Jump to content

Question

Posted

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

11 answers to this question

Recommended Posts

  • 0
Posted
4 hours ago, BmXaC said:

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

  • 0
Posted (edited)

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

Edited by Nightw0lf
  • 0
Posted
7 hours ago, Kara` said:

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

κανεις λαθος απλα δεν βρηκα κατι σωστο ωστε να καταλαβω φιλε μου αλλιως δεν θα ρωτουσα.

2 hours ago, Nightw0lf said:

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

αν μπορεσεις θα σου ημουν ευγνωμων

compile:
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\build.xml:47: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 1443 source files to C:\Workspace bmxac\L2Jbmxac-Build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.5
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:42: warning: '_' used as an identifier
    [javac] 	private static final String _ = "\t";
    [javac] 	                            ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                          ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                               ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 9 warnings

 

  • 0
Posted
16 hours ago, Nightw0lf said:

:serious:έχουμε 2020 πλέων, σταμάτησα να περιμένω :sad:

περιμενα το 2020 για να το ανεβασω :smile:

<?xml version="1.0" encoding="UTF-8"?>
<project name="L2Jbmxac-Core" default="dist" basedir=".">
	
    <description>
    	L2Jbmxac-Core
    </description>
    
    <property name="src" location="java"/>
    <property name="lib" location="lib"/>
	<property file="build_config.properties"/>
	<property name="build" location="${build_folder}"/>
    <property name="build.classes" location="${build}/classes"/>
    <property name="build.dist" location="${build}/dist"/>
	<property name="build.dist.login" location="${build.dist}/loginserver"/>
	<property name="build.dist.login.lib" location="${build.dist.login}/lib"/>
	<property name="build.dist.game" location="${build.dist}/gameserver"/>
	<property name="build.dist.game.lib" location="${build.dist.game}/lib"/>
	
    <path id="classpath">
        <fileset dir="${lib}">
        	<include name="*.jar" />
        </fileset>
    </path>   
    
    <target name="init"
    	description="Create the output directories.">

        <mkdir dir="${build}"/>
        <mkdir dir="${build.classes}"/>
        <mkdir dir="${build.dist}" />
    	<mkdir dir="${build.dist.login}" />
    	<mkdir dir="${build.dist.login.lib}" />
		<mkdir dir="${build.dist.game}" />
    	<mkdir dir="${build.dist.game.lib}" />
    </target>
	
	<target name="compile"
            depends="version"
            description="Compile the source.">

        <javac destdir="${build.classes}"
               optimize="on"
               debug="on"
               source="1.5"
               target="1.5"
        	   encoding="utf-8"
               nowarn="off">
            <src path="${src}"/>
            <classpath refid="classpath"/>   
        </javac>
    </target>

    
    <target name="jar"
            depends="compile"
            description="Create the jar file">

        <jar destfile="${build}/l2jbmxac-core.jar">
            <fileset dir="${build.classes}"/>
       </jar>
        
    	<copy todir="${build.dist.login.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
    	<copy todir="${build.dist.game.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
	</target>

    <target name="compile.gcj"
            depends="jar"
            description="Build machine executable binary">  
            
        <exec dir="." executable="gcj" failifexecutionfails="false" os="linux:Linux:freebsd:FreeBSD" >
            <arg line="-O3 ${build.dist}/l2jbmxac-core.jar  -o ${build.dist}/l2jbmxac-core --main=com.l2scoria.Server"/>
        </exec>
    </target>
 
    <target name="dist" depends="jar">
    	
    	<copy todir="${build.dist.game.lib}">
			<fileset dir="${src}/../lib">
				<include name="*.jar"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login.lib}">
			<fileset dir="${src}/../lib">
				<include name="c3p0-0.9.1.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
				<include name="commons-lang-2.1.jar"/>
				<include name="mysql-connector-java-5.1.8-bin.jar"/>
				<include name="javolution.jar"/>
				<include name="l2scoria-mmocore-2.jar"/>
	        	<include name="xmlrpc-common-3.1.2.jar"/>
	        	<include name="xmlrpc-server-3.1.2.jar"/>
	        	<include name="ws-commons-util-1.0.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
			</fileset>
		</copy>
        
        <copy todir="${build.dist.login}">
            <fileset dir="dist">
                <include name="LoginServer_loop.sh"/>
                <include name="startLoginServer.*"/>
            	<include name="L2AuthD.bat"/>
            	<include name="setlog.*"/>
				<include name="anti_ddos.*"/>
            	<include name="RegisterGameServer.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}">
            <fileset dir="dist">
                <include name="GameServer_loop.sh"/>
                <include name="startGameServer.*"/>
            	<include name="L2Server.bat"/> 
            	<include name="hibernate.cfg.xml"/>
            	<include name="setgame.*"/>
            	<include name="startBackup.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist}">
    	    <fileset dir="dist">
    	         <include name="Start_GameServer_noScreen.sh"/>
    	         <include name="Start_LoginServer_noScreen.sh"/>
    	         <include name="Start_GeoServer_noScreen.sh"/>
    	    </fileset>
    	</copy>
    	
