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Skill "Elemental Protection" problem.


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Posted

everytime i try to buff it , it doesnt apply...it's like it apply and dissapears in the same moment...even if i take it from the buffer,or add the skill to me and try to buff myself

i tryed to copy the original stats of the skill,the same

this is how it look like:

    <skill id="1352" levels="1" name="Elemental Protection">
        <set name="mpInitialConsume" val="14"/>
        <set name="mpConsume" val="56"/>
        <set name="target" val="TARGET_ONE"/>
        <set name="reuseDelay" val="10000"/>
        <set name="hitTime" val="4000"/>
        <set name="skillType" val="BUFF"/>
        <set name="isMagic" val="true"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="400"/>
        <set name="effectRange" val="900"/>
        <set name="aggroPoints" val="662"/>
        <for>
            <effect count="1" name="Buff" time="1200" val="0">
                <mul order="0x30" stat="waterVuln" val="0.8"/>
                <mul order="0x30" stat="fireVuln" val="0.8"/>
                <mul order="0x30" stat="windVuln" val="0.8"/>
                <mul order="0x30" stat="earthVuln" val="0.8"/>
            </effect>
        </for>
    </skill>

 

elemental prot.jpg

5 answers to this question

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Posted (edited)

Simple recreate another skill with different id same name same icon and same stats. Replace it with your old one . Then add it to the skilltrees of the classes they have the buff and you are done. Easiest solution and no need to check anything.

Edited by sotid
  • Thanks 1
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Posted (edited)
1 hour ago, KIDutz said:

everytime i try to buff it , it doesnt apply...it's like it apply and dissapears in the same moment...even if i take it from the buffer,or add the skill to me and try to buff myself

i tryed to copy the original stats of the skill,the same

this is how it look like:


    <skill id="1352" levels="1" name="Elemental Protection">
        <set name="mpInitialConsume" val="14"/>
        <set name="mpConsume" val="56"/>
        <set name="target" val="TARGET_ONE"/>
        <set name="reuseDelay" val="10000"/>
        <set name="hitTime" val="4000"/>
        <set name="skillType" val="BUFF"/>
        <set name="isMagic" val="true"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="400"/>
        <set name="effectRange" val="900"/>
        <set name="aggroPoints" val="662"/>
        <for>
            <effect count="1" name="Buff" time="1200" val="0">
                <mul order="0x30" stat="waterVuln" val="0.8"/>
                <mul order="0x30" stat="fireVuln" val="0.8"/>
                <mul order="0x30" stat="windVuln" val="0.8"/>
                <mul order="0x30" stat="earthVuln" val="0.8"/>
            </effect>
        </for>
    </skill>

 

elemental prot.jpg

Do you have config which changing buff time? Maybe, problem is simpler than you thought.  Or you've been editing source code and made mistakes. Also, maybe your buffer as same as player can not buff you when you have activated command: //invul

Edited by Vilmis
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Posted
20 minutes ago, Vilmis said:

Do you have config which changing buff time? Maybe, problem is simpler than you thought.  Or you've been editing source code and made mistakes. Also, maybe your buffer as same as player can not buff you when you have activated command: //invul

it's mortal mode....but..when it comes to eclipse shits...im 0..well im 0 everywhere when it comes to l2 server but...eclipse -1.i think i'll just leave it like that...dunno what to do :D

  • 0
Posted
6 minutes ago, KIDutz said:

it's mortal mode....but..when it comes to eclipse shits...im 0..well im 0 everywhere when it comes to l2 server but...eclipse -1.i think i'll just leave it like that...dunno what to do :D

If you didn't edit anything in core side then double check config side.

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