Jump to content

ZONE - Raidboss Zone Limit


Recommended Posts

nt9niPq.png

 

Hello again cheaters.

 - An simple limit zone for the raidbosses. (Works as "Anti-Take-Away" the Raidbosses)

 - You can use the @melron code to create easy that zones (Code Here ).

- I know can be done with just the boss spawn location and threadpool but i prefer use zone for it.

Code : Here

Edited by StinkyMadness
  • Like 2
  • Haha 1
Link to comment
Share on other sites

  • 1 month later...
  • 3 months later...

l2jacis i get this error help anyone

[javac] Compiling 1833 source files to build\classes
    [javac] \gameserver\model\zone\type\RaidLimitZone.java:9: error: RaidLimitZone is not abstract and does not override abstract method onReviveInside(Creature) in ZoneType
    [javac] public class RaidLimitZone extends SpawnZoneType
    [javac]        ^
    [javac] gameserver\model\zone\type\RaidLimitZone.java:40: error: cannot find symbol
    [javac]                raidboss.teleportTo(raidboss.getSpawn().getLoc(), 0);
    [javac]                        ^
    [javac]   symbol:   method teleportTo(SpawnLocation,int)
    [javac]   location: variable raidboss of type RaidBoss
    [javac] 2 errors

Edited by martuxas1
Link to comment
Share on other sites

  • 1 month later...
  • 5 weeks later...
  • 2 weeks later...
  • 4 months later...
  • 6 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Posts

    • Mmm but i have everything in the client, item and correct grade, effect,etc. Works but you need press te SS when pj is attack to activate... What define the action of click secundary ? 
    • requires client side modding
    • Long time no see 🙂 !   Rejoin fee deletion   Since 21th October 2022, the "rejoin fee" concept has been deleted. The initial fee is still 100€, and you still have to pay monthly to get access. If you lose access and want access back, pay 10€ minimum. I reserve the right to refuse you access if you abuse the system.   PTS is refreshed with feature/IU-update branch for a short time being !   This branch adds a unique way to refresh Pet and Player inventories, supposingly fixing any type of bad uses of InventoryUpdate packet, queuing changes and sending them after a short delay (333ms actually).   Pet and Players also hold one unique packet per entity, avoiding the generation of thousands and thousands of packets. Finally, "lazy" uses of ItemList are dumped (crystallization and wherever places "complex" operations regarding inventory update was done and L2J decided to lazyfix it with a ItemList send), and ItemInstance doesn't hold anymore ItemState. All changes are automatically done and sent.   Up to Sunday 12th Feb, reported issues regarding inventory management will reward you x2 more cookies (4-20 cookies max instead of regular 2-10 cookies), depending about issue severity. The branch will then be shortly commited into master branch.   Triskl, when next rev plx man ?   It's not because there is currently no "public" revision, there is no work done in background. We're currently at commit 2832, which is 162 commits above current release.   For the changeset lovers (and I know there are), the next revision is currently 77 lines long (and obviously more with the introduction of InventoryUpdate rework).   Happy candlemas !
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock