Small72 Posted July 28, 2019 Posted July 28, 2019 Just recently go back into playing. I went through the process of learning how to setup a server, could do it with my eyes closed years ago but that was years ago, everything very different now. So everything went fine server fired up first try and it played well but when I teleport to forgotten temple / wasteland area I get this CPU : GenuineIntel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz @ 3704 MHz 2047MB RAM Video : NVIDIA GeForce GTX 1080 (3064) PosCode : LS2(273) 0:0:0 12/0 [760] Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 3218825)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- UParticleEmitter::Serialize <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 3218825==3218825/15898881 3218628 216) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_23.unr) <- LoadLevel <- UGameEngine::LoadMap <- MapName=18_23.unr <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop This is a client side issue correct? I will try to learn these but would also like to play some as I do it. The whole 6 days a week work thing kinda makes it tough. If anyone could help or steer me in the right direction I would be greatfull. I did post on the thread that shared the pack and patch will see if I get a reply there but is an older thread who knows. Thank You
Small72 Posted July 29, 2019 Author Posted July 29, 2019 (edited) I have yes but still get the same. Was trying that Ava and Mythra share, they seem the same but mythra got more junk in it. they both do the same thing as that system is probly the same with added stuff? Could only assume. In reading the post I didn't see anyone else have this happen. What would be your thoughts be on this. Any guides or help I might find? Server does seem to work and so far I only got 2 errors (crash on character creation and this one ) which both are client I think? I know nobody really cares to give support for the free shares so anything would be appreciated on this. had no server errors come up. So far..... Thank you for your time! Edited July 29, 2019 by Small72
NevesOma Posted July 29, 2019 Posted July 29, 2019 7 hours ago, Small72 said: Just recently go back into playing. I went through the process of learning how to setup a server, could do it with my eyes closed years ago but that was years ago, everything very different now. So everything went fine server fired up first try and it played well but when I teleport to forgotten temple / wasteland area I get this CPU : GenuineIntel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz @ 3704 MHz 2047MB RAM Video : NVIDIA GeForce GTX 1080 (3064) PosCode : LS2(273) 0:0:0 12/0 [760] Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 3218825)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- UParticleEmitter::Serialize <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 3218825==3218825/15898881 3218628 216) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_23.unr) <- LoadLevel <- UGameEngine::LoadMap <- MapName=18_23.unr <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop This is a client side issue correct? I will try to learn these but would also like to play some as I do it. The whole 6 days a week work thing kinda makes it tough. If anyone could help or steer me in the right direction I would be greatfull. I did post on the thread that shared the pack and patch will see if I get a reply there but is an older thread who knows. Thank You Apparently you have a broken client. Try to replace fire.u and fire.dll from system. Or disable enhanced shaders and HDR.
Small72 Posted July 29, 2019 Author Posted July 29, 2019 (edited) Thank You sir this did work. what I found thanks to your direction was that the client I have (which is hi5 part 5) The file "fire.u" was in the system but when I went to the official system it is just "fire" After putting in the file I didn't need to go into Navicat and delete his x y z to spawn him in DE Village, it completed the port and he stood in the temple. Thank You very much for your time. Edited July 29, 2019 by Small72
NevesOma Posted July 29, 2019 Posted July 29, 2019 (edited) 4 hours ago, Small72 said: Thank You sir this did work. what I found thanks to your direction was that the client I have (which is hi5 part 5) The file "fire.u" was in the system but when I went to the official system it is just "fire" After putting in the file I didn't need to go into Navicat and delete his x y z to spawn him in DE Village, it completed the port and he stood in the temple. Thank You very much for your time. I am very pleased that I could help you. Gratitude for me will be +1 point to reputation. : ) Locked. Reason: solved. Edited July 29, 2019 by NevesOma
Recommended Posts