Jump to content

Recommended Posts

Posted (edited)

so first of all i am asking those things bcs of i check configurations and did not find anything, i change frozen with acis so now i need a little help and dont blame me for asking something i dont know unlike you :)

 

1) can i make custom starting spawn location (all newbies spawn at same location does not matter race).

2) how can i change npc instance , i cant find "edit npc" when i am pressing shift + click

3) and how to give noble status to all newbies, at frozen it has its own script but there is not, so how to make noble everyone?

4) how to increase buffs time, its dont have alternativebuffstime .

5) can i use frozen enchant script for acis? or its wont work?

Edited by dramaa93
Posted

Hi  

 

I've started with code 2 days ago and I'm curious about your first request 

1) can i make custom starting spawn location (all newbies spawn at same location does not matter race).

In Eclipse I searched the welcome message  and I discovered  EnterWorld.java

I put this code at line n°309

"activeChar.teleToLocation(TeleportType.TOWN);"

 

When I log in the game it tp me in town :D This is just a DIRTY example.

the method teleToLocation accepts x,y,z parameters. You can check the signature.

 

Posted

1 - Each race got already its own starting locations nodes, simply check the related classes XML.

2 - There is no use of that, simply edit related XMLs.

3/4/5 - Add whatever related custom, either copying from another pack or a share topic.

  • Thanks 1
Posted (edited)
25 minutes ago, Tryskell said:

1 - Each race got already its own starting locations nodes, simply check the related classes XML.

2 - There is no use of that, simply edit related XMLs.

3/4/5 - Add whatever related custom, either copying from another pack or a share topic.

 

I found TownZone.xml

I replaced dark elf village coordinate with the coordinate of the talking island

The dark elf is spawned at the talking island ! :happyforever:

 

Why some data are in DB and other in XML format ?

 

Edited by Sinistroyer
Posted (edited)

The idea behind XML/SQL split is XML hold "static, non-editable" data (properties of an object,...) while SQL store "dynamic" data (timers, character data,...).

 

Basically said, XML is loaded once and its content is never edited somewhere while SQL tables are often edited based on server/player event.

 

XML is far easier to "human-read" notably when informations are crossed. Best exemple is you needed something like 6-7 different SQL tables to store all NPC properties (ai, skills, drops, minions, teachTo, general stats,...), while XML offers a single "id card" per npcId, making it easier to read.

 

And revert what you did to TownZone, you fucked up all SoE, escape skills, etc. It's classes xml folder you need to edit for starting zones.

Edited by Tryskell
Posted (edited)
2 hours ago, Tryskell said:

The idea behind XML/SQL split is XML hold "static, non-editable" data (properties of an object,...) while SQL store "dynamic" data (timers, character data,...).

 

Basically said, XML is loaded once and its content is never edited somewhere while SQL tables are often edited based on server/player event.

 

XML is far easier to "human-read" notably when informations are crossed. Best exemple is you needed something like 6-7 different SQL tables to store all NPC properties (ai, skills, drops, minions, teachTo, general stats,...), while XML offers a single "id card" per npcId, making it easier to read.

 

And revert what you did to TownZone, you fucked up all SoE, escape skills, etc. It's classes xml folder you need to edit for starting zones.

 

 I tried to change the coordinate of spawn of dark_fighter.xml and it works !

Tnanks for the XML vs SQL explanation

 

 

Edited by Sinistroyer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock