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Hi,

 

I'm making this post to test the waters. If what I'm about to show you doesn't interest you, I'll take it as a sign to stop spending time on it. I've been hoping that the old adage "If you build it, they will come" holds true, but I think it's time to straight up ask for feedback. I've contacted a few people for possible collaboration, but none have shown much interest (which is completely fair).

 

I've been working on L2Homage in my spare time. It's not a quick project, and it will take a long time to complete. It will be done modularly, so it will be usable in stages. The first one is already functional, but I'm still doing tests.

 

What is L2Homage?

L2Homage is a modding tool meant to make modding L2 OFF files easier. It doesn't do anything you can't do on your own, by editing a handful files.

L2H is an extensive editing tool for both client and server files for Lineage 2 Epilogue. While still in development, the intention of this project is to provide users with a tool that’s capable of repurposing most of existing ingame content. This will allow users to rethink and reshape the world of Lineage 2, providing the hordes of burnt out players with new, exciting content, without having to spend hours learning how to manipulate the data structure. The hope is to see a bunch of unique, new game worlds appear, instead of relaunches of the same L2 experience we’ve all been through too many times to count.

 

How much will it cost?

L2H will be free, and eventually completely open source. This is not a project created for monetary gain, it’s solely meant to revitalize the stagnating server scene.

 

Which L2 version does it use and why?

L2H is meant to be free, so the server files should be as well. The most complete, freely available L2OFF files are the Gracia Final/epilogues files, and with Eressea’s extender, it feels nearly bug free. It’s a very strong, free base to build this project on. This tool would likely follow Eressea's extender. If she decides to upgrade L2 version, L2H would most likely follow.

 

When will it be done?

This is a side project with a single developer attached. It won’t be completed fast, but each milestone will be made available to the public, once tested and functional. The development will be modular, with each version providing new options. If you're interested in helping out, let me know.

 

Why are you making this post now?

L2H is meant to help users customize the world of Lineage 2. Every user has a different vision, and as such it’s valuable to gather not only critique, but feature requests and suggestions from anyone interested in the project. The development direction is not set in stone, and is open to change. It's also a test to see if such a tool is even desired. If people tell me this is a waste of time, I'll throw in the towel. There's no reason to continue working on something unwanted.

 

Which language is L2H developed in?

C#

 

How do I use L2H?

Install the L2OFF gracia epilogue server files and Eressea’s extender, then open L2H. There are 3 folders in the L2H directory; client, server and data. Copy the required server script files into the server folder and the decrypted client .txt files into the client folder. There is a .txt file in each folder, informing you of what goes where. Don’t touch the data folder, as it only keeps track of the work you’ve done so far. When you’ve placed the data files in the correct folders, open the application and go to the load/save tab. Click “Load All” and wait. When done, the other tabs have been populated with data, which you can edit freely. When you’re done editing, click “Save All”. If you don’t click save, your data isn’t exported. Now copy the modified files back where they came from. Client files need to be encrypted with an encryption tool again.

 

What does it look like?

Here are a few screenshots of the application in action. It’s still very barebone, but that will change in the future. Loading functionality:

image.png.9e37d5f9f0732ac8bc2b89cbfc2828dd.png

 

Weapons editing:

image.thumb.png.a025f82977580ce24ee8191200177e1e.png

 

Armors editing:

image.thumb.png.1d1696d8cd76299ba08461de62588782.png

 

Etc editing:

image.thumb.png.a7eeb22c4552cd53f320169fdb2019c4.png

 

Sets editing:

image.thumb.png.b940972f62ef82e891d9512546dc4a88.png

 

How does L2H work?

Decrypted Lineage 2 client files and server script files are structured in a very specific way, one that can be parsed and edited. When developers add or remove content to the L2OFF platform, they do this by hand. This often requires editing more files to add a single item. For instance, if you were to add a single weapon, you would have to edit weapongrp (client), itemname-e(client), itemdata(server) and item_pch(server). L2H does this for you with one input. There are a LOT of variables for items, most of which aren't relevant to the modder, and it's easy to mess it up. One wrong space, and your server won't run, or your item won't work. Instead of adding new items from scratch, modders choose a weapon to use as a template. L2H copies all relevant information, and exposes variables that are interesting to edit in an easily accessible grid view. When you're done editing, click export all to get the correctly formatted files. You can copy those directly into the server and client (client files need to be encrypted again).

 

Can I add custom models and animations?

If you want to add custom models, you will have to do that the old fashioned way. There is a lot more to adding new models to the game, compared to repurposing it. Completely new content like that, however cool it may be, is not the goal of L2H. That being said, once you’ve added the new content, you can use L2H to edit or copy it.

 

Why are you not planning to develop X?

If you have a feature request or suggestion, feel free to message me or comment in this post. The planned features are those that are absolutely possible to deliver. The limits of L2H is well known, and there won’t be an attempt to include features beyond those. If your suggestion falls within the possibilities of L2H, it will most likely get added to the list.

 

When will the next version be available?

When it’s ready. This is an ongoing project, and while updates may be far apart, it’ll be finished one day. The project uses no copyrighted info. It's all relying on reverse engineering the data structure. It only reads the data you feed it. Development will continue until all values available for change have been exposed. If I'm doing anything I shouldn't, please let me know. I have no intention of breaking the law.

 

Will you be running a server?

No. That's not my motivation.

 

Will it work for other versions of Lineage 2?

That’s not the focus of this project, so that’s not a compatibility that will be added. It will work with any version of Lineage 2 that uses the exact same data structure as Epilogue. Should a newer version of L2OFF be made available, there’s a slim chance L2H will be updated to fit that data structure.

 

Will it mess up my files?

Remember to keep backups. There can be bugs.

 

Can I delete items?

You can only delete items you’ve created yourself. If you start removing data from the client and the server, you’ll most likely run into issues. If you delete an item that exists in the game world, you might run into issues as well. It’s better to disable these from being acquired, and then remove them from players’ inventories.

 

 

What's in the current version?

Check the roadmap and version description below.

