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Custom Quest.


KarlL2

Question

Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.

So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:

import sys
from l2jorion import Config 
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest

qn = "258_BringWolfPelt1"

WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30001-03.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>

 st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getLevel() >= 3 :
       htmltext = "30001-02.htm"
     else:
       htmltext = "30001-01.htm"
       st.exitQuest(1)
   else :
     if st.getQuestItemsCount(WOLF_PELT) < 40 :
       htmltext = "30001-05.htm"
     else :
       st.takeItems(WOLF_PELT,-1)
       count=0
       while not count :
          for item in REWARDS.keys() :
              qty,chance=REWARDS[item]
              if st.getRandom(100) < chance and count == 0 :
                 st.giveItems(item,st.getRandom(qty)+1)
                 count+=1
       if chance < 7 :
         st.playSound("ItemSound.quest_jackpot")
       htmltext = "30001-06.htm"
       st.exitQuest(1)
       st.playSound("ItemSound.quest_finish")
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   count = st.getQuestItemsCount(WOLF_PELT)
   numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
   if st.getRandom(100) <chance :
     numItems = numItems + 1
   if count+numItems>=40 :
     numItems = 40 - count
     if numItems != 0 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","2")
   else :
     st.playSound("ItemSound.quest_itemget")
   st.giveItems(WOLF_PELT,int(numItems))
   return

QUEST       = Quest(258,qn,"Bring Wolf Pelt1")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30001)

QUEST.addTalkId(30001)

QUEST.addKillId(20120)
QUEST.addKillId(20442)

STARTED.addQuestDrop(20120,WOLF_PELT,1)

 

and here's my version of the script:

 

import sys
from l2jorion import Config 
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest

qn = "1002_HuntTest"

WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30001-03.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>

  st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getLevel() >= 76 :
       htmltext = "30001-02.htm"
     else:
       htmltext = "30001-01.htm"
       st.exitQuest(1)
   else :
     if st.getQuestItemsCount(WOLF_PELT) < 40 :
       htmltext = "30001-05.htm"
     else :
       st.takeItems(WOLF_PELT,-1)
       count=0
       while not count :
          for item in REWARDS.keys() :
              qty,chance=REWARDS[item]
              if st.getRandom(100) < chance and count == 0 :
                 st.giveItems(item,st.getRandom(qty)+1)
                 count+=1
       if chance < 7 :
         st.playSound("ItemSound.quest_jackpot")
       htmltext = "30001-06.htm"
       st.exitQuest(1)
       st.playSound("ItemSound.quest_finish")
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   count = st.getQuestItemsCount(WOLF_PELT)
   numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
   if st.getRandom(100) <chance :
     numItems = numItems + 1
   if count+numItems>=40 :
     numItems = 40 - count
     if numItems != 0 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","2")
   else :
     st.playSound("ItemSound.quest_itemget")
   st.giveItems(WOLF_PELT,int(numItems))
   return

QUEST       = Quest(1002,qn,"HuntTest")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(35098)

QUEST.addTalkId(35098)

QUEST.addKillId(20221)

STARTED.addQuestDrop(20221,WOLF_PELT,1)

 

So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !

 

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