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Anybody knows how to get the correct heightmap out of the texturefiles?

 

I just wont some fun with talking island in UE4. So I extracted the following heightmaps, 16_24, 16_25, 17_24 and 17_25, which should represent the full terrain characteristics of Talking Island.

 

The first problem I am facing is the extraction of the actual heightmap. By doing this with L2Tool I get a .bmp heightmap file which is not grayscale. It also seems to have a general issue with displaying the correct heights. This results in massive dissortion and overall destruction of the actual landscape. By using a screenshot of the desired heightmap which I made of the L2tool's preview window I kinda got something more usable which looks like this when combining all pieces in UE4:

 

Unbenannt.png

 

But still you can see many terracing issues which creates a deviation of the original landscape. Ofc you can flatten them out by using the smoothing tool, but this also destroys huge parts of the original Talking Island landscape characteristics.

 

Therefore... Is there someone who knows how to get the right heightmap information out of those texture files? ^^

  • 4 weeks later...

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