Jump to content

Question

Posted (edited)

Hi i am using fandc - mythras source and currently i have this movement bug issue

- i have geodata installed

- i tried to disable geodata but i still have the same issue

 

When i click somewhere to move for example i am getting camera relocation and backstep movements 

Also when i try to hit  a mob it stops on the first hit 

 

Here is a video explaining the issue! 

 

Edited by BloOdDiamOnD

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

I can't tell you why it happens specifically on your own sources, since I got no available sources and no will to work on movement, but I can tell you why it happens : ValidatePosition sends you packet because the desync between client and server positions becomes too big.

 

About why desync becomes too big, I can't help you, and you probably won't get any answer in those forums until you accept to pay a talented developer to handle it.

 

On aCis, with the big emphasis about movement rework, some visual tools have been added in order to track such thing.

 

Shot00097.jpg

Edited by Tryskell
  • 0
Posted

If during the movement of the character he is periodically thrown back, then this means that there is a lot of desynchronization between the client and server speeds.

 

Now you knows the reason. Now try to fix it. Assume, what next question will "where i can find this problem place".

  • 0
Posted (edited)

@Tryskell @Rootware

No unfortunately i checked and changed the whole validate posititon code , tried the l2j's one, mobius one also but still nothing , this issue is very strange 

What could be another possibility for this?

Edited by BloOdDiamOnD
  • 0
Posted (edited)
9 minutes ago, BloOdDiamOnD said:

@Tryskell @Rootware

No unfortunately i checked and changed the whole validate posititon code , tried the l2j's one, mobius one also but still nothing , this issue is very strange 

What could be another possibility for this?

 

I told you, it's not about ValidatePosition. It's about how different your server<>client position desync is.

 

Since client position is, by default, not editable (and I don't speak about L2PHX and craftable thing), it means you got issues server side.

 

On the image I transfered, you can see green dots being client side location. If those points are too far from red, which is actual server side, then a "teleport" occurs to set back the Player on the track.

Edited by Tryskell
  • 0
Posted
59 minutes ago, BloOdDiamOnD said:

@Tryskell @Rootware

No unfortunately i checked and changed the whole validate posititon code , tried the l2j's one, mobius one also but still nothing , this issue is very strange 

What could be another possibility for this?

 

At first try compare speeds what uses server and what was sent to client in CharInfo packet. After check movement task.

  • 0
Posted

Ok solved, pack has nothing to do with  it after all it was Server related (hosted in france with high ping) 

I tried several packs on the domain server and still had the same issue.

 

I have tried the files on other pcs and works perfectly now.

lock it.

Guest
This topic is now closed to further replies.


  • Posts

    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • Convert package formats from Old to New in one click Create new packages of any format Lineage2Ver121 encryption (included in the package) Safe editing: work in a copy, full undo history (Ctrl+Z / Ctrl+Shift+Z), single "Save" button System integration Open .utx / .ugx files with a single click in Explorer (associations are registered during installation) One example: open a file and add its tab to an existing window Multilingual interface (EN, RU, UK, ES, PT, EL, KO, VI, ZH) — the language is picked up from the system Supported formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) Requirements Windows. Java is not required—it's included in the build. Installation Run La2Tools-3.0.2.exe—the installer will create shortcuts and register related files. Alternatively, use the portable version. https://la2.tools/files/La2Tools_3.0.3_setup.exe   https://la2.tools/files/La2Tools_3.0.3_portable.zip  - Portable version  
    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
    • The price reflects the value of the project, not just the source files. This is a complete, production-ready server that has already proven itself over the course of a full year, with a loyal player base and no major issues requiring ongoing development. To put it into perspective, the asking price is approximately what the server generated in one year. You're not buying an unfinished pack that still needs months of work, you're buying a polished, fully tested, revenue-proven project that's ready to go online. Considering that, I believe €35000 is a fair price.
    • How we can explain the amount? Is something special there in?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..