Guarder Posted March 10, 2019 Posted March 10, 2019 1. The first would be,how do i make the active augments stack? <effect name="Buff" time="7200" val="0" stackOrder="1" stackType="abnormal_item"> what should i change here? and if not here...where should i change and what? 2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets: Character Testy of Account kidu got skill Ertheia Robe Set.. Removed! PS: the skill id is not over 9000 Quote
0 miscer7 Posted March 10, 2019 Posted March 10, 2019 @SweeTs is good with acis he will help you. Quote
0 SweeTs Posted March 10, 2019 Posted March 10, 2019 1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug. 2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that. Quote
0 Guarder Posted March 11, 2019 Author Posted March 11, 2019 11 hours ago, SweeTs said: 1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug. 2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that. 1.I have tryied to rename each active augment. i have also tryied to change stackorder number. they still replace 2.Yes ,working now thank you Quote
0 sotid Posted March 11, 2019 Posted March 11, 2019 stackType="abnormal_item"> If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking Quote
0 StinkyMadness Posted March 12, 2019 Posted March 12, 2019 5 hours ago, sotid said: stackType="abnormal_item"> If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking "A few aCis questions" you really think aCis have config? //On Topic With different stackType they will all stack.. if you want max stack i guess you need core side checks. Quote
0 sotid Posted March 12, 2019 Posted March 12, 2019 17 hours ago, StinkyMadness said: "A few aCis questions" you really think aCis have config? //On Topic With different stackType they will all stack.. if you want max stack i guess you need core side checks. As sweets said not a vanilla code , so yes I would guess there is a custom config. Quote
0 StinkyMadness Posted March 13, 2019 Posted March 13, 2019 4 hours ago, sotid said: As sweets said not a vanilla code , so yes I would guess there is a custom config. i answer to question "1" you are talking for question "2".. read better the posts please. Quote
0 sotid Posted March 13, 2019 Posted March 13, 2019 20 hours ago, StinkyMadness said: i answer to question "1" you are talking for question "2".. read better the posts please. lul answer 1 has been answered twice already .Guess who has to read better. Quote
Question
Guarder
1. The first would be,how do i make the active augments stack?
what should i change here? and if not here...where should i change and what?
2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets:
Character Testy of Account kidu got skill Ertheia Robe Set.. Removed!
PS: the skill id is not over 9000
8 answers to this question
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