 

Version 1.0 - Items - Done

Adding, modifying or deleting weapons

Adding, modifying or deleting armors

Adding, modifying or deleting etc items

Adding, modifying or deleting sets

 

Version 2.0 - NPCs

Adding, modifying or deleting NPCs

Adding, modifying, deleting or assigning spawn points

Adding, modifying, deleting or assigning drop lists

Adding, modifying, deleting or assigning multisell shop lists

Adding, modifying, deleting or assigning specific AI

 

Version 3.0 - Items Continued

Adding, modifying or deleting recipes

Modifying item enchant success rate

Cell input options lists, to see which options you have per cell

Adding, modifying or deleting tattoos

 

Version 4.0 - World

Adding, modifying or deleting hunting zones (Won’t appear on map)

Adding, modifying or deleting zone names (Won’t appear on map)

 

Version 5.0 - Quests

Adding, modifying or deleting quests

Adding, modifying or deleting rewards

 

Version 6.0 - Raids

Adding, modifying or deleting Raid Bosses

Creating custom NPC behavior through interface

 

Version 7.0 - Core

Modifying the base attributes, hp, mp, regen etc of each class and race per level

Modifying the XP requirement per level

Modifying race and occupation description

Adding, modifying or deleting loading help tips

Adding, modifying or deleting system messages (“You carefully nock an arrow”)

Modifying server name

 

Version 8.0 - Pets

Modifying pet stats and attributes

 

Version 9.0 - Skills

Adding, modifying or deleting Skills

Modifying when and if classes learn different skills

 

Version 10.0 - Ingame Systems

Adding, modifying or deleting manor items

Adding, modifying or deleting fishing items

 

 

Let me know what you think,

 

-B

 

Edit: I'll leave this up for a few weeks and gauge the interest before deciding the future of the project. Thanks for your interest.

 

Edit2: It seems people are interested, so I'll continue developing this. I started a Discord for anyone interested: https://discord.gg/97yAsCA

 

Edited by Bumble
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Posted

Progress update:

Spawn areas are parsing and loading correctly now.

 

I'm working on the different variables for each npc spawn. I'm curious what information is stored for NPCs on the database, and I was hoping someone in here could help me out.

Here's an example:

npc_ex_begin	[raid_boss_von_helman]	pos={{59331;-42403;-3003;0;20%};{59709;-42310;-3003;0;20%};{59717;-41974;-3003;0;20%};{59333;-41858;-3003;0;20%};{59047;-42165;-3003;0;20%}}	total=1	respawn=3hour	respawn_rand=1hour	dbname=[raid_boss_von_helman]	boss_respawn_set=yes	npc_ex_end

'raid_boss_von_helman' is the ID.

Then comes the position, following pos={.

But why does this one suddenly have a percentage in his coordinates? What does the 20% mean?

 

after that comes the total number of spawns alive at any time, which is obviously set to 1.

 

Then respawn time, self-explanatory.

 

Then comes respawn_rand. Is that amount of time it can deviate from respawn time? So this guy can spawn every 2-4 hours?

 

Next is dbname, referencing an entry in the database. What exactly is stored for this guy in the database? Or any other NPC with a reference to the database? Is the entry created when the server is installed, or is it created when the npc is loaded?

 

boss_respawn_set is just if the npc is a boss I assume.

 

 

Regarding the structure; it changes a bit depending on the npc. Some have a lot of variables, others have a few. Unlike all the other script files I've parsed, there is no empty space between the variables when one is skipped. It's just not there. Can I assume that npcpos.txt is imported different, only reading which variables are actually applied? So if a variable isn't mentioned, I don't have to account for it?

 

Thanks,

 

-B

 

 

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Posted (edited)
1 hour ago, Bumble said:

Progress update:

Spawn areas are parsing and loading correctly now.

 

I'm working on the different variables for each npc spawn. I'm curious what information is stored for NPCs on the database, and I was hoping someone in here could help me out.

Here's an example:


npc_ex_begin	[raid_boss_von_helman]	pos={{59331;-42403;-3003;0;20%};{59709;-42310;-3003;0;20%};{59717;-41974;-3003;0;20%};{59333;-41858;-3003;0;20%};{59047;-42165;-3003;0;20%}}	total=1	respawn=3hour	respawn_rand=1hour	dbname=[raid_boss_von_helman]	boss_respawn_set=yes	npc_ex_end

'raid_boss_von_helman' is the ID.

Then comes the position, following pos={.

But why does this one suddenly have a percentage in his coordinates? What does the 20% mean?

 

after that comes the total number of spawns alive at any time, which is obviously set to 1.

 

Then respawn time, self-explanatory.

 

Then comes respawn_rand. Is that amount of time it can deviate from respawn time? So this guy can spawn every 2-4 hours?

 

Next is dbname, referencing an entry in the database. What exactly is stored for this guy in the database? Or any other NPC with a reference to the database? Is the entry created when the server is installed, or is it created when the npc is loaded?

 

boss_respawn_set is just if the npc is a boss I assume.

 

 

Regarding the structure; it changes a bit depending on the npc. Some have a lot of variables, others have a few. Unlike all the other script files I've parsed, there is no empty space between the variables when one is skipped. It's just not there. Can I assume that npcpos.txt is imported different, only reading which variables are actually applied? So if a variable isn't mentioned, I don't have to account for it?

 

Thanks,

 

-B

 

 

I think % value there is a chance that an NPC will spawn on each of the specified pos={. It has 5 values, 20% each, 100% spawn rate total. Other NPCs that have this % value, also have a total sum of 100% depending on the number of coordinates.

 

E.g. Uruka:

 

npc_ex_begin    [uruka]    pos={{3075;-10966;-3650;0;30%};{5202;-11331;-3650;0;30%};{5225;-8439;-3550;0;40%}}

 

3 values with 100% total.

 

About respawn_rand, I found this topic on L2Shrine with replies from @eresseahttps://forum.l2shrine.com/topic/1622-respawn-of-world-bosses/, where she describes it in more detail and with a formula! :) There are also other options mentioned there, and I saw a couple of other ways it may work on different servers; but I think it can also depend on whether it is java or off platform.

