Guarder Posted February 20, 2019 Posted February 20, 2019 (edited) If i have the complete set equiped...there are some stats If i unequip a amor part and equip again,my stats are increased.Its like its not reading the armorset skill only if i unequip and equip again. edit: lowered the skill id to 8200 and still the same edit 2: disabled "Check skills on enter" and now it works,but i dont like the ideea of disabling that. Skills for sets: <skill id="9999" levels="1" name="Poseidon Robe Set"> <!-- Description(s): Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +20% --> <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% --> <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 --> <sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK --> <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% --> <add order="0x40" stat="WIT" val="2"/> <!-- WIT +2 --> <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 --> </for> </skill> <skill id="9998" levels="1" name="Poseidon Light Armor Set"> <!-- Description(s): Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% --> <mul order="0x30" stat="pDef" val="1.30"/> <!-- P.Def +30% --> <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk +4% --> <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 --> <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 --> <add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 --> <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 --> <add order="0x40" stat="STR" val="1"/> <!-- STR +1 --> <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 --> </for> </skill> <skill id="9997" levels="1" name="Poseidon Heavy Armor Set"> <!-- Description(s): Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.40"/> <!-- P Def. +8% --> <add order="0x40" stat="maxHp" val="445"/> <!-- Maximum HP +445 --> <add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 --> <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% --> <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% --> <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 --> <add order="0x40" stat="STR" val="2"/> <!-- STR +2 --> </for> </skill> DB photo: Edited February 20, 2019 by KIDutz
0 sotid Posted February 20, 2019 Posted February 20, 2019 5 hours ago, KIDutz said: I had this problem too . Its caused by this config: gameserver\config\protected\other.propertiesCheckSkillsOnEnter = True If you have it False you will have no problem. If you change it to True for extra protections the server detects the armor passives and doesn't allow them only with re-equip . Go here and exclude all the armor passives and you will be fine: gameserver\config\functions\l2jfrozen.propertiesAllowedSkills = your ids 1
0 SweeTs Posted February 20, 2019 Posted February 20, 2019 Off-topic: what a stupid config.. Good luck adding all armor skill id's just to make things work as it should I would simply turn off that config. There is no reason to keep it enabled. I doubt there are holes in code to bug and get some skills. Even if there are, it's not stopping anyone to make the bug again after the relog. So yeah, such a useless config.
0 sotid Posted February 21, 2019 Posted February 21, 2019 16 hours ago, SweeTs said: Off-topic: what a stupid config.. Good luck adding all armor skill id's just to make things work as it should I would simply turn off that config. There is no reason to keep it enabled. I doubt there are holes in code to bug and get some skills. Even if there are, it's not stopping anyone to make the bug again after the relog. So yeah, such a useless config. Yea its a really stupid config.
Question
Guarder
If i have the complete set equiped...there are some stats
If i unequip a amor part and equip again,my stats are increased.Its like its not reading the armorset skill only if i unequip and equip again.
edit: lowered the skill id to 8200 and still the same
edit 2: disabled "Check skills on enter" and now it works,but i dont like the ideea of disabling that.
Skills for sets:
DB photo:
Edited by KIDutz3 answers to this question
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