Jump to content

Link Logo Grade to system?


sacrifice

Recommended Posts

Hello

 

I solicit yours to know if anyone knows where is the link of the rank compared to the link of the logo in systexture (example S84)
I know that in the dat (weapongrp / armorgrp) it's a number but this figure how is it going to look for the logo of the grade in systextures
because i would like to create new grade related to a digit in the dat

 

Thx for Help

Link to comment
Share on other sites

i find dat symbolname-e

 

id    filename    alias    UNK_0
1    a,smile\0    a,symbol.imoticon001\0    1
2    a,-_-\0    a,symbol.imoticon002\0    1
3    a,crying\0    a,symbol.imoticon003\0    1
4    a,rage\0    a,symbol.imoticon004\0    1
5    a,heart\0    a,symbol.imoticon005\0    1
100    a,adena\0    a,symbol.adena\0    1
101    a,grades\0    a,symbol.grade_s\0    1
102    a,gradea\0    a,symbol.grade_a\0    1
103    a,gradeb\0    a,symbol.grade_b\0    1
104    a,gradec\0    a,symbol.grade_c\0    1
105    a,graded\0    a,symbol.grade_d\0    1
106    a,grades80\0    a,symbol.grade_s80\0    1
107    a,grades84\0    a,symbol.grade_s84\0    1

 

Link to comment
Share on other sites

where is link  id and filename exemple: 107    a,grades84\0?

 

because if i change filename exemple:

107    a,gradesXX\0    a,symbol.grade_s84\0    1

 

I loose logo grade

 

Edited by sacrifice
Link to comment
Share on other sites

i find in interface.u but i dont know how to edit and save in to .u

 

 

 

in to Final part

 

//Grade Mark
function AddTooltipItemGrade(ItemInfo Item)
{
    local string TextureName;
    TextureName = GetItemGradeTextureName(Item.CrystalType);
    //debug ("TextureName" @ TextureName);
    //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
    if (Len(TextureName)>0)
    {
        StartItem();
        m_Info.eType = DIT_TEXTURE;
        m_Info.nOffSetX = 2;
        m_Info.nOffSetY = 0;
        
        //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.
        //debug ("텍스쳐 이름"@ Item.CrystalType );
        if (Item.CrystalType == 6 || Item.CrystalType == 7)
        {
            m_Info.u_nTextureWidth = 32;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 32;
            m_Info.u_nTextureUHeight = 16;
            
            //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
        }
        //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다.
        else
        {
            m_Info.u_nTextureWidth = 16;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 16;
            m_Info.u_nTextureUHeight = 16;
        }
        m_Info.u_strTexture = TextureName;
        EndItem();
    }
}

 

 

to GOD

//Grade Mark
function AddTooltipItemGrade(ItemInfo Item)
{
    local string TextureName;
    TextureName = GetItemGradeTextureName(Item.CrystalType);
    //debug ("TextureName" @ TextureName);
    //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
    if (Len(TextureName)>0)
    {
        StartItem();
        m_Info.eType = DIT_TEXTURE;
        m_Info.nOffSetX = 2;
        m_Info.nOffSetY = 0;
        
        //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.6, 7
        //R95,R99 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. 9,10
        if (Item.CrystalType == 6 || Item.CrystalType == 7 || Item.CrystalType == 9 || Item.CrystalType == 10) // || Item.CrystalType == 11)
        {
            m_Info.u_nTextureWidth = 32;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 32;
            m_Info.u_nTextureUHeight = 16;
        }
        //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다.
        else
        {    
            m_Info.u_nTextureWidth = 16;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 16;
            m_Info.u_nTextureUHeight = 16;
        }
        m_Info.u_strTexture = TextureName;
        EndItem();
    }
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...