 

Now, dbname=[ , not so sure... Looks like some specific NPC ID, bosses and NPCs such as siege units have it mostly; monsters spawning on a certain territory don't usually have that. So a bit hard for me to say for sure to what and where it references to.

 

Edited by Weedy
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Posted (edited)

Also, found one utility, not sure if it is available somewhere here on MC, called NpcPosMaker. It has several features plus a radar which helps with the visualisation/finding the value for the direction NPCs are facing. 

 

If it would be of any help, I can share it here.

Edited by Weedy
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Posted

Weedy, that's exactly what I was looking for. Good find!

 

I'm still looking for some info on the different database values (dbname, dbsaving), but the info you posted takes me a long way.

 

Thanks!

-B

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Posted (edited)
1 hour ago, Weedy said:

Also, found one utility, not sure if it is available somewhere here on MC, called NpcPosMaker. It has several features plus a radar which helps with the visualisation/finding the value for the direction NPCs are facing. 

 

If it would be of any help, I can share it here.

 

yeah share it if u can

 

1 hour ago, Bumble said:

Weedy, that's exactly what I was looking for. Good find!

 

I'm still looking for some info on the different database values (dbname, dbsaving), but the info you posted takes me a long way.

 

Thanks!

-B

 

RBs/(CH)Siege NPCs time of death gets written in the db, probably because of a different way to calculate respawns between the normal npcmaker and npcmaker_ex and the need to reestablish a RB/(CH)siege after a server crash and continue where it was left at.

 

dbname should be about what value to put in the id column of the db table responsible for keeping that kind of info and the dbsaving should be about what data to save about that npc, the ones I've seen are time of death, position and a generic parameters thing which I don't have a live server running atm to check what is about (PC name that killed that NPC could be one param, HP/MP values of the NPC another, etc),

Edited by sepultribe
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Posted

Thanks sepultribe, that makes a lot of sense. That was the last info I needed to parse the npcpos file completely.

 

I'll start implementing the info into L2h, then I'll start editing and exporting functionality.

 

-B

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Posted

Progress update:

World blocks are loading in correctly, and selecting a block loads the correct radar map.

Selecting a spawn area draws a polygon on the radar map, showing the location or area of the spawn.

Some edge cases are not loaded correctly yet, I'm working on that.

There are some scaling issues with the polygons for now, but full screen mode seems to work. I'll have to revisit my calculations.

 

Here's an example of all the spawn areas in Execution Grounds:

GqiDDg6.jpg

 

It's getting there, but still very buggy.

When I'm happy with how the polygons behave, and when I'm sure all the correct areas are loaded in, I'll move on to loading in NPCs.

 

I'm off for today,

 

-B

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Posted (edited)

Update:

 

-World maps are loading in correctly

-Spawn territories are loading in correctly

-Layers are working and selectable, switching to correct image upon button press

-polygons are shown precisely and correctly

-All NPCs in selected spawn territory is loaded into NPCs list correctly

 

I'm currently evaluating my next steps. The properties per npc varies, so the original idea with just a small section for properties on the right, is not going to work. The user needs access to more variables. I'll have to come up with another design.

 

Also, the NPC makers all depend on specific AI. The default ones are nice and easy to work with, but some of them are very specific. Example: If the user starts adding NPCs to a spawn area with ai 'royal_req_next_maker', it might not show up ingame as intended. I need a way for the different AIs to be visible and understandable. I'm considering limiting spawn system to default AI maker; which is the most commonly used one anyway.

 

I can expand on the spawn system later, when I start tackling AI. Without all the special AI cases, L2H still allows modders to spawn whatever they want wherever. It just doesn't support events or boss phases etc.... yet.

 

Maybe down the line, I'll allow users to create zones themselves. It should be relatively simple, since I already have the whole coordinate system algorithm in place.

 

I'm going to reconsider the design for now, let me know if you have any ideas. I need it to contain more editable fields, and support buttons for eventual terrain drawing on the map.

 

-B

Edited by Bumble
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Posted (edited)
On 1/25/2019 at 5:25 AM, Bumble said:

Progress update:

World blocks are loading in correctly, and selecting a block loads the correct radar map.

Selecting a spawn area draws a polygon on the radar map, showing the location or area of the spawn.

Some edge cases are not loaded correctly yet, I'm working on that.

There are some scaling issues with the polygons for now, but full screen mode seems to work. I'll have to revisit my calculations.

 

Here's an example of all the spawn areas in Execution Grounds:

GqiDDg6.jpg

 

It's getting there, but still very buggy.

When I'm happy with how the polygons behave, and when I'm sure all the correct areas are loaded in, I'll move on to loading in NPCs.

 

I'm off for today,

 

-B

Thanks, Bumble! So cool :) I have also a question, if am I understanding it correctly, that those spawn areas are the ones specified as;

 

territory_begin

npcmaker_begin

npc_begin

npcmaker_end

 

So, if we are looking at EG, as on the screenshot above, let's take mandragoras, for example:

 

territory_begin    [dion02_2122_19]    {{41756;149052;-3894;-3094};{41136;151006;-3894;-3094};{40160;151658;-3894;-3094};{38625;151563;-3894;-3094};{36644;150004;-3894;-3094};{36000;148753;-3894;-3094};{40615;148333;-3894;-3094}}    territory_end        
npcmaker_begin    [dion02_2122_19]    initial_spawn=all    maximum_npc=6        
npc_begin    [mandragora_sprout]    pos=anywhere    total=2    respawn=35sec    npc_end
npc_begin    [manadragora]    pos=anywhere    total=4    respawn=35sec    npc_end
npcmaker_end    

 

Meaning that the spawn consists of 6 npcs max with 35 sec respawn time, 4 of which are standards and 2 are sprouts; and then the spawn area is identified by coordinates as the corners between which the spawning happens?

 

And when you mention allowing users to create zones themselves, do you mean creating these spawn areas, as above?

Edited by Weedy
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Posted (edited)

u have the territory which is a 3d space defined by multiple x/y/z(min&max) coordinates, at least 3 are needed.

