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L2 HELLBOUND


kr444

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Hi every1 ,

 

I would like to download   Lineage 2 Hellbound  ( CT 1.5 ) datapack and server files.  Sadly every link that i found in forums / download sites / share sites , was already closed or not existing.

All the forums in this topic was made around 2008-2009 , so its almost impossible to find normal working  datapack and server files for a normal functional HELLBOUND server.

 

Thats why i would like to ask for your help . 

Please if you have  any datapack or server files , upload it and share with me. I would be very happy.

 

Thank you.

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Moved to the proper section.

Next time read rules, you won't find what you need if you won't post it in the proper section.

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Server:

http://www.mediafire.com/file/d959g7dvgo612d6/L2jSecret.zip

Changelog:

Fix for Free teleport htmls

Common Items cannot be enchanted/augmented

added AI handler for skill finished casting..and fixed onEvent calls from completed state of a Quest

fix for loading petdata

Ai handler for ON_AGGRO_RANGE_ENTER

Small fix on loading Clan privs.

Default memory should be 1024M. Otherwise there will be side effects while running the Server.

Telnet give item Fix

Fix for Antharas teleport

Fix for ArrayIndexOutOfBoundsException

AI update

Olympiad save npe fix

ActionUse handler for new summon buffs

New customizable stat for L2Skill.

This one will avoid reuse delay modifications when true.

Example:



<set name="staticReuse" val="true"/>

Now if client requests to change weapon while auto attack, server will schedule a new task to change the weapon that will be run at the end of the strike.

Just a new minor tweak: fish extracting rate.

Clan war targetting fix: now holding ctrl is necessary unless both clans declare war each other.

Pet/Summon Spawn Protection

Notifying AI as well when skillType is charge damage so auto attack starts.

Pet rental fix,

Fixing skill cooldowns not stored

Fix for assisting mobs in catacombs

Performance tweak: Disable game logs from config by default.

NPE prevention and minor cleaning for RaidBossPointsManager.calculateRanking

When summon is betraying master, moving to target orders are rejected as well.

Physical attack speed, magical attack speed and evasion capped to match retail.

Configurable through Character.properties.

Old fix for finishing cast with a different weapon than

what it was started with.

Upgrading picking up system for pets (L2PetInstance)

Pets can now pick up herbs.

Added system messages to announce pet picking up items

Pets and servitor will start attacking target after casting an offensive skill on it.

Improving rules against raid group buffing from high lvl chars

According to retail: "The player wielding Zariche cannot give or accept buffs and may not be healed or heal other players. However, he or she may use buffs and heal themselves.", cursed weapon wielder cannot receive clan hall magic support either

PVP damage bonus now affect to blow damage too.

Two fixes for Blows:

Backstab doesn't ignore transfer pain anymore

Blows can now cancel magic casts

Cleanning:

damage > 5000 only if damage is > 0 previously

Will not consider if LOG_GAME is disabled (done by default)

Added synchronization to party getLeader()

Added synchronization to party getPartyMembers()

Changed _members from List to FastList on declaration

"Addition of two missing tables at deleteCharByObjId(int objid)."

Hardcoded fix for Warrior and Mage Bane skills. Warrior: will remove Haste and Wind Walk. Mage: will remove Acumen and Greater Empower

fix for respawnall npe

hide windows packet in spectator was missing

updated giveItems() in quests to unhardcode adena if will be multiplied by rates or not

Improving checkIfDoorsBetween(), thanks rage. The z-axis was

handled poorly. Still the direct line check doesn't handle all cases.

Catching ClassCastException? on notifyPartner. It seems that mods tables are excluded from IdFactory? optimization tasks. Loggin errors until get this fixed

Castle siege time fixes by Gigii-kun:

Castle Sieges are on the weekend before the seal validation period end.

Castle Lords can set next siege time for 24h after the siege and only once.

Admin command for siege time change.

Comments:

after the update the first siege time wont be changed if it is in seal validation period, change will occur only if it is in Quest event period. Day of Week will change only after the first siege!

be careful with regular server restarts, do not allow CL to set siege time right before server restarts! For this edit the Feature.properties config file!

Added Valakas Ai

Added Zaken Ai

Added Skill SA Health & Conversion

Added skill (SA) sql

System with protocol 831 and packet 2b (There are System with the same protocol but with packet other than 0x48 the Revision only accepts 0x2b).

 

Mysql 5.5
JDK 6

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