Jump to content
  • 0

Question

Posted

Hi everyone, does anyone know how to change VIP chat color on vangath l2off interlude extender?

 

its currently using blue color, same as //critannounce color and I would like to change it to yellow.

9 answers to this question

Recommended Posts

  • 0
Posted

I have found this on source code 

 

try
		{
			if(pUser->pSD->vipLevel && wTxt[0] == L'^')
			{
				if(pUser->stopSayTick == 0)
				{
					VIPInfo vipInfo = g_VIPSystem.GetInfo(pUser->pSD->vipLevel);
					if(vipInfo.specialChat && pUser->pED->vipChatTimestamp < GetTickCount())
					{
						pUser->pED->vipChatTimestamp = GetTickCount() + vipInfo.chatDelay;
						WCHAR wMsg[4096] = { 0 };
						if(swprintf(wMsg, 4090, L"%s: %s", pUser->pSD->wszName, &wTxt[1]) > 0)
						{
							char buff[8190];
							int len = Assemble(buff, 8190, "cddSS", 0x4A, 0, 18, L"VIP", wMsg);
							L2Server::BroadcastToAllUser(len, buff);
						}
						unguard;
						return false;
					}else
					{
						unguard;
						return false;
					}
				}else
				{
					pSocket->SendSystemMessage(147);	//chatting is prohibited
					unguard;
					return false;
				}
			}

 

is the color coming from here or is it client side?

  • 0
Posted

it's pretty clear in the code - the reason it's the same color is //critannounce is because it IS a //critannounce, it's just sending the same packet, you might be able to change the critannounce color in the client but dunno

  • 0
Posted

For IL client you can make VIP colored chat only with usage System Message. For all other clients since GF possible to use the Territory War Chat for this custom.

  • 0
Posted (edited)
tentar
		{
			if (pUser-> pSD-> vipLevel && wTxt [0] == L '^')
			{
				if (pUser-> stopSayTick == 0)
				{
					VIPInfo vipInfo = g_VIPSystem.GetInfo (pUser-> pSD-> vipLevel);
					if (vipInfo.specialChat && pUser-> pED-> vipChatTimestamp <GetTickCount ())
					{
						pUser-> pED-> vipChatTimestamp = GetTickCount () + vipInfo.chatDelay;
						WCHAR wMsg [4096] = {0};
						if (swprintf (wMsg, 4090, L "% s:% s", pUser-> pSD-> wszName e wTxt [1])> 0)
						{
							caractere de buff [8190];
							int len = Assemble (buff, 8190, "cddSS", 0x4A, 0, 15, L "VIP", wMsg);
							L2Server :: BroadcastToAllUser (len, buff);
						}
						desprotegido;
						retorna falso;
					}outro
					{
						desprotegido;
						retorna falso;
					}
				}outro
				{
					pSocket-> SendSystemMessage (147); // é proibido conversar
					desprotegido;
					retorna falso;
				}
			}

 

use esse código e fale comigo ...

57 minutos atrás, ton3 disse:

amarelo

 

Edited by lovepako
  • 0
Posted (edited)
On 4/20/2020 at 7:05 AM, Anarchy said:

it's pretty clear in the code - the reason it's the same color is //critannounce is because it IS a //critannounce, it's just sending the same packet, you might be able to change the critannounce color in the client but dunno

Why this unguard, do you know explain it? Is an exception?

Edited by Neolon
  • 0
Posted
On 5/9/2020 at 1:56 PM, Rootware said:

For IL client you can make VIP colored chat only with usage System Message. For all other clients since GF possible to use the Territory War Chat for this custom.

 

Hello Rootware, do you know how to change it on interlude client? I tried to change it but it doesn't work.

  • 0
Posted
7 hours ago, ton3 said:

 

Hello Rootware, do you know how to change it on interlude client? I tried to change it but it doesn't work.

It's impossible for you, in case implementation one more chat with own color type.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Buying Epics/ S Gear on Elixir Whisper me
    • Hello everyone, I am looking to purchase a Premium Lineage 2 High Five server pack. My main requirements are: Stability & Quality (Most Important): The pack must be highly stable with no system errors or major bugs. Custom Features: It must include ready-to-use custom features such as a fully functional Community Board, custom NPC Buffers, and Custom Item Sellers (GM Shops), etc. Complete Files: It is absolutely necessary that the full source code (src) and complete Geodata are included. If you are selling a pack that meets these criteria, please send me a PM or leave a reply with the following information: Brief details and key features of the pack Price Test server availability (I would like to test it before buying) Thank you!
    • L2jmobiusDevClon — Classic Interlude p110 Emulator L2jmobiusDevClon is actively developing a Lineage 2 Classic Interlude p110 emulator. Development is done in free time with a strong focus on: • Stability • Authentic Classic mechanics • Clean and optimized architecture The project is based on the L2jMobius source and is continuously evolving and improving. System Requirements: • Java 25 • MariaDB 12.0 • Client p110 Current Revision: 3.0 Development Status: Active Distribution: Free Official Website: https://www.l2jmobiusdevclon.pp.ua Discord Server: https://discord.gg/23a9S8g4Bn Contact: Telegram — @L2jmobiusDevClon Also available via private messages Project Goals: ✔ Improved stability ✔ Maximum Classic accuracy ✔ Core optimization We are currently looking for: • Testers • Server administrators Suggestions, bug reports, and ideas are always welcome. Contact us via: ✔ Discord ✔ Telegram ✔ Private Messages
    • i guess loading only the effects that are needed it will maybe work, like removing from reshade shader folder the ones that are not needed, depends on the pc also i guess, also limithing the game at 30fps can be better maybe
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..