I have ran into a problem with guards during fort sieges barely dropping any Epaulettes even when the drop rate set to 100%. One of the reasons why I barely drop them because my character is level 85 and all guards appear dark blue (5+ level difference I suppose).
So I thought I will just simply change guard levels in npcdata.txt. Did that and set them all to level=80. Anyway that did not solve my problem and as it seems their level still didn't change (5 level difference is light blue and guards are still dark blue for me). P.S. my npc_pch is also fine and updated not sure if it matters when I change npc's level anyway.
So I am seeking for help from someone who knows how can this be fixed without tweaking AI (no idea if this issue if bc something deep in AI). Or perhaps someone thinks they know how can this be fixed and can help and guide me, would appreciate it.
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I spent a lot of time working with the inventory. Now the inventory is updated only in the required cell, in the old version the entire inventory was updated. Therefore, the speed of work is very fast.
Added Packets: InventoryUpdate, Items
Added processing: Fullplate, Two Handed. Added darkening for the cell of the left hand and legs when wearing fullplate or Two Handed
NO one EXTENSION server have this values of 26 mb! hack codes inside the source files. @Xeonc Delete this project from MXC, risk for your machines, thief data from you! Simple come here and share this? Please ban the account share it! I prefer to use Myext64 than this crap that steals user data! @MaxtorI would like to know if this user who shared uses a fixed IP, compare the IP to other members for check if ahve some accounts using the same, to know his location and real name, to open a case for cybercrime.
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LineageLover
I have ran into a problem with guards during fort sieges barely dropping any Epaulettes even when the drop rate set to 100%. One of the reasons why I barely drop them because my character is level 85 and all guards appear dark blue (5+ level difference I suppose).
So I thought I will just simply change guard levels in npcdata.txt. Did that and set them all to level=80. Anyway that did not solve my problem and as it seems their level still didn't change (5 level difference is light blue and guards are still dark blue for me). P.S. my npc_pch is also fine and updated not sure if it matters when I change npc's level anyway.
So I am seeking for help from someone who knows how can this be fixed without tweaking AI (no idea if this issue if bc something deep in AI). Or perhaps someone thinks they know how can this be fixed and can help and guide me, would appreciate it.
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