Jump to content
  • 0

Question

Posted (edited)

If i have the complete set equiped...there are some stats

If i unequip a amor part and equip again,my stats are increased.Its like its not reading the armorset skill only if i unequip and equip again.

 

edit: lowered the skill id to 8200 and still the same

edit 2: disabled "Check skills on enter" and now it works,but i dont like the ideea of disabling that.

 

Skills for sets:

	<skill id="9999" levels="1" name="Poseidon Robe Set">
<!--
  Description(s):
      Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +20% -->
    <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
    <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->
    <sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->
    <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
    <add order="0x40" stat="WIT" val="2"/> <!-- WIT +2 -->
    <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
  </for>
</skill>
<skill id="9998" levels="1" name="Poseidon Light Armor Set">
<!--
  Description(s):
      Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% -->
	<mul order="0x30" stat="pDef" val="1.30"/> <!-- P.Def +30% -->
    <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk +4% -->
    <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 -->
    <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
	<add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 -->
	
    <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
    <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
    <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
  </for>
</skill>
<skill id="9997" levels="1" name="Poseidon Heavy Armor Set">
<!--
  Description(s):
      Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.40"/> <!-- P Def. +8% -->
    <add order="0x40" stat="maxHp" val="445"/> <!-- Maximum HP +445 -->
		<add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 -->
    <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% -->
    <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% -->
    <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
    <add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
  </for>
</skill>

 

DB photo:

armorsets.png

Edited by KIDutz

3 answers to this question

Recommended Posts

  • 0
Posted
5 hours ago, KIDutz said:

 

I had this problem too .

Its caused by this config:

gameserver\config\protected\other.properties

CheckSkillsOnEnter = True

If you have it False you will have no problem. If you change it to True for extra protections the server detects the armor passives and doesn't allow them only with re-equip .

Go here and exclude all the armor passives and you will be fine:

gameserver\config\functions\l2jfrozen.properties

AllowedSkills = your ids

  • Thanks 1
  • 0
Posted

Off-topic: what a stupid config.. Good luck adding all armor skill id's just to make things work as it should :happyforever:

I would simply turn off that config. There is no reason to keep it enabled. I doubt there are holes in code to bug and get some skills. Even if there are, it's not stopping anyone to make the bug again after the relog. So yeah, such a useless config.

  • 0
Posted
16 hours ago, SweeTs said:

Off-topic: what a stupid config.. Good luck adding all armor skill id's just to make things work as it should :happyforever:

I would simply turn off that config. There is no reason to keep it enabled. I doubt there are holes in code to bug and get some skills. Even if there are, it's not stopping anyone to make the bug again after the relog. So yeah, such a useless config.

Yea its a really stupid config.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock