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Posted

Hey @pada!

I have a couple more of questions,

For "ioBufferSizeuptime", could you explain what is each value for? I know the last one is the uptime in minutes.

 

For "currentplayers" versus "playing", I guess the first is the count of all the players logged in including those at the character seleciton screen, and the last is is only those who have already selected a character and are playing.

For "inspectorCrc", what exactly is this and do you have to calculate this value?

Thanks mate.

 

 

 

 

Posted (edited)
On 11/8/2018 at 4:04 PM, pada said:

It should be something like 07 00 0E FF FF FF FD for the raw bytes sent, as you have to send packets size as well before opcode

So @Rayduxz just pointed me to this topic, and we found together quite unexpectedly that sending the wrong packet size ... works. My website is sending 06 00 0E FF FF FF FD and it seems to be working

Edited by ptitlaby
  • 4 weeks later...
Posted
On 11/14/2018 at 4:41 PM, Rayduxz said:

Hey @pada!

I have a couple more of questions,

For "ioBufferSizeuptime", could you explain what is each value for? I know the last one is the uptime in minutes.

 

For "currentplayers" versus "playing", I guess the first is the count of all the players logged in including those at the character seleciton screen, and the last is is only those who have already selected a character and are playing.

For "inspectorCrc", what exactly is this and do you have to calculate this value?

Thanks mate.

 

 

https://playl2.eu/?full

 

Do not bother with that string, it is replaced by a DWORD in Fafurion and later chronicles, so you will not be able to use that data very soon anyway.

 

Max online, tracked by l2server itself | Online (socket wise; can be in process of logging in to lobby) | Logged into character (inside the game world) | In any form of private store

 

NewInspector is one of the agents L2Server uses. Unlike GG or CG [NCGuard], it is an internal agent, not a DLL. It seems to be disabled by default everywhere, not much to say about it.

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