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L2-Scripts(HighFive-GoD) rev20720(2268)


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1 hour ago, Pastorious said:

How about catacumbs and necropolis from 7s?

They are not in Salvation client

Just press

.loc or /loc at another client where you can tp and copy paste xyz. Simple as that)) 

 

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they are and there is nothing to create (NPC)

 

Small Fix:
add packages:
ExPCCafeRequestOpenWindowWithoutNPC (package for opening Pc-bang shop)
RequestFlyMove, RequestFlyMoveStart (this package is responsible for "JUMPING" need a test  https://cloud.mail.ru/public/Wwcy/4aBKTPse8 )
Fix npc in Aden not correctly finding npc places in god-client
Fix Auto-Shots and Auto-Learning
etc continue to work further with this source

Edited by LexaKAZAN
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On 3/18/2020 at 4:43 AM, LexaKAZAN said:

they are and there is nothing to create (NPC)

 

Small Fix:
add packages:
ExPCCafeRequestOpenWindowWithoutNPC (package for opening Pc-bang shop)
RequestFlyMove, RequestFlyMoveStart (this package is responsible for "JUMPING" need a test  https://cloud.mail.ru/public/Wwcy/4aBKTPse8 )
Fix npc in Aden not correctly finding npc places in god-client
Fix Auto-Shots and Auto-Learning
etc continue to work further with this source

 

Are you working private with this free source?

 

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I have a problem with spawning Human characters in talking island, because this part of map is totally different in salvation compared with H5. Is there a solution. I tried searching for characters spawning locations x,y,z but I couldn't.

Edited by niox
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31 minutes ago, niox said:

I have a problem with spawning Human characters in talking island, because this part of map is totally different in salvation compared with H5. Is there a solution. I tried searching for characters spawning locations x,y,z but I couldn't.

for spawning character after creation is located in data\pc_parameters\template_data , then open template xml you want to change (example human template), then find this text <start_points>

 

or you can use classic map, go to client folder => Maps/ then rename this file 16_24, 16_25, 17_25 to another name, then remove _classic  in this file 16_24_Classic, 16_25_Classic, 17_25_Classic

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8 hours ago, L2 TokTil said:

for spawning character after creation is located in data\pc_parameters\template_data , then open template xml you want to change (example human template), then find this text <start_points>

 

or you can use classic map, go to client folder => Maps/ then rename this file 16_24, 16_25, 17_25 to another name, then remove _classic  in this file 16_24_Classic, 16_25_Classic, 17_25_Classic

 

Thank you very much, explanation was very helpful!

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16 hours ago, niox said:

Sorry for troubling again. Just wanted to ask if i want to fix files for skills and shots do i have to change gameserver files or data files, coz it's not clear where the problem is. Thanks

Hey.
here the problem is in the package they need to be corrected for their work correctly

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4 hours ago, alibabank said:

someone can give me link download client or system for protocol 140?

game client SALVATION 140 protocol (client en https://fex.net/ru/s/vll1zvk eu https://fex.net/ru/s/opn7pes patch en https://fex.net/ru/s/betde1n , eu https://fex.net/ru/s/ry3dyf4 )

Edited by LexaKAZAN
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12 minutes ago, LexaKAZAN said:

game client SALVATION 140 protocol (client en https://fex.net/ru/s/vll1zvk eu https://fex.net/ru/s/opn7pes patch en https://fex.net/ru/s/betde1n , eu https://fex.net/ru/s/ry3dyf4 )

Thanks for share

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