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Posted (edited)

Hey guys, trying to make a black hero aura, but lineage 2 can 't see what you 're telling him?

image.thumb.jpeg.e3db3bd2c90a5ddd34b5950763232572.jpeg

 

 

When I compile a new package, I prescribe my .utx pack, but it reads the standard lineageEffectsTextures, why?

class e_u091_hero_a extends Emitter;

defaultproperties{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.539286,Color=(B=183,G=183,R=183,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScaleRepeats=5.000000
        ColorMultiplierRange=(X=(Min=0.600000,Max=1.000000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.800000))
        Opacity=0.200000
        FadeOutStartTime=0.300000
        FadeOut=true
        FadeInEndTime=0.160000
        FadeIn=true
        MaxParticles=30
        Name="Base"
        StartLocationOffset=(X=0.000000,Y=0.000000,Z=1.000000)
        StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-9.000000,Max=9.000000))
        SpinParticles=true
        SpinsPerSecondRange=(X=(Min=0.000000,Max=0.020000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        UseSizeScale=true
        UseRegularSizeScale=false
        UniformSize=true
        SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=15.000000,Max=20.000000),Z=(Min=1.000000,Max=1.340000))
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false
        Texture=Texture'Corason.fx_m_t0127'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        UseRandomSubdivision=true
        SubdivisionEnd=3
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=10.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    End Object

Edited by Corason
Posted

Do not modify the texture and just change from "PTDS_Translucent" to "PTDS_Darken".

Here docs: https://docs.unrealengine.com/udk/Two/EmittersReference.html#Texture

 

Begin Object Class=SpriteEmitter Name=SpriteEmitter3

        .........
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false

      DrawStyle=PTDS_Darken
        Texture=Texture'Corason.fx_m_t0127'
        ........
    End Object

 

Or modify the texture leaving transparent (with alpha) and put "PTDS_Regular"

  • Like 1
Posted
4 hours ago, SGER@fjs said:

Do not modify the texture and just change from "PTDS_Translucent" to "PTDS_Darken".

Here docs: https://docs.unrealengine.com/udk/Two/EmittersReference.html#Texture

 

Begin Object Class=SpriteEmitter Name=SpriteEmitter3

        .........
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false

      DrawStyle=PTDS_Darken
        Texture=Texture'Corason.fx_m_t0127'
        ........
    End Object

 

Or modify the texture leaving transparent (with alpha) and put "PTDS_Regular"

correct

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