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Delevel


0flee

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How i can make Delevel Manager With request item for delevel + reward for delevel?

Was something with L2ItemInstance, but i don;t know how.  

I want to take from players 1 kk adena and give 1 apiga. Thank you !

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Yea, no work for me, thx all for attentions. everything i do, no work. I have lv 80 and item for destroy, Delevel Manager has telling me i no have lv 801.....

Edited by 0flee
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Try this 

player.removeExpAndSp(ExperienceData.getInstance().getExpForLevel(55), 0);
player.broadcastUserInfo();

Do you want it reduced to 55 or 30 levels?

Edited by TGSLineage2
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13 minutes ago, 0flee said:

I want after level 80 ( till level 85) player downlevel to 55.

assuming the method you are using is void type, you should ask at the beginning.
           

if (player.getLevel() <= 80) {
            player.sendMessage("You don't have the level necessary to perform this action")
            return;
            }

 

Edited by TGSLineage2
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I try this before, unsuccessfully. Btw, i find a voice command to do that except npc. But it is in Greek and it is for interlude, and i try to adapt L2j-Sunrise , but idk if i can.

Spoiler

 

 

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try this one

if (player.getLevel >= 80 && player.getLevel <= 85) // Only 80 .. 85 levels 
	if (player.destroyItemByItemId("delevel", 57, 1000, null, true)) // Check the destroy item
		{
			player.removeExpAndSp(player.getExp() - ExperienceData.getInstance().getExpForLevel(55), 0); //remove the xp
			player.addItem("delevel-reward", 7575, 1, null, true); // reward
		}

 

Note: If this will not work, then you should look before this code if something doesn't allow the conditions

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Yea, i did it on voice command. Now i must find that way to do delevel after lv 80. I try 

if (player.getLevel >= 80 && player.getLevel <= 85) // Only 80 .. 85 levels

and chat still sau i no have requirements to do delevel.

Edited by 0flee
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21 minutes ago, 0flee said:

Yea, i did it on voice command. Now i must find that way to do delevel after lv 80. I try 


if (player.getLevel >= 80 && player.getLevel <= 85) // Only 80 .. 85 levels

and chat still sau i no have requirements to do delevel.

maybe you should post exactly what message you are receiving. also, post the whole code here in code tags

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Ok, i have level 80 and i can;t do delevel. just on level 85. I will post here code.

 

http://dfrhtcF.png

 

Spoiler

public class DelevelCmd implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS =
    {
        "delevel"
    };
    
    public static final int ZONE_PEACE = 2;
    
    /*
     * (non-Javadoc)
     * @see l2r.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(String, l2r.gameserver.model.L2PcInstance), String)
     */
    @Override
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if (command.startsWith("delevel"))
        {
            requestDelevel(activeChar);
        }
        return true;
    }
    
    public boolean requestDelevel(L2PcInstance activeChar)
    {
        Siege siege = SiegeManager.getInstance().getSiege(activeChar);
        
