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Transperant Icon Help


xMrShadyx

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Hello, I would like to request help for transparent icons as PVP icon, I have kind of progress 1.png.51df44065b08627e5a60ff5a7247c592.png this I see when I open my inventory I use actually pvp weapons for testing just changed icon.pvp_tab with my own texture and I see them black, but when I open another windows while my inventory is open I can see them,2.png.7579999c67f31a241792a4e598a1d70f.png

 

These are my Saving Settings, I use DXT1 ARGB 4 bpp 1 bit alpha, only this way I can see them transparent when I save them.

 3.png.5ad46d21cf63ceb9fb6583e9bba5399a.png

 

These are my unreal saving settings:

4.png.a573419b10c52c56e40f10492a6638e0.png

 

and this is result im trying to reach... TEXF_RGBA8

5.png.ca38a2efa252e16f0b9d5bb5274ad939.png

 

 

Thnx in advance to anyone who knows, and is able to help.

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In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true.

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Well, thnx Sinister Smile, i'll let you know if its worked out thnx :)

 

 

 

@Sinister Smile Thnx alote my frend, it worked !!! 

 

success.png.81f8e9c2174d474ea1c7819eda00a7f5.png

 

Really, Very Very much Thx You !, I was wondering how to do it for a 1 whole day !.

 

Im done here topic can be locked ! :)

Edited by xMrShadyx
got it !
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On 11/16/2018 at 11:10 AM, Sinister Smile said:

In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true.


(!) MipMaps should never be created for any texture that is going to be used for anything Interface-related. (c) Unreal
Not need to Generate MMaps for icons.

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