to check if this works , so i tryed recall one from aden to giran , i had same problem , they were there but invisible somehow...
after this i check that when they die , they are teleporting to nearest village so i found this
protected void teleportToLocation(int x, int y, int z, int randomOffset) { _fakePlayer.stopMove(null); _fakePlayer.abortAttack(); _fakePlayer.abortCast(); _fakePlayer.setIsTeleporting(true); _fakePlayer.setTarget(null); _fakePlayer.getAI().setIntention(CtrlIntention.ACTIVE); if (randomOffset > 0) { x += Rnd.get(-randomOffset, randomOffset); y += Rnd.get(-randomOffset, randomOffset); } z += 5; _fakePlayer.broadcastPacket(new TeleportToLocation(_fakePlayer, x, y, z)); _fakePlayer.decayMe(); _fakePlayer.setXYZ(x, y, z); _fakePlayer.onTeleported(); _fakePlayer.revalidateZone(true); }and this :
public FakePlayer spawnPlayer(int x, int y, int z) { FakePlayer activeChar = FakeHelpers.createRandomFakePlayer(); World.getInstance().addPlayer(activeChar); handlePlayerClanOnSpawn(activeChar); activeChar.spawnMe(x, y, z); activeChar.onPlayerEnter(); if (!activeChar.isGM() && (!activeChar.isInSiege() || activeChar.getSiegeState() < 2) && activeChar.isInsideZone(ZoneId.SIEGE)) activeChar.teleToLocation(TeleportType.TOWN); activeChar.heal(); return activeChar; }so i guess that solution is somewhere here:
_fakePlayer.broadcastPacket(new TeleportToLocation(_fakePlayer, x, y, z)); _fakePlayer.decayMe(); _fakePlayer.setXYZ(x, y, z); _fakePlayer.onTeleported(); _fakePlayer.revalidateZone(true);i go to eventmanager again i found this:
protected void start() { state = EventState.TELEPORTING; announce("The registrations have closed. The event has started.", true); announce("You will be teleported in 20 seconds. Get ready!", false); preparePlayers(); schedule(() -> teleportPlayers(), 20); }and this :
protected void teleportPlayers() { state = EventState.RUNNING; if (!teams.isEmpty()) for (EventTeam team : teams) team.teleportTeam(); else for (Player player : players) player.teleToLocation(getRandomLocation(), 40); paralizePlayers(); announce("You have been teleported to the event.", false); announce("The event will begin in 20 seconds!", false); schedule(() -> begin(), 20); }now , im far by knowing java programming , but my intuition tell me that i need to add something like "fakeplayer.revalidatezone" here but i really dont know how , that why i came here to ask you guys for help ?
Im not here for beg i can send you guys via paypal money for a beer if you know what i mean (10-20)E.
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now