 

and yeah I guess with this tool you will be able to add coordinates inside the brackets of the territory field

Edited by sepultribe
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Posted (edited)

@Weedy

That is correct. The NPC spawns in the boxed zone, defined by the coordinates you see in the npcpos file.

I haven't followed the development of L2j closely, but that was a huge difference for a long time; L2j would use static spawn points (npcs always spawning on same locations). It felt so weird, you could just circle the same 3-4 spawnpoints to maximize your grind, and the NPCs looked so static, as if the world wasn't "alive".

 

@sepultribe

Yes, that's correct. Although it wouldn't be creating from scratch. As with weapons/armors/npcs/droplists, it makes a lot more sense to clone existing ones. The main issue with server-side spawn areas, is that there are no indicators for layers. We can't know if a spawn area is on the 2nd or 3rd floor of cruma tower for instance. I guess, if you went through and compared the different depths for each layer, you could find the threshold points, but that's a massive amount of work for very little gain. If someone actually has the data for this, or wants to go through the trouble of looking through all the geodata files to write down the minZ/maxZ values, I can implement it. But it would take days to get right, I imagine.

 

Instead, I'm suggesting that you grab a spawn area that you know is on the correct layer. With this tool, you'll be able to clone it, then move it to where you want the spawnzone to be. That way, we know it'll be on the right layer, you're only adjusting the name of the spawn area, and the XY positions of the polygon.

 

I'm currently trying to figure out the exact difference between npc_begin and npc_ex_begin. @eressea, do you know why there are these two distinct npc makers? A lot of places, they seem to spawn the same types of NPCs, and I don't really understand why one is chosen instead of the other.

Edited by Bumble
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Posted
1 hour ago, Bumble said:

I'm currently trying to figure out the exact difference between npc_begin and npc_ex_begin. @eressea, do you know why there are these two distinct npc makers? A lot of places, they seem to spawn the same types of NPCs, and I don't really understand why one is chosen instead of the other.

 

There are two classes in L2NPC - NpcMaker and NpcMakerEx (which is derived from NpcMaker) so NpcMakerEx is maker with some extended functionality

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Posted (edited)

Thanks Eressea.

 

I'll use the npcMakerEx for now then, to make sure it works for future changes.

 

Real life is going to be busy for a while now, but I'll get back to this project when I have spare time. It's progressing nicely. I'll share once spawn system is functional.

