Jump to content

Recommended Posts

Posted

 

 

 

 

asdsfdgd.png

 


 

skelthlogo.png 






l2off.png 

We will present you some of our important features 

INNOVATIVE CUSTOM GAMEPLAY 
REMOVED SPOIL 
REMOVED CRAFT 
(added custom craft system by NPC) 
NEW CUSTOM QUESTS 
EPIC RAID BOSS QUESTS 


 

cooltext322239117195261.png

Shot00046.jpg
Shot00045.jpg
Shot00047.jpg


bloodpoolsystem.png 

During your journey you will collect 2 type of Blood Stones:
Blood Stones (tradeble) - This type of stone can be used for aquire equipment and various goods, it can be traded, dropped, selled or stored in warehouse.
You can collect Blood Stones (tradeble) from open world monsters and raid bosses

Bloody Souls (non-tradeble) - This type of stone can be used for choose the specific Augment Skill you want on your weapon
Augment your weapon directly via Blood Pool System will cost you 25000 Bloody Souls (non-tradeble)

WARMING!
Bloody Souls (non-tradeble) can be lost during PvP and PK
Killing a flagged player(winning a pvp battle), you will steal 3% of your enemy's Bloody Souls (non-tradeble)
Killing a innocent player (pk a player), you will steal 6% of his Bloody Soulds (non-tradeble), but be carefull, it is not very easy to lose your karma, and if you get killed, the player who defeat you will steal 25% of your Bloody Souls (non-tradeble)
Killing a PK player (a players marked with karma), you will steal 25% of your enemy's Bloody Souls (non-tradeble)
Fighting inside Special zones for PvP, you will earn(not steal) 1 Fame Point per enemy killed and still steal 3% of your enemy total amount

Blood Stones (non-tradeble) will be needed to enter and fight inside our party instance which will be avaibile every 24 hours



 

ARMOR ENCHANT BONUS ON: + 6 / +7 / +8 / +9 / +10

When enchant full armor set, player will recive aditional bonus

+6 bonus [ reveal in game ]

+7 bonus [ reveal in game ]

+8 bonus [ reveal in game ]

+9 bonus [ reveal in game ]

+10 bonus [ reveal in game ]

 

NEW BONUS WILL NOT UNBALANCE THE GAME



rates.png 

EXP/SP: x100 
Adena: x30 
Drop: x15 
Spoil: x15 
Seal Stones Drop: x10 
Everything in GM SHOP for Adena 
Armory / Weaponary / Jewelry untill B grade for Adena 
Autoloot from Monsters: ON 
Autoloot from Raid Boss: OFF 
Autoloot from Grand Boss: OFF 
Autolearn Skills: ON 
Subclass Quest Free 
Caradine's Letter (lv. 65) in shop 
Weight limit x10 
NPC Buffer with all buffs avaibile 
26 + 4 Buff Slots ( total of 30 ) 
6 Debuff Slots 





event.png 

Win kill in TVT = reward = 1 Medal oh Honor 
Win TVT event = reward = 10 Medal oh Honor 
TVT TOP KIller Reward = 10 Medal oh Honor 
Win kill in Deathmatch = reward = 1 Medal oh Honor 
Win Deathmatch event = reward = 30 Medal oh Honor 
Special NPC where you can trade all Medals of Honor you have aquaried 





farm.png 

Blazing Swamp (lv. 60-75)
Loot: 3x Blood Stones / 3x Bloody Souls / Adena (retail)

Varka (lv. 78-80)
Loot: 6x Blood Stones / 6x Bloody Souls / Adena (retail) 
EWS / EAS / EWA / EAA / Ancient Varka Totems / S-Grade Jewels / S-Grade Weapons

Ketra (lv. 78-80)
Loot: 6x Blood Stones / 6x Bloody Souls / Adena (retail) 
EWS / EAS / EWA / EAA / Ancient Ketra Totems / S-Grade Armors / S-Grade Weapons

The Giant's Cave (lv.78-80)
Loot: Blood Stones x8 / Bloody Souls x8 / Adena (custom) / Ancient Giant Totems
Low/Mid/High LS / Normal Enchant Scrolls / Mini Raid Loot: Top LS (5%)
S-Grade Armors / S-Grade Jewels / S-Grade Weapons
Blessed Enchant Scrolls (spoil)
Ancient Giant Pergaments / Ancient Giant Bones / Ancient Giant Scrolls





newitem.png 

Special Pirate Fruit
A-Grade Armory Box 70%
A-Grade Jewelry Box 70%
A-Grade Weaponary Box 70%
S-Grade Armory Box 70%
S-Grade Jewelry Box 70%
S-Grade Weaponary Box 70%
EWS/EAS Lucky Box 30%
EWA/EAA Lucky Box 30%
Lifestone Lucky Box 20%
Blood Stone Gamble Box 50% (reward x2)
Blood Stone Gamble Box 25% (reward x4)
Blood Stone Gamble Box 10% (reward x8)





