xMrShadyx Posted November 15, 2018 Share Posted November 15, 2018 Hello, I would like to request help for transparent icons as PVP icon, I have kind of progress this I see when I open my inventory I use actually pvp weapons for testing just changed icon.pvp_tab with my own texture and I see them black, but when I open another windows while my inventory is open I can see them, These are my Saving Settings, I use DXT1 ARGB 4 bpp 1 bit alpha, only this way I can see them transparent when I save them. These are my unreal saving settings: and this is result im trying to reach... TEXF_RGBA8 Thnx in advance to anyone who knows, and is able to help. Link to comment Share on other sites More sharing options...
Sinister Smile Posted November 16, 2018 Share Posted November 16, 2018 In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true. Link to comment Share on other sites More sharing options...
xMrShadyx Posted November 16, 2018 Author Share Posted November 16, 2018 (edited) Quote Well, thnx Sinister Smile, i'll let you know if its worked out thnx :) @Sinister Smile Thnx alote my frend, it worked !!! Really, Very Very much Thx You !, I was wondering how to do it for a 1 whole day !. Im done here topic can be locked ! :) Edited November 16, 2018 by xMrShadyx got it ! Link to comment Share on other sites More sharing options...
xMrShadyx Posted November 16, 2018 Author Share Posted November 16, 2018 I bump the topic to let moderator know that, we are done here and can be locked :) Link to comment Share on other sites More sharing options...
Sinister Smile Posted November 16, 2018 Share Posted November 16, 2018 Locked. П.С- Ако имаш други проблеми ми пиши на лично. Link to comment Share on other sites More sharing options...
NevesOma Posted November 25, 2018 Share Posted November 25, 2018 On 11/16/2018 at 11:10 AM, Sinister Smile said: In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true. (!) MipMaps should never be created for any texture that is going to be used for anything Interface-related. (c) Unreal Not need to Generate MMaps for icons. Link to comment Share on other sites More sharing options...
Recommended Posts