I have a problem in Vanganth, surely much people have the same:
Usersockets: This number is higher than the playing users, l2server dont fix that number when a person logout, and i supose that it drives to the next problem
Pending Write: This number goes up to +-5.600.000/8k (+-700) or more.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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Nevermind25
I have a problem in Vanganth, surely much people have the same:
Usersockets: This number is higher than the playing users, l2server dont fix that number when a person logout, and i supose that it drives to the next problem
Pending Write: This number goes up to +-5.600.000/8k (+-700) or more.
someone has fixed or worked on it?
i adjunt my SocketLimiter.cpp and header.
SocketLimiter.h
SocketLimiter.cpp
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