https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
BloOdDiamOnD
Hi i am using fandc - mythras source and currently i have this movement bug issue
- i have geodata installed
- i tried to disable geodata but i still have the same issue
When i click somewhere to move for example i am getting camera relocation and backstep movements
Also when i try to hit a mob it stops on the first hit
Here is a video explaining the issue!
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