        // Check the activeChar's level.
        if (activeChar.getLevel() <= 80)
        {
            activeChar.sendMessage("You do not meet the level requirement for Delevel!");
            return false;
        }
        // Check activeChar if have SubClass
        else if (activeChar.isSubClassActive())
        {
            activeChar.sendMessage("Please switch to your Main Class before attempting Delevel.");
            return false;
        }
        // Check activeChar if in Peace Zone
        else if (!activeChar.isInsideZone(ZoneIdType.PEACE))
        {
            activeChar.sendMessage("You can only Delevel in peace zone.");
            return false;
        }
        // Check activeChar is death/fake death and movement disable
        else if (activeChar.isMovementDisabled() || activeChar.isAlikeDead())
        {
            activeChar.sendMessage("You can't Delevel on death mode");
            return false;
        }
        // Check if activeChar is in Siege
        else if ((siege != null) && siege.isInProgress())
        {
            activeChar.sendMessage("You are in siege, you can't Delevel.");
            return false;
        }
        // Check if activeChar is a Cursed Weapon owner
        else if (activeChar.isCursedWeaponEquipped())
        {
            activeChar.sendMessage("You can't Delevel! You are currently holding a cursed weapon.");
            return false;
        }
        // Check if activeChar is in Duel
        else if (activeChar.isInDuel())
        {
            activeChar.sendMessage("You can't Delevel You are in a duel!");
            return false;
        }
        // Check is in DimensionsRift
        else if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
        {
            activeChar.sendMessage("You can't Delevel! You are in the dimensional rift.");
            return false;
        }
        // Check to see if the activeChar is in an event
        else if (activeChar.isOnEvent())
        {
            activeChar.sendMessage("You can't Delevel! You are in event now.");
            return false;
        }
        // Check activeChar is in Olympiade
        else if (activeChar.isInOlympiadMode() || (activeChar.getOlympiadGameId() != -1))
        {
            activeChar.sendMessage("You can't Delevel! Your are fighting in Olympiad!");
            return false;
        }
        // Check activeChar is in observer mode
        else if (activeChar.inObserverMode())
        {
            activeChar.sendMessage("You can't Delevel in Observer mode!");
            return false;
        }
        // Check activeChar have karma/pk/pvp status
        if ((activeChar.getKarma() > 0) || (activeChar.getPvpFlag() > 0))
        {
            activeChar.sendMessage("player in PVP or with Karma can't use the Delevel command!");
            return false;
        }
        // Check if activeChar have no one in target
        else if (activeChar.getTarget() == null)
        {
            activeChar.sendMessage("You can't have any one in your target when Delevel only your self.");
            return false;
        }
        // If activeChar have not any of theis can delevel
        delevelstart(activeChar);
        return true;
    }
    
    public boolean delevelstart(L2PcInstance activeChar)
    {
        try
        {
            if (activeChar.destroyItemByItemId("Delevel", 3470, 10, null, true))
            {
                activeChar.sendMessage("You don't have enough Gold Bar.");
            }
            {
                activeChar.addItem("delevel-reward", 7575, 1, null, true);
                activeChar.sendMessage("Congratulation)" + activeChar.getName() + (" you are on level 55."));
            }
            activeChar.getCurrentHp();
            activeChar.getCurrentCp();
            int max_level = ExperienceData.getInstance().getMaxLevel();
            // Protections
            Integer returnToLevel = 55;
            if (returnToLevel < 1)
            {
                returnToLevel = 1;
            }
            if (returnToLevel > max_level)
            {
                returnToLevel = max_level;
            }
            // Resets character to first class.
            activeChar.broadcastUserInfo();
            final byte lvl = Byte.parseByte(returnToLevel + "");
            final long pXp = activeChar.getStat().getExp();
            final long tXp = ExperienceData.getInstance().getExpForLevel(lvl);
            if (pXp > tXp)
            {
                activeChar.getStat().removeExpAndSp(pXp - tXp, 0);
            }
            else if (pXp < tXp)
            {
                activeChar.getStat().addExpAndSp(tXp - pXp, 0);
            }
            
            // restore Hp-Mp-Cp
            activeChar.setCurrentCp(activeChar.getMaxRecoverableCp());
            activeChar.setCurrentMp(activeChar.getMaxRecoverableMp());
            activeChar.setCurrentHp(activeChar.getMaxRecoverableMp());
            activeChar.broadcastStatusUpdate();
            // Updates the activeChar's information in the Character Database.
            activeChar.store();
            // Update skill list
            activeChar.sendSkillList();
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
        return true;
    }
    
    @Override
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
    
}

 

Edited by 0flee
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OK guys, i solve it. the problem was "=" from <=80. Now i leave it < 80 and it's working. thx again. Now i want to know how i can count them. it is player.getCountDelevel()?

Edited by 0flee
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