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
		
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
	
    	<mkdir dir="${build.dist.game}/log" />
    	<mkdir dir="${build.dist.login}/log" />
    	<mkdir dir="${build.dist.login}/config" />
    	<mkdir dir="${build.dist.login}/config/Network" />
    	<mkdir dir="${build.dist.login}/config/Protection" />
    	<mkdir dir="${build.dist.login}/config/Standard" />
    	<mkdir dir="${build.dist.game}/config/Protection" />
    	<mkdir dir="${build.dist.game}/config/General" />
    	<mkdir dir="${build.dist.game}/config/Functions" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak/Webservices" />
    	<mkdir dir="${build.dist.game}/config/Network" />
    	<mkdir dir="${build.dist.game}/config/Fun" />
        <mkdir dir="${build.dist.game}/data" />
    	<mkdir dir="${build.dist.game}/data/csv"/>
    	<mkdir dir="${build.dist.game}/data/sts"/>
    	<mkdir dir="${build.dist.game}/data/scripts"/>
    	<mkdir dir="${build.dist.game}/data/scripts/task"/>
    	
    	<copy todir="${build.dist.game}/config">
			<fileset dir="config">
				<include name="*.properties"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Protection">
			<fileset dir="config/Protection">
				<include name="*.*"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Functions">
    		<fileset dir="config/Functions">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/General">
    		<fileset dir="config/General">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="*.*"/>
    		</fileset>
    	</copy>

    	<copy todir="${build.dist.game}/config/Standard/Powerpak">
    		<fileset dir="config/Standard/Powerpak">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard/Powerpak/Webservices">
    	    <fileset dir="config/Standard/Powerpak/Webservices">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/bmxac">
    	    <fileset dir="config/bmxac">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Fun">
    		<fileset dir="config/Fun">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Network">
    		<fileset dir="config/Network">
    	 		<include name="Gameserver.ini"/>
    		</fileset>
   		</copy>
    	
    	<copy todir="${build.dist.login}/config">
			<fileset dir="config">
				<include name="telnet.properties"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login}/config/Protection">
    		<fileset dir="config/Protection">
    			<include name="MMOCore.ini"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Network">
    		<fileset dir="config/Network">
    			<include name="Loginserver.ini"/>
    			<include name="banned_ip.cfg"/>
    			<include name="banned_ip.xml"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="Log.cfg"/>
    			<include name="Console.cfg"/>
    			<include name="Servername.xml"/>
    		</fileset>
    	</copy>
    	

        <copy todir="${build.dist.game}/data">
            <fileset dir="data">
            	<include name="*.txt"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/data/csv">
    		<fileset dir="data/csv">
    	    	<include name="*.csv"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/data/sts">
    		<fileset dir="data/sts">
    	    	<include name="*.sts"/>
    			<include name="*.txt"/>
    		</fileset>
    	</copy>

        <delete dir="${build.classes}"/>
    	<delete file="${build}/l2jbmxac-core.jar"/>
    	
    </target>   
    
	<target name="version" depends="init" description="Create l2jbmxac-server.properties file"> 
		<tstamp> 
			<format property="build.tstamp" pattern="dd-MM-yyyy hh:mm:ss aa"/>
			</tstamp> 
		</target>
    
    <target name="clean" description="Remove the output directories">
        <delete dir="${build}"/>
    </target>
	
</project>

 

  • 0
Posted

ευχαριστώ θα το δοκιμάσω όταν πάω σπίτι, αυτά δεν χρειαζοντουσαν; γιατί δημιουργουσαν πρόβλημα;

  • 0
Posted
On 1/16/2020 at 4:01 PM, Nightw0lf said:

https://pastebin.com/XCT0S8tN

έβγαλα τα εξής

warnings, version

τωρα μου βγαζει

BUILD FAILED
C:\Workspace finest\L2Jbmxac-Core\build.xml:46: destination directory "C:\Workspace finest\L2Jbmxac-Build\classes" does not exist or is not a directory

  • 0
Posted
On 1/21/2020 at 6:33 PM, DenArt Designs said:

ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

Δουλεψε τελικα?
Και εμεις εχουμε το ιδιο προβλημα ακριβως.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
    • That’s just part of buying and selling; if your service didn't appeal to me at the time, there's no reason for me to force myself to buy it. After all, I regularly buy other interfaces and clients from other users mostly Russians using USDT. But *I'm* the child here, even though *you're* the incredibly arrogant one.   The payment method or the amounts were never the problem you were. But life goes on; you’d rather stay caught up in your delusions, thinking you’re the protagonist of some anime. Princess Alice 😂   I have all the interfaces for the 474/506/509/520/542/563/557. and olds too.  Some were created by me, including the ARENA P140 interface, which will soon be released for free. This includes everything you make available. It will no longer be a monopoly held by just a few people.   Including your clients with system. like  
    • NEW: Ryzen 9 9950X VPS now Available! Our most Powerful VPS plans now available with dedicated Zen 5 cores clocked up to 5.7 GHz, DDR5 ECC, blazing NVMe Gen4 storage (~7 GB/s), 10 Gbit/s uplink with up to 50 TB traffic, and premium Anti-DDoS included on every plan. No KYC, crypto payments accepted, deployed in minutes. ⭐ RYZEN 9 9950X VPS: [ 9.99 ] 2vCore | 6GB DDR5 | 30GB NVMe - DEPLOY [ 19.99 ] 4vCore | 12GB DDR5 | 50GB NVMe - DEPLOY [ 39.99 ] 8vCore | 24GB DDR5 | 80GB NVMe - DEPLOY [ 69.99 ] 12vCore | 48GB DDR5 | 120GB NVMe - DEPLOY - 10 Gbit/s Port included in ALL Plans - Premium Anti-DDoS included in ALL Plans - No-KYC signup, crypto payments accepted ✅ Ryzen 9 9950X VPS ( vpslab.cloud )
    • I thiunk RU Federation having issues now with paypal?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..