Edited by Bumble

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If you have any questions, our support team is always ready to help!       Our online store  SOCNET.STORE  Our Telegram Stars Bot  SOCNET.CC  Our SMM-Panel for social media promotion  SOCNET.PRO  Telegram store  SOCNET.SHOP    News:  ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server  Contacts and support:  ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: solomonbog@socnet.store We have been operating for a long time and have gathered a huge list of reviews about our work! Our large list of positive and honest reviews is presented on our website!  10% – 20% Discount or $1 BONUS for your registration  If you’d like to receive a $1 BONUS for your registration OR a DISCOUNT of 10% – 20% on your first purchase, simply leave a comment: "SEND ME MY BONUS, MY USERNAME IS..." You can also use the ready promo code across all our stores: "SOCNET" (15% discount!)  We invite you to COOPERATE and EARN with us  Want to sell your product or service in our stores and earn money? Want to become our partner or propose a mutually beneficial collaboration? You can contact us through the CONTACTS listed in this thread. Frequently Asked Questions and Refund Policy If you have any questions or issues, our fast customer support is always ready to respond to your requests! Refunds for services that do not fully meet the stated requirements or quality will only be issued if a guarantee and duration are explicitly mentioned in the product description. In all other cases, refunds will not be fully processed! By purchasing such services, you automatically agree to our refund policy for non-provided services. We currently accept CRYPTOMUS, Payeer, NotPayments, Perfect Money, Russian and Ukrainian bank cards, AliPay, BinancePay, CryptoBot, credit cards, and PayPal. The $1 registration bonus can only be used for purchases and only once after your first registration in any SOCNET project. We value every customer and provide replacements in case of invalid accounts through our contact methods! p.s.: Purchase bonuses can be used across any SOCNET projects: web store or Telegram bots.
    • SOCNET SMM - is a new solution among all existing SMM panels. Our panel offers more than 6100+ promotion services in social networks such as Instagram, TikTok, Telegram, VKontakte, Reddit, YouTube, Twitter (X.com), Snapchat, Spotify and many, many others services + increasing the traffic of your website in search results. Our service cooperates with high-quality and proven service providers for promoting your profiles, posts, videos, publications and others on various social networks and your website in the search engine, as well as an additional way to earn income from your referrals.   Available payment methods: via PayPal, any cryptocurrency (+Binance Pay), Telegram Stars, Cash App, or any bank card.   ⭐ Our SMM-Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our online store⭐  SOCNET.STORE ⭐ Our Telegram Stars bot ⭐ SOCNET.CC ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ News: ⭐ ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ⭐ Contacts and support: ⭐ ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: solomonbog@socnet.store     We have been operating for a long time and have gathered a huge list of reviews about our work! Our large list of positive and honest reviews is presented on our website!   ㅤㅤINSTAGRAM SERVICES   Instagram - Followers ~ Real ~ Refill  30D ~ 20k-100k/days  | Start From $5.324 per 1000 Instagram - Likes ~ 300k ~ 100k/days ~ Asian/Russian  | Start from $0.051 per 1000 Instagram - Views ( All Videos ) ~ 500k-1M/days ~ Instant | Start From $0.003  per 1000 Instagram - Comment ~ Custom ~ 1M ~ Refill  30D ~ 1k/Days ~ Asian/Turkish | Start from $4.875 per 1000 Instagram - Instagram - Story Views ~ All Stories ~ 150k ~ Refill  30D ~ 5k/days | Start from $0.148  per 1000 Instagram - Mentions ~ Custom List ~ 100K/Days ~ 0-12hrs  | Start from $2.763 per 1000   ㅤㅤTELEGRAM SERVICES   Telegram - Members ~ Max 100k ~ 100-1k/days ~ 0-1hrs | Start from $0.604 per 1000 Telegram - Premium Members + Views: From search l 7 day Premium l 7 day No Drop | Start from $7.216  per 1000 Telegram Bot Start - Instant - Speed : 10K/D - NoRefill  | Start from $0.297 per 1000 Telegram - Channel/Group Members ~ USA~ Max 70k ~ Refill 10D ~ 5k/days ~ Instant | Start from $1.788 per 1000 Telegram - Views ~ 1 POST ~ Instant  | Start from $0.005 per 1000 Telegram - Reactions | Start from $1.306 per 1000   ㅤㅤTWITTER (x.com) SERVICES   Twitter (x.com) - Likes ~ 200k ~ 10k/days ~ Asian | Start from $1.187 per 1000 Twitter (x.com) - Retweets ~ 200k ~ 10k/days ~ Asian | Start from $0.894 per 1000 Twitter (x.com) - Followers | Non-Drop | 30 Days Refill | Auto Refill Every 1 Hours | Start from $19.50 per 1000 Twitter (x.com) - Likes ~ 350k ~ 2k-10k/days ~ Mixed ~ | Start from $1.727 per 1000 Twitter (x.com) - Tweet Views ~ Max 100M ~ Refill 30D ~ 10M/days ~ Instant | Start from $0.032 per 1000 Twitter (x.com) - Tweet Impression ~ Max 1M ~ 1M/days ~ Instant | Start from $0.114 per 1000   ㅤㅤTHREADS   Threads - Likes ~ No Refill ~ 1k-10k/days ~ 0-1hrs  | Start from $1.045 per 1000 Threads - Followers ~ 500-1k/days ~ No Refill ~ Instant | Start from $2.438 per 1000 Threads - Reshare ~ 1k-5k/days ~ Refill 30D ~ 0-2hrs  | Start from $8.125  per 1000   ㅤㅤLIKEE   Likee - Follower ~ Max 30k ~ Real ~ Instant | Start from $10.112 per 1000 Likee - Likes ~ Max 30k ~ Real ~ Instant | Start from $3.787 per 1000 Likee - Shares ~ Max 30k ~ Real ~ Instant | Start from $2.649 per 1000 Likee - Comments ~ Max 30k ~ Real ~ Instant | Start from $11.473 per 1000 Likee - Views ~ Max 1m ~ Real ~ Instant | Start from $3.787 per 1000   ㅤㅤTIKTOK SERVICES   TikTok - Views ~ 10k-100k/days | Start from $0.033 per 1000 TikTok - Likes + Views ~ 30D ~ 3k-5k/days | Start from $0.203 per 1000 TikTok - Followers ~ 30D ~ 5k/days | Start from $2.474 per 1000 TikTok - Shares ~ 30D ~ 1M/days | Start from $0.163 per 1000 TikTok - Save ~ 30D ~ 3k-5k/days | Start from $0.163  per 1000   ㅤㅤFACEBOOK SERVICES   Facebook - Video