Jump to content

Recommended Posts

Posted

all known to me and a lot of unknown to me exploits/dupes fixed

and every new update brings more fixes of new exploits

 

Posted

Its realy great server pack.

I tested it.

Men good luck and dont stop wich fixing.

But more ppl want files wich 64bit technology.

Posted

Hello smeli, I have an question for you.

do you know if reinforcement HP door and operate trap is working?

I'm checking castle siege now, when you try activate one trap or level up hp door don't happen nothing.

I checked ia with C1 sina server and is working boths trap and hp door.

Looking in the IA script i see than when i use:

 

GetControlTowerLevel(talker, dmgzonename1)

GetDoorHpLevel(talker, DDoorName1_1)

 

does't activate those events.

 

for traps --> EventHandler CONTROLTOWER_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

for door --> EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

 

can you verify it?

 

Any  help is very appreciatted.

 

:)

Posted

problem found

you must do something to this

 

//doorlvlcheck = level;

if( doorlvlcheck

 

 

maybe:

 

//doorlvlcheck = level;

if( level

Posted

I used this code.

  if ((ask == -207)  &&  (reply == 1)) {

                 if (Castle_IsUnderSiege()) {

                   ShowPage(talker, fnSiegeStoppedFunction);

                 }

                 else {

                   i0 = GetCookie(talker, "gate_num");

                   i1 = GetCookie(talker, "gate_price");

                   if (i0 == 1) {

                     GetDoorHpLevel(talker, DDoorName1_1);

                   }

                   else if (i0 == 2) {

                     GetDoorHpLevel(talker, DDoorName2_1);

                   }

                   else if (i0 == 3) {

                     GetDoorHpLevel(talker, DDoorName3_1);

                   }

                   else if (i0 == 4) {

                     GetDoorHpLevel(talker, DDoorName4_1);

                   }

                   else if (i0 == 21) {

                     GetDoorHpLevel(talker, WallName1);

                   }

                   else if (i0 == 22) {

                     GetDoorHpLevel(talker, WallName3);

                   }

                 }

               }

 

 

EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) {

   if (Castle_IsUnderSiege()) {

     ShowPage(talker, fnSiegeStoppedFunction);

   }

   else {

     i0 = GetCookie(talker, "gate_price");

     i1 = GetCookie(talker, "gate_level");

     i2 = GetCookie(talker, "gate_num");

     if (level >= i1) {

       FHTML_SetFileName(fhtml0, fnCurrentDoorLevelHigher);

       FHTML_SetInt(fhtml0, "doorlevel", level);

       ShowFHTML(talker, fhtml0);

     }

     else {

       if (OwnItemCount(talker, @adena) >= i0) {

         DeleteItem1(talker, @adena, i0);

         if (i2 == 1) {

           SetDoorHpLevel(DDoorName1_1, i1);

           SetDoorHpLevel(DDoorName1_2, i1);

         }

         else if (i2 == 2) {

           SetDoorHpLevel(DDoorName2_1, i1);

           SetDoorHpLevel(DDoorName2_2, i1);

         }

         else if (i2 == 3) {

           SetDoorHpLevel(DDoorName3_1, i1);

           SetDoorHpLevel(DDoorName3_2, i1);

         }

         else if (i2 == 4) {

           SetDoorHpLevel(DDoorName4_1, i1);

           SetDoorHpLevel(DDoorName4_2, i1);

         }

         else if (i2 == 21) {

           SetDoorHpLevel(WallName1, i1);

           SetDoorHpLevel(WallName2, i1);

         }

         else if (i2 == 22) {

           SetDoorHpLevel(WallName3, i1);

         }

         ShowPage(talker, fnDoorHpLevelUp);

       }

       else {

         ShowPage(talker, fnNotEnoughMoney);

       }

     }

   }

 }

 

But the event isn't activated, try it and you will see.

 

EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

{

ShowPage(talker, fnHi);

}

 

 

Posted

strange.....

 

2 years ago when I had programmed this code, I had not known that

doorlvlcheck

cannot be assigned this way, and I commented it cause it crashed server

server crash means that code executes

 

replace this

doorlvlcheck

to

level

Posted

Changed doorlvlcheck to level but doesn't work, something weird happen with GetDoorHpLevel or DOOR_HP_LEVEL_INFORMED and then EventHandler DOOR_HP_LEVEL_INFORMED isn't activated with your extender, if you checked with original c1 server ia work fine.

  • 2 weeks later...
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Posts

    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock