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Posted (edited)

Hello guys

Interlude server

so this on Acis and some more servers

when mage cast (every skill) somewhere about 1.5k matkspd

there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed...

(maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd

some one know what i need to change for make it be faster like in custom interlude + servers?

 

Solution: https://acis.i-live.eu/index.php?topic=7811.30

Edited by dodelez

5 answers to this question

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Posted
  On 3/4/2020 at 7:10 PM, dodelez said:

Hello guys

Interlude server

so this on Acis and some more servers

when mage cast (every skill) somewhere about 1.5k matkspd

there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed...

(maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd

some one know what i need to change for make it be faster like in custom interlude + servers?

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Limit packet forwarding for animation to 1 time per 200 milliseconds.
This will solve your question.

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Posted
  On 3/4/2020 at 7:50 PM, gvb said:

Limit packet forwarding for animation to 1 time per 200 milliseconds.
This will solve your question.

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ok i will try to found this function

but i found now that is limited by hiTime

but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd

спс :)

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Posted
  On 3/4/2020 at 8:07 PM, dodelez said:

ok i will try to found this function

but i found now that is limited by hiTime

but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd

спс :)

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Add me to skype, can help you

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Posted
  On 3/4/2020 at 7:10 PM, dodelez said:

 

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gameserver/skills/Formulas.java

 

	public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime)
	{
		if (skill.isMagic())
			return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333
		
		return (int) (skillTime * 333 / attacker.getPAtkSpd());
	}
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Posted
  On 3/5/2020 at 10:16 AM, 'Baggos' said:

gameserver/skills/Formulas.java

 

	public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime)
	{
		if (skill.isMagic())
			return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333
		
		return (int) (skillTime * 333 / attacker.getPAtkSpd());
	}
Expand  

Found this topic

Think its the solution

If someone else need this so here

https://acis.i-live.eu/index.php?topic=7811.30

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