Views ~ 5k-100k/days | Start from $0.11 per 1000 Facebook - Post Likes ~ 5k/days | Start from $2.548 per 1000 Facebook - Page Likes + Followers ~ 1k-10k/days ~ Instant | Start from $0.85 per 1000 Facebook - Share ~ 30D ~ 1k-5k/days | Start from $1.451 per 1000 Facebook - Post/Photo likes ~ 20k ~ LifeTime ~ 1k-50k/days ~ Instant | Start from 0.66$ per 1000 Facebook - Emoticons Post Likes ~ 1k-5k/Days ~ INSTANT | Start from $0.943 per 1000 Facebook Live Stream [ Watch 15 Minute ] | Start from $1.338 per 1000 Facebook - Video/Reels Views ~ 3 Sec ~ 500k-1m/days | Start from $0.11 per 1000   ㅤㅤREDDIT SERVICES   Reddit Channel Subscribers [Refill 30 Days] [Max: 100M] [Start Time: 0 -1 Hour] [Speed: 5M/Day] | Start from $2.08 per 1000 Reddit Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000 Reddit Views | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000 Reddit View + Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.741 per 1000 Reddit Link Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000   ㅤㅤDISCORD SERVICES   Discord Offline Members | READ THE DESCRIPTION | ADD BOT | HQ | MAX 5K | Start from $1.58 per 1000 Discord Global Online Server Members | +2 Month Online | Max 15K | Start from $108.986 per 1000 Discord Server Boosts | For 1/3/6/12 Months | 1x-14x boosts | Start from 2.23$ per 1 boost Discord | Only Reactions | UHQ | Instant Start | Start from $5.695 per 1000   ㅤㅤLINKEDIN SERVICES   LinkedIn - Profile Followers ~ Max 1k ~ Refill 30D ~ 500-1k/days ~ 0-1Hrs | Start from $21.97 per 1000 LinkedIn - Page Followers ~ Max 1k ~ Refill 30D ~ 500-1k/days ~ 0-1Hrs | Start from $21.97 per 1000 Linkedin - Post Likes [+ Impressions ] ~ Refill 30D ~ 500/days ~ Instant | Start from $16.90 per 1000 Linkedin - Comments [ Random ] ~ Max 1k ~ No Refill ~ 30-50/days ~ 1-6hrs | Start from $28.73 per 1000 LinkedIn - Connection ~ Refill 30D ~ 500/days ~ Instant | Start from $28.73  per 1000   ㅤㅤYOUTUBE SERVICES   YouTube - Views ~ LifeTime ~ 500k-1M/Days | Start from $1.488 per 1000 YouTube - Likes ~ No Refill ~ 1k-5k/days ~ Instant  | Start from $0.13 per 1000 Youtube - Subscribers | MQ 5K | 250-500 Per Day R30 | Start from $78.00 per 1000 YouTube - Comments ~ Random ~ 100k ~ No Refill ~ 1k-5k/days ~ 0-3Hrs | Start from $19.013 per 1000 YouTube - Shorts Likes ~ 50k-60k/days ~ Refill 30D - Instant | Start from $1.30 per 1000 YouTube - Live Stream Reaction ~ Help Small Boosting Live ~ Instant  | Start from $0.192 per 1000     ㅤㅤWHATSAPP SERVICES   WhatsApp Channel Members [ Global-Real ] [ Speed: 500/day ] [ Start: 0-1hrs ] | Start from $15.647 per 1000 WhatsApp Group Members [ Mix Country ] [ Real Quality ] | Start from $30.893 per 1000 WhatsApp Channel Members [ Mix Country ] [ Real Quality ] | Start from $28.179 per 1000 Whatsapp Channel Emoji Reactions | Start from $6.797 per 1000 Whatsapp Channel Post Emoji Reactions | Random Mix |  Start from $3.861 per 1000   ㅤㅤTWITCH/KICK/TROVO SERVICES   Twitch - Followers ~ Max 1k ~ 1k/Days ~ Instant | Start from $0.183 per 1000 Twitch - Video Views ~ Max 20k ~ No Refill ~ 5k/days ~ 0-1Hrs  | Start from $1.073 per 1000 Twitch - Clip Views ~ Max 20k ~ No Refill ~ 5k/days ~ 0-1Hrs | Start from $0.163 per 1000 Twitch Live Views | 10 Minutes | Start from $0.597 per 1000 Trovo Live Followers [Max: 5K] [Offers] [1-2/Hour] [30 Day Refill]  | Start from $18.688 per 1000 Kick - Followers ~ 1.2k ~ No Refill ~ 1k/Days ~ INSTANT | Start from $4.55 per 1000 Kick - Live Viewers - Stable viewers HQ ~ Duration: 60 min | Start from $40.30 per 1000   ㅤㅤSOUNDCLOUD SERVICES   Soundcloud - Followers ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000 Soundcloud - Likes ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000 Soundcloud - Reposts ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000   ㅤㅤSPOTIFY SERVICES   Spotify - Followers ~ 292k ~ 20k/days | Start from $4.225 per 1000 Spotify - Saves ~ 400k ~ 20k/days | Start from $0.488 per 1000 Spotify - Monthly Listeners ~ LifeTime ~ 5k-20k/days | Start from $1.788  per 1000   ㅤㅤQUORA SERVICES   Quora.com - Upvote ~ Max 10k ~ Refill 30D  | Start from $8.125 per 1000 Quora.com - Shares ~ Max 10k ~ Refill 30D  | Start from $8.125 per 1000 Quora.com - Followers ~ Max 10k ~ Refill 30D  | Start from $8.45 per 1000   ㅤㅤWEBSITE TRAFFIC Worldwide / GEO Target - Custom Referral Traffic | Start from $1.284 per 1000 visits WorldWide Traffic from Google.com [Organic] [Custom Keywords] | Start from $0.244 per 1000 visits WorldWide Traffic from Google.com | Start from $0.244 per 1000 visits WorldWide Traffic from Facebook  | Start from $0.244 per 1000 visits WorldWide Traffic from Instagram | Start from $0.244 per 1000 visits WorldWide Traffic from Quora | Start from $0.244 per 1000 visits WorldWide Traffic from Reddit | Start from $0.244 per 1000 visits WorldWide Traffic from YouTube | Start from $0.244 per 1000 visits WorldWide Traffic from Twitter | Start from $0.244 per 1000 visits Attention: this text block does not represent our full product range; for more details, please visit the relevant links below!   If you have any questions, our support team is always ready to help!   Available payment methods: via PayPal, any cryptocurrency (+Binance Pay), Telegram Stars, Cash App, or any bank card.   ⭐ Our SMM-Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our online store⭐  SOCNET.STORE ⭐ Our Telegram Stars bot ⭐ SOCNET.CC ⭐ Telegram store ⭐ SOCNET.SHOP   ⭐ News: ⭐ ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ⭐ Contacts and support: ⭐ ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: solomonbog@socnet.store We have been operating for a long time and have gathered a huge list of reviews about our work! Our large list of positive and honest reviews is presented on our website! ⭐ Get a $1 bonus for your first test run ⭐ Just submit a support ticket with the subject “Get Trial Bonus” on our website. Go to SMM Panel (clickable) or contact our bot support ⭐ We invite you to COOPERATE and EARN with us ⭐   Want to sell your product or service in our stores and earn money?   Become our partner or propose mutually beneficial cooperation?   