enchant.png 

Armory/Jewelry Normal Scroll 60% chance
Armory/Jewelry Blessed Scroll 65% chance
Weaponary Normal Scroll 65% chance
Weaponary Blessed Scroll 70% chance
Crystal Scroll: DISABLED
Armory/Jewelry Max Enchant (unlimited)
Weaponary Max Enchant (unlimited)
Obtain Normal and Blessed Scroll by farming/raiding/events





augment.png 

Low LS Chance 5% / Mid LS Chance 10%
High LS Chance 15% / Top LS Chance 20%
You can have 1 Active and 1 Passive Augment





oly.png 

All skills will be recharge before enter a new olympiad match
New heroes every WEEK
All Items will be counted as +6
If your items +16 they will have +6 power durring olympiad battle
Hero skills will be avaibile only on Main Class
Olympiad Games start everyday at: 18:00 GMT+2 and end at 00:00 GMT+2
Require 5 registred players to start battle.





dress.png 

Now you can change your chracter appearence from our menu
You have to type .menu command and you will have [armor skin]
There you will have 21 different armor skins appearences





raid.png 

All Raid Boss level 50 and above:
DROP CATEGORY - Removed
(now you can loot all items from Raid Boss droplist)
Chance increased x5

All Raid Boss level 70 and above:
1x Blessed Enchant Weapon S ( 40% chance )
2x Blessed Enchant Armor S ( 40% chance )
1x Blessed Enchant Weapon A ( 50% chance )
2x Blessed Enchant Armor A ( 50% chance )
1x Top-Grade Life Stone ( 50% chance )
2x High Grade Life Stone ( 50% chance )
550 - 821 Blood Stones
550 - 821 Bloody Souls
The Giant's Cave Raids have 3% chance of drop Premium Rune





epic.png 

Core ( level 75 / added same drops as Frintezza )
Orfen ( level 75 / added same drops as Frintezza )
Queen Ant ( level 75 / added same drops as Frintezza )
Zaken ( level 75 / added same drops as Frintezza )
Baium ( retail )
Antharas ( retail )
Valakas ( retail )
Frintezza ( retail )
Sailren ( retail )

 

 

 

 

STACK-SUBCLASS FEATURE FROM SERVER #2

First of all we will explain you what is about stack-subclass system:
You can combine 2 classes from the same race, find your best class combination and dominate
For get subclass you will need to camp one of our 8 Raid Bosses which have 12 hours respawn time
Once you kill a Raid Boss he will drop "Raid Hearth" -> item needed to complette stack-subclass quest

 

WEBSITE: http://www.lineage2-teon.com/

  • Upvote 1
Posted

Changelog:

 

-> Shift + Click on monster for see droplist
-> Added Core, Orfen, Queen Ant, Zaken in Event Store
-> Added Epic Boss quest items in Blood Pool Store

-> Added teleport to Epic Boss entrances

-> Nerfed Valakas and Antharas stats

-> Valakas wait time from 30 to 15 minutes
-> Antharas wait time from 30 to 15 minutes
-> Added to Valakas, Antharas, Baium the following
extra drops:
- 10-20 Top-Grade Lifestones
- 8-16 Blessed Weapons S Scrolls
- 8-16 Blessed Weapon A Scrolls
- 10-20 Blessed Armor S Scrolls
- 10-20 Blessed Armor A Scrolls
- 10-20 Books of Giant
- 25.000 Blood Stones
- 25.000 Bloody Souls
-> Baium have 30% chance to drop [100%] CrystalEnchant Scrolls
-> Antharas have 100% chance to drop [100%] CrystalEnchant Scrolls
-> Valakas have 100% chance to drop [100%] CrystalEnchant Scrolls
-> Removed Valakas and Antharas fear
-> Removed Zaken teleport (he still teleport 1 targetaway but he does not teleport by itself anymore)
-> Orfen, Core, Queen Ant epic jewel drop is now 100%
-> Flame of Splendor Barakiel respawn time: 6 Hours

-> Increased enchant rate for weapons:

Weapon Normal Scroll by 1%

Weapon Blessed Scrolls by 5%

-> Increased all custom Boss Bloody Sooul and Blood
Stone drop from 300-600 to 579-821

  • 3 weeks later...
Posted

Changelog from stack-subclass server:

All tyrant totems now give 50% power on all other weapons

Fist Fury from tyrant now give 50% power on all other weapons

Rage from destroyer now give same power on Fist Weapon like it gives on Single Handed Sword

Added 2 new dances to Blade Dancer

Added 2 new songs to Sword Singer

 

http://www.lineage2-teon.com/

Posted

Soon update on stack subclass server:

 

Set maximum level to 85

Open Giants Cave with monsters level 80 - 84

Add dynasty items craft -> transform S weapons into dynasty

farm materials in Giants Cave to craft dynasty armor and jewels

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..