Hello all MxC Member, i start to develop my old pack (base l2jfrozen) and i update my autovotereward system. Hopzone and Topzone works perfect but L2Network no
I have a problem on a vote count server starts without error announce says "L2Network vote count 0" for some reason no error.
Here is the getvote method:
Quote
/**
* Get the votes of NETWORK
* @return
*/
public static int getVotesNetwork()
{
try
{
URLConnection con = new URL(Config.VOTE_MANAGER_L2NETWORK_LINK).openConnection();
One thing i want to add is disabling root login, creating a new user with sudo privileges, setting up SSH key authentication and completely disabling password logins and also avoid exposure on port 80 completely. it's much better to manage them directly from your local machine using IP whitelisting on database user or firewall-iptables. This way, only trusted IPs have access. Even better ssh tunnel. Good job though.
I prefer using MyExt64 clean, i`m already finished, only need restart or maintenance for udate in game here. Due webpage not update instant, only change values in sqlserver. But is all working. Not have any option for change instant in game and not require restart?
I set mine up by routing all bot connections through rotating proxies while keeping the real client on the main IP, then just forwarded traffic to the server using a simple port-forwarding script.
Question
xSlark
Hello all MxC Member, i start to develop my old pack (base l2jfrozen) and i update my autovotereward system. Hopzone and Topzone works perfect but L2Network no
I have a problem on a vote count server starts without error announce says "L2Network vote count 0" for some reason no error.
Here is the getvote method:
Edited by xSlark2 answers to this question
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