You can contact us via the CONTACTS provided in this topic.   FAQ and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a service that does not fully meet the requirements or fails to meet the stated quality will only be issued if the product description specified a warranty and the period of good faith warranty. In other cases, a refund for the service will not be fully processed and will not be issued! By purchasing such a service, you automatically agree to our refund rules for undelivered services! We currently accept CRYPTOMUS, Payeer, NotPayments, Perfect Money, Russian and Ukrainian bank cards, AliPay, BinancePay, CryptoBot, credit bank cards, and PayPal. The $1 registration bonus can only be used for purchases and only once after the user's first registration in any of the socnet projects. We value every customer and provide replacements for invalid accounts via our contacts! p.s: The purchase bonus can be used in any SOCNET projects: online store or Telegram bots.
    • SOCNET SMM - is a new solution among all existing SMM panels. Our panel offers more than 6100+ promotion services in social networks such as Instagram, TikTok, Telegram, VKontakte, Reddit, YouTube, Twitter (X.com), Snapchat, Spotify and many, many others services + increasing the traffic of your website in search results. Our service cooperates with high-quality and proven service providers for promoting your profiles, posts, videos, publications and others on various social networks and your website in the search engine, as well as an additional way to earn income from your referrals.   Available payment methods: via PayPal, any cryptocurrency (+Binance Pay), Telegram Stars, Cash App, or any bank card.   ⭐ Our SMM-Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our online store⭐  SOCNET.STORE ⭐ Our Telegram Stars bot ⭐ SOCNET.CC ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ News: ⭐ ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ⭐ Contacts and support: ⭐ ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: solomonbog@socnet.store     We have been operating for a long time and have gathered a huge list of reviews about our work! Our large list of positive and honest reviews is presented on our website!   ㅤㅤINSTAGRAM SERVICES   Instagram - Followers ~ Real ~ Refill  30D ~ 20k-100k/days  | Start From $5.324 per 1000 Instagram - Likes ~ 300k ~ 100k/days ~ Asian/Russian  | Start from $0.051 per 1000 Instagram - Views ( All Videos ) ~ 500k-1M/days ~ Instant | Start From $0.003  per 1000 Instagram - Comment ~ Custom ~ 1M ~ Refill  30D ~ 1k/Days ~ Asian/Turkish | Start from $4.875 per 1000 Instagram - Instagram - Story Views ~ All Stories ~ 150k ~ Refill  30D ~ 5k/days | Start from $0.148  per 1000 Instagram - Mentions ~ Custom List ~ 100K/Days ~ 0-12hrs  | Start from $2.763 per 1000   ㅤㅤTELEGRAM SERVICES   Telegram - Members ~ Max 100k ~ 100-1k/days ~ 0-1hrs | Start from $0.604 per 1000 Telegram - Premium Members + Views: From search l 7 day Premium l 7 day No Drop | Start from $7.216  per 1000 Telegram Bot Start - Instant - Speed : 10K/D - NoRefill  | Start from $0.297 per 1000 Telegram - Channel/Group Members ~ USA~ Max 70k ~ Refill 10D ~ 5k/days ~ Instant | Start from $1.788 per 1000 Telegram - Views ~ 1 POST ~ Instant  | Start from $0.005 per 1000 Telegram - Reactions | Start from $1.306 per 1000   ㅤㅤTWITTER (x.com) SERVICES   Twitter (x.com) - Likes ~ 200k ~ 10k/days ~ Asian | Start from $1.187 per 1000 Twitter (x.com) - Retweets ~ 200k ~ 10k/days ~ Asian | Start from $0.894 per 1000 Twitter (x.com) - Followers | Non-Drop | 30 Days Refill | Auto Refill Every 1 Hours | Start from $19.50 per 1000 Twitter (x.com) - Likes ~ 350k ~ 2k-10k/days ~ Mixed ~ | Start from $1.727 per 1000 Twitter (x.com) - Tweet Views ~ Max 100M ~ Refill 30D ~ 10M/days ~ Instant | Start from $0.032 per 1000 Twitter (x.com) - Tweet Impression ~ Max 1M ~ 1M/days ~ Instant | Start from $0.114 per 1000   ㅤㅤTHREADS   Threads - Likes ~ No Refill ~ 1k-10k/days ~ 0-1hrs  | Start from $1.045 per 1000 Threads - Followers ~ 500-1k/days ~ No Refill ~ Instant | Start from $2.438 per 1000 Threads - Reshare ~ 1k-5k/days ~ Refill 30D ~ 0-2hrs  | Start from $8.125  per 1000   ㅤㅤLIKEE   Likee - Follower ~ Max 30k ~ Real ~ Instant | Start from $10.112 per 1000 Likee - Likes ~ Max 30k ~ Real ~ Instant | Start from $3.787 per 1000 Likee - Shares ~ Max 30k ~ Real ~ Instant | Start from $2.649 per 1000 Likee - Comments ~ Max 30k ~ Real ~ Instant | Start from $11.473 per 1000 Likee - Views ~ Max 1m ~ Real ~ Instant | Start from $3.787 per 1000   ㅤㅤTIKTOK SERVICES   TikTok - Views ~ 10k-100k/days | Start from $0.033 per 1000 TikTok - Likes + Views ~ 30D ~ 3k-5k/days | Start from $0.203 per 1000 TikTok - Followers ~ 30D ~ 5k/days | Start from $2.474 per 1000 TikTok - Shares ~ 30D ~ 1M/days | Start from $0.163 per 1000 TikTok - Save ~ 30D ~ 3k-5k/days | Start from $0.163  per 1000   ㅤㅤFACEBOOK SERVICES   Facebook - Video Views ~ 5k-100k/days | Start from $0.11 per 1000 Facebook - Post Likes ~ 5k/days | Start from $2.548 per 1000 Facebook - Page Likes + Followers ~ 1k-10k/days ~ Instant | Start from $0.85 per 1000 Facebook - Share ~ 30D ~ 1k-5k/days | Start from $1.451 per 1000 Facebook - Post/Photo likes ~ 20k ~ LifeTime ~ 1k-50k/days ~ Instant | Start from 0.66$ per 1000 Facebook - Emoticons Post Likes ~ 1k-5k/Days ~ INSTANT | Start from $0.943 per 1000 Facebook Live Stream [ Watch 15 Minute ] | Start from $1.338 per 1000 Facebook - Video/Reels Views ~ 3 Sec ~ 500k-1m/days | Start from $0.11 per 1000   ㅤㅤREDDIT SERVICES   Reddit Channel Subscribers [Refill 30 Days] [Max: 100M] [Start Time: 0 -1 Hour] [Speed: 5M/Day] | Start from $2.08 per 1000 Reddit Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000 Reddit Views | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000 Reddit View + Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.741 per 1000 Reddit Link Shares | 500M | Refill: Lifetime | ULTRAFAST | 0-10 Min | 100M/Day | Start from $0.371 per 1000   ㅤㅤDISCORD SERVICES   Discord Offline Members | READ THE DESCRIPTION | ADD BOT | HQ | MAX 5K | Start from $1.58 per 