Can i have l2jfrozen buffer or l2jfrozen pack/npc ?
cuz at navicat db/custom_npc i have just the class master cat and i can spawn it without problems
but at gameserver/config/powerpak/powerpak.prop file i enable all but i cannot spawn it
+powerpak.prop files buffer copyes
# Npc Buffer - scheme buffer - set buffs - single buffs
BufferNpcId = 50019
BufferEnabled = True
BufferUseCommand = true
BufferCommand = buffs
BufferPrice = 1
BufferUseBBS = true
BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK
#list = skillId,skillLvl;skillId,skillLvl;....
FighterSkillList = 1204,2;1035,3;1036,2;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3;
MageSkillList = 1204,2;1035,3;1036,2;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1;
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 36
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = 0
but i cannot spawn it do i do some mistakes at configs or do i miss some configs?
aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid.
l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works.
l2jhellas also works.
aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell.
lucera is even better the downside is you just need to dive into code and no sources
lets leave it at that
Care to detail why ?
L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).
About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other).
In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic :
Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior.
I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you.
409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...).
Question
Withmain
Can i have l2jfrozen buffer or l2jfrozen pack/npc ?
cuz at navicat db/custom_npc i have just the class master cat and i can spawn it without problems
but at gameserver/config/powerpak/powerpak.prop file i enable all but i cannot spawn it
+powerpak.prop files buffer copyes
# Npc Buffer - scheme buffer - set buffs - single buffs
BufferNpcId = 50019
BufferEnabled = True
BufferUseCommand = true
BufferCommand = buffs
BufferPrice = 1
BufferUseBBS = true
BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK
#list = skillId,skillLvl;skillId,skillLvl;....
FighterSkillList = 1204,2;1035,3;1036,2;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3;
MageSkillList = 1204,2;1035,3;1036,2;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1;
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 36
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = 0
but i cannot spawn it do i do some mistakes at configs or do i miss some configs?
or do i need to to install something at db on ?
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now