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Question
0flee
Hello, tell me someone how it is possible this? What i do wrong in config?
I have repeated classes on npc learn skill. And here it is configs
I inform you my server it is multiskill.
# --------------------------------------------------------------------------- # Class, Sub-class and skill learning options # --------------------------------------------------------------------------- # Allow use of Event Managers for changing occupation without any quests. # Default: False AllowClassMasters = True # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards. # ConfigClassMaster=1;[];[];2;[];[] # Allow only first and second change. ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # Class Masters will allow changing to any occupation on any level inside class tree # For example, Dwarven Fighter will be able to advance to: # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. # But Warsmith will be able to change only to Maestro. # Default = False AllowEntireTree = False # When character reach levels 20,40,76 he will receive tutorial page # with list of the all possible variants, and can select and immediately # change to the new occupation, or decide to choose later (on next login). # Can be used with or without classic Class Masters. # Default = False AlternateClassMaster = True # Require life crystal needed to learn clan skills. # Default: True LifeCrystalNeeded = True # Require book needed to enchant skills. # Default: True EnchantSkillSpBookNeeded = True # Require spell book needed to learn Divine Inspiration. # Default: True DivineInspirationSpBookNeeded = True # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True # Allow player to sub-class without checking for unique quest items. # Default: False AltSubClassWithoutQuests = True # Allow player to add/change subclass at all village master # Default: False AltSubclassEverywhere = False # Allow player to learn transformations without quest. # Default: False AltTransformationWithoutQuest = False # Fee to remove Transfer skills. # Default: 10000000 FeeDeleteTransferSkills = 0 # Fee to remove Sub-Class skills. # Default: 10000000 FeeDeleteSubClassSkills = 0Greetings. Project L2j-Sunrise
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