1000 Discord Global Online Server Members | +2 Month Online | Max 15K | Start from $108.986 per 1000 Discord Server Boosts | For 1/3/6/12 Months | 1x-14x boosts | Start from 2.23$ per 1 boost Discord | Only Reactions | UHQ | Instant Start | Start from $5.695 per 1000   ㅤㅤLINKEDIN SERVICES   LinkedIn - Profile Followers ~ Max 1k ~ Refill 30D ~ 500-1k/days ~ 0-1Hrs | Start from $21.97 per 1000 LinkedIn - Page Followers ~ Max 1k ~ Refill 30D ~ 500-1k/days ~ 0-1Hrs | Start from $21.97 per 1000 Linkedin - Post Likes [+ Impressions ] ~ Refill 30D ~ 500/days ~ Instant | Start from $16.90 per 1000 Linkedin - Comments [ Random ] ~ Max 1k ~ No Refill ~ 30-50/days ~ 1-6hrs | Start from $28.73 per 1000 LinkedIn - Connection ~ Refill 30D ~ 500/days ~ Instant | Start from $28.73  per 1000   ㅤㅤYOUTUBE SERVICES   YouTube - Views ~ LifeTime ~ 500k-1M/Days | Start from $1.488 per 1000 YouTube - Likes ~ No Refill ~ 1k-5k/days ~ Instant  | Start from $0.13 per 1000 Youtube - Subscribers | MQ 5K | 250-500 Per Day R30 | Start from $78.00 per 1000 YouTube - Comments ~ Random ~ 100k ~ No Refill ~ 1k-5k/days ~ 0-3Hrs | Start from $19.013 per 1000 YouTube - Shorts Likes ~ 50k-60k/days ~ Refill 30D - Instant | Start from $1.30 per 1000 YouTube - Live Stream Reaction ~ Help Small Boosting Live ~ Instant  | Start from $0.192 per 1000     ㅤㅤWHATSAPP SERVICES   WhatsApp Channel Members [ Global-Real ] [ Speed: 500/day ] [ Start: 0-1hrs ] | Start from $15.647 per 1000 WhatsApp Group Members [ Mix Country ] [ Real Quality ] | Start from $30.893 per 1000 WhatsApp Channel Members [ Mix Country ] [ Real Quality ] | Start from $28.179 per 1000 Whatsapp Channel Emoji Reactions | Start from $6.797 per 1000 Whatsapp Channel Post Emoji Reactions | Random Mix |  Start from $3.861 per 1000   ㅤㅤTWITCH/KICK/TROVO SERVICES   Twitch - Followers ~ Max 1k ~ 1k/Days ~ Instant | Start from $0.183 per 1000 Twitch - Video Views ~ Max 20k ~ No Refill ~ 5k/days ~ 0-1Hrs  | Start from $1.073 per 1000 Twitch - Clip Views ~ Max 20k ~ No Refill ~ 5k/days ~ 0-1Hrs | Start from $0.163 per 1000 Twitch Live Views | 10 Minutes | Start from $0.597 per 1000 Trovo Live Followers [Max: 5K] [Offers] [1-2/Hour] [30 Day Refill]  | Start from $18.688 per 1000 Kick - Followers ~ 1.2k ~ No Refill ~ 1k/Days ~ INSTANT | Start from $4.55 per 1000 Kick - Live Viewers - Stable viewers HQ ~ Duration: 60 min | Start from $40.30 per 1000   ㅤㅤSOUNDCLOUD SERVICES   Soundcloud - Followers ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000 Soundcloud - Likes ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000 Soundcloud - Reposts ~ 2.5k ~ Refill 30D ~ 100-500/days ~ Instant | Start from $7.132 per 1000   ㅤㅤSPOTIFY SERVICES   Spotify - Followers ~ 292k ~ 20k/days | Start from $4.225 per 1000 Spotify - Saves ~ 400k ~ 20k/days | Start from $0.488 per 1000 Spotify - Monthly Listeners ~ LifeTime ~ 5k-20k/days | Start from $1.788  per 1000   ㅤㅤQUORA SERVICES   Quora.com - Upvote ~ Max 10k ~ Refill 30D  | Start from $8.125 per 1000 Quora.com - Shares ~ Max 10k ~ Refill 30D  | Start from $8.125 per 1000 Quora.com - Followers ~ Max 10k ~ Refill 30D  | Start from $8.45 per 1000   ㅤㅤWEBSITE TRAFFIC Worldwide / GEO Target - Custom Referral Traffic | Start from $1.284 per 1000 visits WorldWide Traffic from Google.com [Organic] [Custom Keywords] | Start from $0.244 per 1000 visits WorldWide Traffic from Google.com | Start from $0.244 per 1000 visits WorldWide Traffic from Facebook  | Start from $0.244 per 1000 visits WorldWide Traffic from Instagram | Start from $0.244 per 1000 visits WorldWide Traffic from Quora | Start from $0.244 per 1000 visits WorldWide Traffic from Reddit | Start from $0.244 per 1000 visits WorldWide Traffic from YouTube | Start from $0.244 per 1000 visits WorldWide Traffic from Twitter | Start from $0.244 per 1000 visits Attention: this text block does not represent our full product range; for more details, please visit the relevant links below!   If you have any questions, our support team is always ready to help!   Available payment methods: via PayPal, any cryptocurrency (+Binance Pay), Telegram Stars, Cash App, or any bank card.   ⭐ Our SMM-Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our online store⭐  SOCNET.STORE ⭐ Our Telegram Stars bot ⭐ SOCNET.CC ⭐ Telegram store ⭐ SOCNET.SHOP   ⭐ News: ⭐ ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ⭐ Contacts and support: ⭐ ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: solomonbog@socnet.store We have been operating for a long time and have gathered a huge list of reviews about our work! Our large list of positive and honest reviews is presented on our website! ⭐ Get a $1 bonus for your first test run ⭐ Just submit a support ticket with the subject “Get Trial Bonus” on our website. Go to SMM Panel (clickable) or contact our bot support ⭐ We invite you to COOPERATE and EARN with us ⭐   Want to sell your product or service in our stores and earn money?   Become our partner or propose mutually beneficial cooperation?   You can contact us via the CONTACTS provided in this topic.   FAQ and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a service that does not fully meet the requirements or fails to meet the stated quality will only be issued if the product description specified a warranty and the period of good faith warranty. In other cases, a refund for the service will not be fully processed and will not be issued! 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    • if is pvp server change type to raidboss 🙂 and check stats from xml
    • Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search.     Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr        2.Build the project:   ./gradlew build        3. Run the application:     ./run.bat      Or simply double-click on run.bat.     The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t    need to install JavaFX separately.      Repository: https://github.com/Jeep12/l2smr     Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to          implement them myself and wanted to share them.      
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