I have ran into a problem with guards during fort sieges barely dropping any Epaulettes even when the drop rate set to 100%. One of the reasons why I barely drop them because my character is level 85 and all guards appear dark blue (5+ level difference I suppose).
So I thought I will just simply change guard levels in npcdata.txt. Did that and set them all to level=80. Anyway that did not solve my problem and as it seems their level still didn't change (5 level difference is light blue and guards are still dark blue for me). P.S. my npc_pch is also fine and updated not sure if it matters when I change npc's level anyway.
So I am seeking for help from someone who knows how can this be fixed without tweaking AI (no idea if this issue if bc something deep in AI). Or perhaps someone thinks they know how can this be fixed and can help and guide me, would appreciate it.
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do your self a favour and delete l2joriblaeh unless you are not serious and you are making server for fun and dont care about unsolvable bugs
plus any other project i can help you with a donate panel fully tested and working.
Hello, I understand your concern, it is simply a lineage2 server, which can also run in a secure environment for example inside a Virtual Machine.
If you don't know how to make a VM, you could try VirtualBox, install Windows server and you can do your tests safely.
Best regards.
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LineageLover
I have ran into a problem with guards during fort sieges barely dropping any Epaulettes even when the drop rate set to 100%. One of the reasons why I barely drop them because my character is level 85 and all guards appear dark blue (5+ level difference I suppose).
So I thought I will just simply change guard levels in npcdata.txt. Did that and set them all to level=80. Anyway that did not solve my problem and as it seems their level still didn't change (5 level difference is light blue and guards are still dark blue for me). P.S. my npc_pch is also fine and updated not sure if it matters when I change npc's level anyway.
So I am seeking for help from someone who knows how can this be fixed without tweaking AI (no idea if this issue if bc something deep in AI). Or perhaps someone thinks they know how can this be fixed and can help and guide me, would appreciate it.
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