Jump to content
  • 0

aCis 379 Starting level


Question

Posted

Hello everybody, can someone show me a code how to make custom starting level on aCis 379? I tried myself and it didn't work. I'm not the best java developer (if u know what i mean), just learning

4 answers to this question

Recommended Posts

  • 1
Posted (edited)

Player#create

 

public static Player create(int objectId, PlayerTemplate template, String accountName, String name, byte hairStyle, byte hairColor, byte face, Sex sex)
{
	// Create a new Player with an account name
	Appearance app = new Appearance(face, hairColor, hairStyle, sex);
	Player player = new Player(objectId, template, accountName, app);
	
	// Set the name of the Player
	player.setName(name);
	// Set access level
	player.setAccessLevel(Config.DEFAULT_ACCESS_LEVEL);
	
	// Cache few informations into CharNameTable.
	PlayerInfoTable.getInstance().addPlayer(objectId, accountName, name, player.getAccessLevel().getLevel());
	
	// Set the base class ID to that of the actual class ID.
	player.setBaseClass(player.getClassId());
+	player.getStat().setLevel((byte) 80);

 

Edited by melron
  • 0
Posted (edited)

https://xp-dev.com/sc/235014/HEAD/%2FaCis_gameserver%2Fjava%2Fnet%2Fsf%2Fl2j%2Fgameserver%2Fnetwork%2Fclientpackets%2FCharacterCreate.java

line 117 for example you can set newChar.setLevel(80); but this i think will not give Exp SP (i am not sure about skills tho) you need a more full solution to this and i am not on my pc now

Edited by Nightw0lf
  • 0
Posted

package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.sql.PlayerInfoTable;
import net.sf.l2j.gameserver.data.xml.NpcData;
import net.sf.l2j.gameserver.data.xml.PlayerData;
import net.sf.l2j.gameserver.data.xml.ScriptData;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.World;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.actor.template.PlayerTemplate;
import net.sf.l2j.gameserver.model.base.Sex;
import net.sf.l2j.gameserver.model.holder.skillnode.GeneralSkillNode;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;
import net.sf.l2j.gameserver.scripting.Quest;

@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
	private String _name;
	private int _race;
	private byte _sex;
	private int _classId;
	private int _int;
	private int _str;
	private int _con;
	private int _men;
	private int _dex;
	private int _wit;
	private byte _hairStyle;
	private byte _hairColor;
	private byte _face;
	
	@Override
	protected void readImpl()
	{
		_name = readS();
		_race = readD();
		_sex = (byte) readD();
		_classId = readD();
		_int = readD();
		_str = readD();
		_con = readD();
		_men = readD();
		_dex = readD();
		_wit = readD();
		_hairStyle = (byte) readD();
		_hairColor = (byte) readD();
		_face = (byte) readD();
	}
	
	@Override
	protected void runImpl()
	{
		// Invalid race.
		if (_race > 4 || _race < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid face.
		if (_face > 2 || _face < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid hair style.
		if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid hair color.
		if (_hairColor > 3 || _hairColor < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid name length, or name typo.
		if (!StringUtil.isValidString(_name, "^[A-Za-z0-9]{3,16}$"))
		{
			sendPacket((_name.length() > 16) ? CharCreateFail.REASON_16_ENG_CHARS : CharCreateFail.REASON_INCORRECT_NAME);
			return;
		}
		
		// Your name is already taken by a NPC.
		if (NpcData.getInstance().getTemplateByName(_name) != null)
		{
			sendPacket(CharCreateFail.REASON_INCORRECT_NAME);
			return;
		}
		
		// You already have the maximum amount of characters for this account.
		if (PlayerInfoTable.getInstance().getCharactersInAcc(getClient().getAccountName()) >= 7)
		{
			sendPacket(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
			return;
		}
		
		// The name already exists.
		if (PlayerInfoTable.getInstance().getPlayerObjectId(_name) > 0)
		{
			sendPacket(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
			return;
		}
		
		// The class id related to this template is post-newbie.
		final PlayerTemplate template = PlayerData.getInstance().getTemplate(_classId);
		if (template == null || template.getClassBaseLevel() > 1)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Create the player Object.
		final Player player = Player.create(IdFactory.getInstance().getNextId(), template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, Sex.values()[_sex]);
		if (player == null)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Set default values.
		player.setCurrentCp(0);
		player.setCurrentHp(player.getMaxHp());
		player.setCurrentMp(player.getMaxMp());
		
		// send acknowledgement
		sendPacket(CharCreateOk.STATIC_PACKET);
		
		World.getInstance().addObject(player);
		
		player.getPosition().set(template.getRandomSpawn());
		player.setTitle("");
		
		// Register shortcuts.
		player.registerShortCut(new L2ShortCut(0, 0, 3, 2, -1, 1)); // attack shortcut
		player.registerShortCut(new L2ShortCut(3, 0, 3, 5, -1, 1)); // take shortcut
		player.registerShortCut(new L2ShortCut(10, 0, 3, 0, -1, 1)); // sit shortcut
		
		// Equip or add items, based on template.
		for (int itemId : template.getItemIds())
		{
			final ItemInstance item = player.getInventory().addItem("Init", itemId, 1, player, null);
			if (itemId == 5588) // tutorial book shortcut
				player.registerShortCut(new L2ShortCut(11, 0, 1, item.getObjectId(), -1, 1));
			
			if (item.isEquipable())
			{
				if (player.getActiveWeaponItem() == null || !(item.getItem().getType2() != Item.TYPE2_WEAPON))
					player.getInventory().equipItemAndRecord(item);
			}
		}
		
		// Add skills.
		for (GeneralSkillNode skill : player.getAvailableAutoGetSkills())
		{
			if (skill.getId() == 1001 || skill.getId() == 1177)
				player.registerShortCut(new L2ShortCut(1, 0, 2, skill.getId(), 1, 1));
			
			if (skill.getId() == 1216)
				player.registerShortCut(new L2ShortCut(9, 0, 2, skill.getId(), 1, 1));
		}
		
		// Tutorial runs here.
		if (!Config.DISABLE_TUTORIAL)
		{
			if (player.getQuestState("Tutorial") == null)
			{
				final Quest quest = ScriptData.getInstance().getQuest("Tutorial");
				if (quest != null)
					quest.newQuestState(player).setState(Quest.STATE_STARTED);
			}
		}
		
		player.setOnlineStatus(true, false);
		player.deleteMe();
		
		final CharSelectInfo csi = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1);
		sendPacket(csi);
		getClient().setCharSelectSlot(csi.getCharacterSlots());
	}
}

It couldn't work, because this class is different from yours

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • https://prnt.sc/Bkkc0ShGXv9m https://prnt.sc/-JFLvZXsn27A
    • Hello guys want to sell adena in L2 Reborn Signature x1  Stock =14kk good price 
    • Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.   L2jacis 409 Linux Server. The first gameserver has the following configuration: # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 190.25.103.103 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server1 Login = server1 Password = server1 I configured the second gameserver like this:   # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 0.0.0.0 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7788 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 2 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server2 Login = server2 Password = server2 apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
    • We have both old channels from 2006-2009 with the 3rd verification function enabled, and new ones.   For availability, please contact us below: Link - Telegram Link - Facebook WhatsApp - Click here to go to WhatsApp chat
    • You can contact me on skype: niedziolek50
  • Topics

×
×
  • Create New...