Jump to content
  • 0

Question

Posted

Hi every1 ,

 

I would like to download   Lineage 2 Hellbound  ( CT 1.5 ) datapack and server files.  Sadly every link that i found in forums / download sites / share sites , was already closed or not existing.

All the forums in this topic was made around 2008-2009 , so its almost impossible to find normal working  datapack and server files for a normal functional HELLBOUND server.

 

Thats why i would like to ask for your help . 

Please if you have  any datapack or server files , upload it and share with me. I would be very happy.

 

Thank you.

4 answers to this question

Recommended Posts

  • 0
Posted

Server:

http://www.mediafire.com/file/d959g7dvgo612d6/L2jSecret.zip

Changelog:

Fix for Free teleport htmls

Common Items cannot be enchanted/augmented

added AI handler for skill finished casting..and fixed onEvent calls from completed state of a Quest

fix for loading petdata

Ai handler for ON_AGGRO_RANGE_ENTER

Small fix on loading Clan privs.

Default memory should be 1024M. Otherwise there will be side effects while running the Server.

Telnet give item Fix

Fix for Antharas teleport

Fix for ArrayIndexOutOfBoundsException

AI update

Olympiad save npe fix

ActionUse handler for new summon buffs

New customizable stat for L2Skill.

This one will avoid reuse delay modifications when true.

Example:



<set name="staticReuse" val="true"/>

Now if client requests to change weapon while auto attack, server will schedule a new task to change the weapon that will be run at the end of the strike.

Just a new minor tweak: fish extracting rate.

Clan war targetting fix: now holding ctrl is necessary unless both clans declare war each other.

Pet/Summon Spawn Protection

Notifying AI as well when skillType is charge damage so auto attack starts.

Pet rental fix,

Fixing skill cooldowns not stored

Fix for assisting mobs in catacombs

Performance tweak: Disable game logs from config by default.

NPE prevention and minor cleaning for RaidBossPointsManager.calculateRanking

When summon is betraying master, moving to target orders are rejected as well.

Physical attack speed, magical attack speed and evasion capped to match retail.

Configurable through Character.properties.

Old fix for finishing cast with a different weapon than

what it was started with.

Upgrading picking up system for pets (L2PetInstance)

Pets can now pick up herbs.

Added system messages to announce pet picking up items

Pets and servitor will start attacking target after casting an offensive skill on it.

Improving rules against raid group buffing from high lvl chars

According to retail: "The player wielding Zariche cannot give or accept buffs and may not be healed or heal other players. However, he or she may use buffs and heal themselves.", cursed weapon wielder cannot receive clan hall magic support either

PVP damage bonus now affect to blow damage too.

Two fixes for Blows:

Backstab doesn't ignore transfer pain anymore

Blows can now cancel magic casts

Cleanning:

damage > 5000 only if damage is > 0 previously

Will not consider if LOG_GAME is disabled (done by default)

Added synchronization to party getLeader()

Added synchronization to party getPartyMembers()

Changed _members from List to FastList on declaration

"Addition of two missing tables at deleteCharByObjId(int objid)."

Hardcoded fix for Warrior and Mage Bane skills. Warrior: will remove Haste and Wind Walk. Mage: will remove Acumen and Greater Empower

fix for respawnall npe

hide windows packet in spectator was missing

updated giveItems() in quests to unhardcode adena if will be multiplied by rates or not

Improving checkIfDoorsBetween(), thanks rage. The z-axis was

handled poorly. Still the direct line check doesn't handle all cases.

Catching ClassCastException? on notifyPartner. It seems that mods tables are excluded from IdFactory? optimization tasks. Loggin errors until get this fixed

Castle siege time fixes by Gigii-kun:

Castle Sieges are on the weekend before the seal validation period end.

Castle Lords can set next siege time for 24h after the siege and only once.

Admin command for siege time change.

Comments:

after the update the first siege time wont be changed if it is in seal validation period, change will occur only if it is in Quest event period. Day of Week will change only after the first siege!

be careful with regular server restarts, do not allow CL to set siege time right before server restarts! For this edit the Feature.properties config file!

Added Valakas Ai

Added Zaken Ai

Added Skill SA Health & Conversion

Added skill (SA) sql

System with protocol 831 and packet 2b (There are System with the same protocol but with packet other than 0x48 the Revision only accepts 0x2b).

 

Mysql 5.5
JDK 6

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..